RE Tags CoD2
From UnKnoWnCheaTs Game Hacking Wiki
Posted by King-OrgY.
same i made for cod4/5 a while ago.
hire is it for cod2
typedef struct{ short UNKNOW; short allies; short axis; short current; short damage; short death; short dlight; short done; short empty; short entity; short failed; short fraction; short goal; short grenade; short info_notnull; short invisible; short key1; short key2; short killanimscript; short left; short movedone; short noclass; short normal; short pistol; short plane_waypoint; short player; short position; short primary; short primaryb; short prone; short right; short rocket; short rotatedone; short script_brushmodel; short script_model; short script_origin; short spectator; short stand; short surfacetype; short target_script_trigger; short tempEntity; short touch; short trigger; short trigger_use; short trigger_use_touch; short trigger_damage; short trigger_lookat; short truck_cam; short worldspawn; short binocular_enter; short binocular_exit; short binocular_fire; short binocular_release; short binocular_drop; short begin; short intermission; short menuresponse; short playing; short none; short dead; short auto_change; short manual_change; short freelook; short call_vote; short vote; short snd_enveffectsprio_level; short snd_enveffectsprio_shellshock; short snd_channelvolprio_holdbreath; short snd_channelvolprio_pain; short snd_channelvolprio_shellshock; short tag_flash; short tag_flash_11; short tag_flash_2; short tag_flash_22; short tag_brass; short j_head; short tag_weapon; short tag_player; short tag_camera; short tag_aim; short tag_aim_animated; short tag_origin; short tag_butt; short tag_weapon_right; short back_low; short back_mid; short back_up; short neck; short head; short pelvis; }cod2_Tags_t;//size:0xB4 ( 180 )
cod2_Tags_t * Tags = (cod2_Tags_t *) 0x1943920;
exemplary to use
orientation_t BoxOrien; for( int i = 0; i < cgs->maxclients; i++ ) { if( (cg_entities[i].currentValid == 1 ) && (cg->snap->pls.clientNum != i)) { g_pTag.CG_GetTagOrien( &cg_entities[i], Tags->j_head, &BoxOrien ); ... if(g_pMisc.WorldToScreen(BoxOrien.origin, &ScreenX, &ScreenY)) { ...