Getting the bones CoD4 CoD5
From UnKnoWnCheaTs Game Hacking Wiki
Hey guys,
here's how to get and use the bones:
CHAR* BoneTags[21] = { "j_head", "j_helmet", "j_spineupper", "j_spinelower", "j_ankle_le", "j_ankle_ri", "j_hip_le", "j_hip_ri", "pelvis", "j_elbow_le", "j_elbow_ri", "j_knee_le", "j_knee_ri", "j_shoulder_le", "j_shoulder_ri" , "j_wrist_le", "j_wrist_ri", "j_clavicle_le", "j_clavicle_ri", "neck", "j_spine4" }; VOID CBot::GetBoneOrigin ( CEntity* Ent, FLOAT* Origin, WORD Bone ) { if(!GetEntityTag( Bone, Ent, Origin ) ) Origin = Ent->GetOrigin(); } FLOAT* CBot::GetHeadOrigin ( CEntity* Ent ) { FLOAT* vOut = Ent->GetOrigin(); if(!Ent->IsPlayer()) return vOut; GetBoneOrigin( Ent, vOut, TagHead ); return vOut; } FLOAT* CBot::GetHelmetOrigin ( CEntity* Ent ) { FLOAT* vOut = Ent->GetOrigin(); if(!Ent->IsPlayer()) return vOut; GetBoneOrigin( Ent, vOut, TagHelmet ); return vOut; } FLOAT* CBot::GetSpineOrigin ( CEntity* Ent ) { FLOAT* vOut = Ent->GetOrigin(); if(!Ent->IsPlayer()) return vOut; GetBoneOrigin( Ent, vOut, TagSpine ); return vOut; } FLOAT* CBot::GetNeckOrigin( CEntity* Ent ) { FLOAT* vOut = Ent->GetOrigin(); if(!Ent->IsPlayer()) return vOut; GetBoneOrigin( Ent, vOut, TagNeck ); return vOut; } FLOAT* CBot::GetFeetOrigin( CEntity* Ent ) { FLOAT* Origin = Ent->GetOrigin(); if(!Ent->IsPlayer()) return vOut; return Origin; }And now use it like this:
WorldToScreen( GetHeadOrigin( Ent ), vOut ); DrawText( vout[0], vout[1], bla bla )Or draw a bone esp
CHAR* Bone_Middle[5] = { "j_head", "neck", "j_spineupper", "j_spinelower", "pelvis" }; CHAR* Bone_Right_Arm[5] = { "neck", "j_clavicle_ri", "j_shoulder_ri", "j_elbow_ri", "j_wrist_ri" }; CHAR* Bone_Left_Arm[5] = { "neck", "j_clavicle_le", "j_shoulder_le", "j_elbow_le", "j_wrist_le" }; CHAR* Bone_Right_Leg[5] = { "pelvis", "j_knee_ri", "j_ankle_ri", "j_ankle_ri", "j_ankle_ri" }; CHAR* Bone_Left_Leg[5] = { "pelvis", "j_knee_le", "j_ankle_le", "j_ankle_le", "j_ankle_le" }; VOID CBot::DrawBone( CEntity* Ent, CHAR* BoneName1, CHAR* BoneName2, DWORD dwColor ) { D3DXVECTOR2 vLine[2]; Vec3 vBonePos1, vBonePos2; pLine->SetAntialias( FALSE ); pLine->SetWidth( fBoneThickness ); WorldToScreen( GetBoneOrigin( Ent, BoneName1 ), vBonePos1 ); WorldToScreen( GetBoneOrigin( Ent, BoneName2 ), vBonePos2 ); vLine[0].x = vBonePos1[0]; vLine[0].y = vBonePos1[1]; vLine[1].x = vBonePos2[0]; vLine[1].y = vBonePos2[1]; pLine->Begin(); pLine->Draw( vLine, 2, dwColor ); pLine->End(); } VOID CBot::DrawBoneEsp( CEntity* Ent, DWORD dwCol ) { for( int i = 0; i < 4; i++ ) { DrawBone( Ent, Bone_Middle [i], Bone_Middle [i+1], dwCol ); DrawBone( Ent, Bone_Right_Arm[i], Bone_Right_Arm[i+1], dwCol ); DrawBone( Ent, Bone_Left_Arm [i], Bone_Left_Arm [i+1], dwCol ); DrawBone( Ent, Bone_Right_Leg[i], Bone_Right_Leg[i+1], dwCol ); DrawBone( Ent, Bone_Left_Leg [i], Bone_Left_Leg [i+1], dwCol ); } }have fun,
R4z8r
Credits: Tamimego and Strife