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Old 11-01-2009, 11:07 AM
Dave Dave is offline
Junior Member
 
Join Date: Oct 2009
Posts: 11
Default [Code] WarRock updated Structs

structs:

Code:
struct CVehicle;

struct CServer
{
        char unknown0[876]; //0x0000
    __int32 spectate; //0x036C  
        char unknown880[4]; //0x0370
    __int32 premium; //0x0374  
    __int32 premium_; //0x0378  
};//Size=0x037C(892)

struct CPlayer
{
    vector recoil; //0x0000  
        char unknown12[4]; //0x000C
    float stamina; //0x0010  
        char unknown20[68]; //0x0014
    BYTE index; //0x0058  
        char unknown89[31]; //0x0059
    CVehicle* vehicle; //0x0078  
        char unknown124[16]; //0x007C
    DWORD _weapon; //0x008C  
        char unknown144[128]; //0x0090
    BYTE rolling; //0x0110  
        char unknown273[11]; //0x0111
    float pitch; //0x011C  
        char unknown288[24]; //0x0120
    float yaw; //0x0138  
        char unknown316[8]; //0x013C
    vector pos_; //0x0144  
        char unknown336[12]; //0x0150
    WORD weapon; //0x015C  
    WORD weapon_; //0x015E  
        char unknown352[88]; //0x0160
    BYTE status; //0x01B8  
    BYTE status_; //0x01B9  
        char unknown442[90]; //0x01BA
    BYTE onground; //0x0214  
        char unknown533[27]; //0x0215
    BYTE forward; //0x0230  
    BYTE backward; //0x0231  
    BYTE left; //0x0232  
    BYTE right; //0x0233  
        char unknown564[8]; //0x0234
    vector pos; //0x023C  
        char unknown584[192]; //0x0248
    float nofall; //0x0308  
        char unknown780[8]; //0x030C
    BYTE shooting; //0x0314  
};//Size=0x0315(789)


struct CBase
{
    CPlayer* local; //0x0000  
        char unknown4[72]; //0x0004
    CPlayer** player; //0x004C  
        char unknown80[48]; //0x0050
};//Size=0x0080(128)

struct CVehicle
{
        char unknown0[55]; //0x0000
    char name[18]; //0x0037  
};//Size=0x0049(73)

struct CServerBase
{
    CServer* server; //0x0000  
};//Size=0x0004(4)

struct CLocal
{
        char unknown0[32]; //0x0000
    vector pos; //0x0020  
        char unknown44[36]; //0x002C
    float pitch; //0x0050  
    float yaw; //0x0054  
        char unknown88[16]; //0x0058
    float view_down; //0x0068  
    float view_up; //0x006C  
    float fovx; //0x0070  
    float fovy; //0x0074  
};//Size=0x0078(120)


struct CPlayerInfo
{
        char unknown0[12]; //0x0000
    WORD local; //0x000C 257 = local? 
        char unknown14[50]; //0x000E
    char name[20]; //0x0040  
        char unknown84[1004]; //0x0054
    char ip[16]; //0x0440  
        char unknown1104[140]; //0x0450
    __int32 exp; //0x04DC  
        char unknown1248[12]; //0x04E0
    __int32 dinar; //0x04EC  
        char unknown1264[64]; //0x04F0
    char loginname[20]; //0x0530  
        char unknown1348[488]; //0x0544
    char name_[20]; //0x072C  
        char unknown1856[4500]; //0x0740
    __int32 points; //0x18D4  
        char unknown6360[16]; //0x18D8
    __int32 kills; //0x18E8  
    __int32 deaths; //0x18EC  
        char unknown6384[4]; //0x18F0
    __int32 health; //0x18F4  
        char unknown6392[140]; //0x18F8
    BYTE index; //0x1984  
    BYTE ID187A59E0; //0x1985  
    BYTE ID187A4360; //0x1986  
    BYTE ID187A4260; //0x1987  
    BYTE team; //0x1988  
        char unknown6537[176]; //0x1989
};//Size=0x1A39(6713)

'vector' is my vector struct. its 12bytes long. you can replace vector pos with float pos[3]
usage:

Code:
//do stamina, nofall and more
g_pBase = (CBase*)0xCC4778;
if(g_pBase->local) 
{
    g_pBase->local->stamina = 100;
    g_pBase->local->nofall = -2000;
    g_pBase->local->recoil = 0;

    //your position
    //g_pBase->local->pos
}

///////////////////////////////////////////////////

//loop through all players
for(int i = 0; i < 32; i++)
{
    if(!g_pBase->player || !g_pBase->local) break;
    CPlayerInfo *pInfo = GetPlayerInfo(i);
    CPlayer* pPlayer = g_pBase->player[i];
    if(pInfo && pPlayer)
    {
        g_pBase->local->pos = pPlayer->pos; //teleports you to a player
        //do more stuff, esp, aimbot, etc
        //health: pInfo->health
        //name: pInfo->name
        //team: pInfo->team
        //index: pInfo->index
        //etc...
    }
}

///////////////////////////////////////////////////

CPlayerInfo* GetPlayerInfo(int index)
{
    if(index > 32) return 0;
    DWORD dwBasePointer = 0xC22B88;
    return (CPlayerInfo*) (dwBasePointer + (index*0x1A40));
}
credits: drunkencheetah (reclass)

edit:
Code:
g_pView = (CLocal*) *(DWORD*)0xB03EA4;
g_pServer = (CServerBase*)0xBCE110;
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Tags
code, structs, updated, warrock

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