Original thread: http://www.uc-forum.com/forum/other-...yer-class.html
By _GHOSTER_ Code:
struct BS_Bone
{
Vector Position;
char Unknown000[228];
};
class BS_SkeletonInfo
{
public:
char Unknown000[0x8C];
BS_Bone BoneList[60];
};
class BS_Player
{
public:
char unknown0[136];
BS_SkeletonInfo* Skeleton; //0088
char unknown2[496];
Vector Origin; //027C
char unknown3[296];
char Name[16]; //03B0
char unknown4[496];
float Pitch; //05B0
float Yaw; //05B4
float Roll; //05B8
__int32 Health; //05BC
__int32 Armor; //05C0
char unknown5[20];
WORD Unknown6; //05D8
BYTE Team; //05DA
};
Not sure about the Skeleton shits, all I know is that BoneList[0] seems to be their head.