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Old 04-15-2010, 04:55 AM
disco disco is offline
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Join Date: Feb 2010
Posts: 271
Default Red-Faction: Guerilla Weapon Class

Posted by s0beit.




PHP Code:
//*(DWORD *)0x012192C0

typedef enum {
    
PIERCE_ARMOR             1,
    
CAN_FINE_AIM             2,
    
CAN_SCOPE             4,
    
SHATTER             8,
    
LEFT_HANDED             16,
    
PROJ_OPPOSITE_HAND         32,
    
SILENT_BULLETS             64,
    
PENETRATING_BULETS         128
weapon_flags_001_t;

typedef enum {
    
NON_INVENTORY             1,
    
USE_EVEN_SPREAD         2,
    
DISABLE_PLAYER_COVER         4,
    
MP_SELECTABLE             8,
    
IS_OBVIOUS             16,
    
AUTO_AIM_CURVED_TRAIL         32,
    
LOOPING_EFFECTS         64,
    
NEVER_IN_CABINET         128
weapon_flags_002_t;

typedef enum {
    
USE_SECONDARY_WEAPON_HEAT     1,
    
DONT_DROP_ON_DEATH         2
weapon_flags_003_t;

struct projectile_info_t
{
    
char*         szProjectileName001;         //0000
    
char*         szProjectileName002;         //0004
    
char         Unknown001[16];         //0008
    
void*         Unknown002;             //0018
    
void*         Unknown003;             //001C
    
char         unknown004[4];             //0020
    
float         Unknown005;             //0024
    
char         unknown006[4];             //0028
    
__int32     Unknown007;             //002C
    
char         unknown008[108];        //0030
    
float         Mass;                 //009C
    
float         LinearDamp;             //00A0
    
float         AngularDamp;             //00A4
    
float         Restitution;             //00A8
    
float         Friction;             //00AC
    
CVector     AngularVelocity;         //00B0
    
__int32     Unknown009;             //00BC
};

struct weapon_info_t
{
    
char*         szWeaponName001;         //0000
    
void*         Unknown001;             //0004
    
char*         szElement001;             //0008
    
__int8         Flags001;             //000C
    
__int8         Flags002;             //000D
    
__int8         Flags003;             //000E
    
__int8         Flags004;             //000F
    
__int32     WeaponClass;             //0010
    
void*         Unknown003;            //0014
    
void*         Unknown004;             //0018
    
__int32     Default_team;             //001C
    
char*         szIconName;             //0020
    
char*         szSmallIconName;         //0024
    
char*         szReticuleName;         //0028
    
char*         szFireAimReticule;         //002C
    
char*         szMPKillPhrase;         //0030
    
__int32     AnimationGroup;         //0034
    
__int32     MuzzleFlash;             //0038
    
__int32     MuzzleSmoke;             //003C
    
__int32     SpecialHitEffect;         //0040
    
__int32     SpecialEffect;             //0044
    
__int32     SecondarySpecialEffect;     //0048
    
__int32     OverheatedEffect;         //004C
    
__int32     TracerEffect;             //0050
    
__int32     FireCameraShake;         //0054
    
__int32     SecondaryCameraShake;         //0058
    
__int32     PlayerHitCameraShake;         //005C
    
__int32     AttachmentProp;         //0060
    
char         Unknown005[28];            //0064
    
__int32     FireSound;             //0080
    
__int32     SecondarySound;         //0084
    
__int32     UpgradeSound;             //0088
    
__int32     ReloadSound;             //008C
    
__int32     ReloadSoundDelay;         //0090
    
__int32     NoAmmoSound;             //0094
    
__int32     SpecialSound;             //0098
    
__int32     FlybySound;             //009C
    
char         Unknown006[68];         //00A0
    
float         RangeMax;             //00E4
    
float         RangeRed;             //00E8
    
float         MaxEngagementDistance;         //00EC
    
float         MinEngagementDistance;         //00F0
    
float         MaxAIPenetratingDistance;     //00F4
    
__int32     Other;                 //00F8
    
char*         Default;             //00FC
    
__int32     TriggerType;             //0100
    
__int32     AmmoType;             //0104
    
__int16     MagazineSize;             //0108
    
__int16     NumMagazines;             //010A
    
__int16     Unknown007;             //010C
    
__int16     Unknown008;             //010E
    
__int16     AmmoRestock;             //0110
    
__int16     ToSpreadMin;             //0112
    
__int16     ToSpreadMax;             //0114
    
__int8         MeleeGroup;             //0116
    
__int8         BulletGroup;             //0117
    
unsigned char     TracerFrequency;         //0118
    
unsigned char     ShotsPerRound;             //0119
    
unsigned char     Unknown010[2];             //011A
    
__int32     Unknown011;             //011C
    
float         NPCRefireDelay;         //0120
    
float         DefaultRefireDelay;         //0124
    
float         PrefireDelay;             //0128
    
__int32     DefaultReloadDelay;         //012C
    
float         Threshold_Min;             //0130
    
float         NPC_Damage_Min;         //0134
    
float         Player_Damage_Min;         //0138
    
float         Vehicle_Damage_Min;         //013C
    
float         Player_Vehicle_Damage_Min;     //0140
    
float         Threshold_Max;             //0144
    
float         NPC_Damage_Max;         //0148
    
float         Player_Damage_Max;         //014C
    
float         Vehicle_Damage_Max;         //0150
    
float         Player_Vehicle_Damage_Max;     //0154
    
char*         ExplosionName;             //0158
    
char*         AIExplosionName;         //015C
    
float         FireConeAngle;             //0160
    
float         EvenSpreadAccuracyAngle;     //0164
    
float         SpreadMax;             //0168
    
float         SpreadMin;             //016C
    
float         SpreadFineAimMax;         //0170
    
float         SpreadFineAimMin;         //0174
    
float         NPCSpreadMax;             //0178
    
float         NPCSpreadMin;             //017C
    
float         SpreadMultiplierRun;         //0180
    
float         SpreadMultiplierShoot;         //0184
    
float         RagdollChance;             //0188
    
float         RecoilKick;             //018C
    
float         RecoilImpulse;             //0190
    
float         ReloadDelay;             //0194
    
float         OverheatCooldownTime;         //0198
    
float         OverheatPercentPerShot;     //019C
    
float         DroppedAmmoScale;         //01A0
    
float         BulletHoleScale;         //01A4
    
float         HeadshotMultiplier;         //01A8
    
float         ZoomMagnification;         //01AC
    
float         AutoaimOverride;         //01B0
    
float         NPC_AutoAim;             //01B4
    
float         AimAssist;             //01B8
    
float         PlayerMoveSpeed;         //01BC
    
float         NPCMoveSpeed;             //01C0
    
float         AlertLevelMultiplier;         //01C4
    
projectile_info_tProjectileClass;         //01C8
    
float         StartSpeed;             //01CC
    
float         MaxSpeed;             //01D0
    
float         Acceleration;             //01D4
    
float         FuseTime001;             //01D8
    
float         FuseTime002;             //01DC
    
float         Gravity;             //01E0
    
__int32     Sound;                 //01E4
    
__int32     AttachedEffect001;         //01E8
    
__int32     AttachedEffect002;         //01EC
    
__int32     AttachedEffect003;         //01F0
    
__int32     AttachedEffect004;         //01F4
    
__int32     ProjectileFlags;         //01F8
    
float         Inaccurate_Flight;         //01FC
    
float         TimeUntilPropelled;         //0200
    
float         TimeUntilPropExpire;         //0204
    
float         TimeUntilDrop;             //0208
    
__int32     DamageEffect;             //020C
    
__int32     HitCameraShake;         //0210
    
__int32     MeleeAttacks_StandingPrimary;     //0214
    
__int32     MeleeAttacks_StandingSecondary//0218
    
__int32     MeleeAttacks_StandingTertiary;     //021C
    
__int32     MeleeAttacks_CrouchingPrimary;     //0220
    
__int32     MeleeAttacks_CrouchingSecondary;//0224
    
__int32     MeleeAttacks_CrouchingTertiary//0228
};

/*
.data:012192BC g_MaxWeapons
.data:012192C0 g_pWeaponPool_001
*/ 
PHP Code:
        DWORD *dwWeaponMax    = (DWORD *)0x012192BC;
        
DWORD *dwWeaponPool = (DWORD *)0x012192C0;

        if( *
dwWeaponPool && ( *dwWeaponMax ) )
        {
            
weapon_info_t *pWeaponPool = (weapon_info_t *)*dwWeaponPool;

            for( 
int i 0< *dwWeaponMaxi++ )
            {
                
weapon_info_t pWeapon pWeaponPool[i];

                if((&
pWeapon) == NULL)
                    continue;

                
g_Logging.AddToLogFileA"Weapon.log""Doing Weapon [%s][0x%X]"pWeapon.szWeaponName001sizeofweapon_info_t ) );
            }
        } 
Code:
[ 22:47:14 ] Doing Weapon [mp_killzone_cliff_kill][0x22C]
[ 22:47:14 ] Doing Weapon [mp_killzone_cliff_suicide][0x22C]
[ 22:47:14 ] Doing Weapon [mp_killzone_mine_kill][0x22C]
[ 22:47:14 ] Doing Weapon [mp_killzone_mine_suicide][0x22C]
[ 22:47:14 ] Doing Weapon [ab_rpg][0x22C]
[ 22:47:14 ] Doing Weapon [rpg_launcher_debug][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gauss_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gauss_vehicle][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gauss_flyer][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gaussH2H][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_vehicle][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_nogunner][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_nogunner_quiet][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_flyer][0x22C]
[ 22:47:14 ] Doing Weapon [turret_jetter_mg][0x22C]
[ 22:47:14 ] Doing Weapon [turret_jetter_rocket][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_vehicle][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_slow][0x22C]
[ 22:47:14 ] Doing Weapon [edf_pistol][0x22C]
[ 22:47:14 ] Doing Weapon [m16][0x22C]
[ 22:47:14 ] Doing Weapon [turret_tank_1][0x22C]
[ 22:47:14 ] Doing Weapon [sledgehammer][0x22C]
[ 22:47:14 ] Doing Weapon [mine_placer][0x22C]
[ 22:47:14 ] Doing Weapon [charge_placer][0x22C]
[ 22:47:14 ] Doing Weapon [rpg_launcher][0x22C]
[ 22:47:14 ] Doing Weapon [thermobaric_rockets][0x22C]
[ 22:47:14 ] Doing Weapon [shotgun][0x22C]
[ 22:47:14 ] Doing Weapon [gutter][0x22C]
[ 22:47:14 ] Doing Weapon [marauder_shockade][0x22C]
[ 22:47:14 ] Doing Weapon [autoblaster][0x22C]
[ 22:47:14 ] Doing Weapon [enforcer][0x22C]
[ 22:47:14 ] Doing Weapon [gauss_rifle][0x22C]
[ 22:47:14 ] Doing Weapon [sniper_rifle][0x22C]
[ 22:47:14 ] Doing Weapon [rail_driver][0x22C]
[ 22:47:14 ] Doing Weapon [grenade][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gaussH2H][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_flyer][0x22C]
[ 22:47:14 ] Doing Weapon [turret_edfrocket_flyer][0x22C]
[ 22:47:14 ] Doing Weapon [turret_jetter_rocket][0x22C]
[ 22:47:14 ] Doing Weapon [turret_jetter_mg][0x22C]
[ 22:47:14 ] Doing Weapon [turret_edfrocket_vehicle][0x22C]
[ 22:47:14 ] Doing Weapon [turret_edfrocket_slow][0x22C]
[ 22:47:14 ] Doing Weapon [turret_artillery_gun][0x22C]
[ 22:47:14 ] Doing Weapon [turret_harpoon][0x22C]
[ 22:47:14 ] Doing Weapon [mp_killzone_mine_kill][0x22C]
[ 22:47:14 ] Doing Weapon [mp_killzone_mine_suicide][0x22C]
[ 22:47:14 ] Doing Weapon [satellite_rpg][0x22C]
[ 22:47:14 ] Doing Weapon [turret_AA_Beam][0x22C]
[ 22:47:14 ] Doing Weapon [turret_AA_Missiles][0x22C]
[ 22:47:14 ] Doing Weapon [turret_arttank_single][0x22C]
[ 22:47:14 ] Doing Weapon [turret_MediumTank][0x22C]
[ 22:47:14 ] Doing Weapon [turret_HeavyTank][0x22C]
[ 22:47:14 ] Doing Weapon [aircraft_bomb][0x22C]
[ 22:47:14 ] Doing Weapon [turret_arttank_burst][0x22C]
[ 22:47:14 ] Doing Weapon [grenade][0x22C]
[ 22:47:14 ] Doing Weapon [sledgehammer][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_1][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_2][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gauss_flyer][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_3][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_4][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_5][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_6][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_7][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_8][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_9][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_10][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_11][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_12][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_13][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_14][0x22C]
[ 22:47:14 ] Doing Weapon [turret_missilepod][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mine_thrower_TEST][0x22C]
[ 22:47:14 ] Doing Weapon [turret_dummy][0x22C]
[ 22:47:14 ] Doing Weapon [turret_missilepod2][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_nogunner][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_vehicle][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gauss_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_edfrocket_standing][0x22C]
[ 22:47:14 ] Doing Weapon [mp_backpack_thrust][0x22C]
[ 22:47:14 ] Doing Weapon [thermobaric_rockets_debug][0x22C]
[ 22:47:14 ] Doing Weapon [mp_thermobaric_rocket_hit][0x22C]
[ 22:47:14 ] Doing Weapon [singularity_bomb_EBS][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_nogunner_quiet][0x22C]
[ 22:47:14 ] Doing Weapon [marauder_shockade][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_rover1][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_rover2][0x22C]
[ 22:47:14 ] Doing Weapon [turret_supergauss_solo][0x22C]
[ 22:47:14 ] Doing Weapon [turret_supergauss_burst][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_nogunner][0x22C]
[ 22:47:14 ] Doing Weapon [golden_hammer][0x22C]
[ 22:47:14 ] Doing Weapon [ab_rpg][0x22C]
[ 22:47:14 ] Doing Weapon [ab_rpg_dfa][0x22C]
[ 22:47:14 ] Doing Weapon [ab_rpg_kill_player][0x22C]
[ 22:47:14 ] Doing Weapon [edf_pistol][0x22C]
[ 22:47:14 ] Doing Weapon [m16][0x22C]
[ 22:47:14 ] Doing Weapon [autoblaster][0x22C]
[ 22:47:14 ] Doing Weapon [enforcer][0x22C]
[ 22:47:14 ] Doing Weapon [gauss_rifle][0x22C]
[ 22:47:14 ] Doing Weapon [sniper_rifle][0x22C]
[ 22:47:14 ] Doing Weapon [rail_driver][0x22C]
[ 22:47:14 ] Doing Weapon [singularity_bomb][0x22C]
[ 22:47:14 ] Doing Weapon [mine_placer][0x22C]
[ 22:47:14 ] Doing Weapon [charge_placer][0x22C]
[ 22:47:14 ] Doing Weapon [rpg_launcher][0x22C]
[ 22:47:14 ] Doing Weapon [thermobaric_rockets][0x22C]
[ 22:47:14 ] Doing Weapon [nano_rifle][0x22C]
[ 22:47:14 ] Doing Weapon [grinder][0x22C]
[ 22:47:14 ] Doing Weapon [arc_welder][0x22C]
[ 22:47:14 ] Doing Weapon [shotgun][0x22C]
[ 22:47:14 ] Doing Weapon [gutter][0x22C]
[ 22:47:14 ] Doing Weapon [mp_backpack_ripple][0x22C]
[ 22:47:14 ] Doing Weapon [mp_melee][0x22C]
[ 22:47:14 ] Doing Weapon [mp_backpack_rhino][0x22C]
[ 22:47:14 ] Doing Weapon [mp_killzone_cliff_kill][0x22C]
[ 22:47:14 ] Doing Weapon [mp_debris][0x22C]
[ 22:47:14 ] Doing Weapon [mp_explosive_object][0x22C]
[ 22:47:14 ] Doing Weapon [mp_killzone_cliff_suicide][0x22C]
[ 22:47:14 ] Doing Weapon [mp_charge_stick][0x22C]
[ 22:47:14 ] Doing Weapon [mp_rocket_hit][0x22C]
[ 22:47:14 ] Doing Weapon [rpg_launcher_debug][0x22C]
[ 22:47:14 ] Doing Weapon [propane_tank][0x22C]
[ 22:47:14 ] Doing Weapon [flag_edf][0x22C]
[ 22:47:14 ] Doing Weapon [flag_guerrilla][0x22C]
[ 22:47:14 ] Doing Weapon [repair_tool][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gauss_vehicle][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gaussH2H][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_vehicle][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_slow][0x22C]
[ 22:47:14 ] Doing Weapon [turret_tank_1][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_flyer][0x22C]
[ 22:47:14 ] Doing Weapon [turret_edfrocket_flyer][0x22C]
[ 22:47:14 ] Doing Weapon [turret_jetter_rocket][0x22C]
[ 22:47:14 ] Doing Weapon [turret_jetter_mg][0x22C]
[ 22:47:14 ] Doing Weapon [turret_edfrocket_vehicle][0x22C]
[ 22:47:14 ] Doing Weapon [turret_edfrocket_slow][0x22C]
[ 22:47:14 ] Doing Weapon [turret_artillery_gun][0x22C]
[ 22:47:14 ] Doing Weapon [turret_harpoon][0x22C]
[ 22:47:14 ] Doing Weapon [mp_killzone_mine_kill][0x22C]
[ 22:47:14 ] Doing Weapon [mp_killzone_mine_suicide][0x22C]
[ 22:47:14 ] Doing Weapon [satellite_rpg][0x22C]
[ 22:47:14 ] Doing Weapon [turret_AA_Beam][0x22C]
[ 22:47:14 ] Doing Weapon [turret_AA_Missiles][0x22C]
[ 22:47:14 ] Doing Weapon [turret_arttank_single][0x22C]
[ 22:47:14 ] Doing Weapon [turret_MediumTank][0x22C]
[ 22:47:14 ] Doing Weapon [turret_HeavyTank][0x22C]
[ 22:47:14 ] Doing Weapon [aircraft_bomb][0x22C]
[ 22:47:14 ] Doing Weapon [turret_arttank_burst][0x22C]
[ 22:47:14 ] Doing Weapon [grenade][0x22C]
[ 22:47:14 ] Doing Weapon [sledgehammer][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_1][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_2][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gauss_flyer][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_3][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_4][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_5][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_6][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_7][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_8][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_9][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_10][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_11][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_12][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_13][0x22C]
[ 22:47:14 ] Doing Weapon [sledge_upgrade_14][0x22C]
[ 22:47:14 ] Doing Weapon [turret_missilepod][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mine_thrower_TEST][0x22C]
[ 22:47:14 ] Doing Weapon [turret_dummy][0x22C]
[ 22:47:14 ] Doing Weapon [turret_missilepod2][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_nogunner][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_vehicle][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_gauss_standing][0x22C]
[ 22:47:14 ] Doing Weapon [turret_edfrocket_standing][0x22C]
[ 22:47:14 ] Doing Weapon [mp_backpack_thrust][0x22C]
[ 22:47:14 ] Doing Weapon [thermobaric_rockets_debug][0x22C]
[ 22:47:14 ] Doing Weapon [mp_thermobaric_rocket_hit][0x22C]
[ 22:47:14 ] Doing Weapon [singularity_bomb_EBS][0x22C]
[ 22:47:14 ] Doing Weapon [turret_mg_nogunner_quiet][0x22C]
[ 22:47:14 ] Doing Weapon [marauder_shockade][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_rover1][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_rover2][0x22C]
[ 22:47:14 ] Doing Weapon [turret_supergauss_solo][0x22C]
[ 22:47:14 ] Doing Weapon [turret_supergauss_burst][0x22C]
[ 22:47:14 ] Doing Weapon [turret_rocket_nogunner][0x22C]
[ 22:47:14 ] Doing Weapon [golden_hammer][0x22C]
[ 22:47:14 ] Doing Weapon [ab_rpg][0x22C]
[ 22:47:14 ] Doing Weapon [ab_rpg_dfa][0x22C]
[ 22:47:14 ] Doing Weapon [ab_rpg_kill_player][0x22C]
[ 22:47:14 ] Doing Weapon [edf_pistol][0x22C]
[ 22:47:14 ] Doing Weapon [m16][0x22C]
[ 22:47:14 ] Doing Weapon [autoblaster][0x22C]
[ 22:47:14 ] Doing Weapon [enforcer][0x22C]
[ 22:47:14 ] Doing Weapon [gauss_rifle][0x22C]
[ 22:47:14 ] Doing Weapon [sniper_rifle][0x22C]
this took me a long ass time, so thank me if you use this please
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