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Old 04-15-2010, 04:51 AM
disco disco is offline
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Join Date: Feb 2010
Posts: 271
Default Assault Cube Info

Posted by Geek4Ever.




Credits to Assault Cube SDK,Roverturbo,fatboy
Will add more as i get ready to post right now working on Urban Terror.
Fast Flag like really fast
Code:
loopi(2)//because there is only 2.
    {
            flaginfo &flags = flaginfos[i];//both flags info is stored in this.
            playerent *players = players[i];//all players are stored in this.
            flags.pos.x = players->o.x;//set x flag position to yours
            flags.pos.y = players->o.y;//set y flag position to yours
            flags.pos.z = players->o.z;//set z flag position to yours
           //Or you can do less code
            flags.pos = players->o.;//set flag position to yours
    }
Simple Esp
Code:
loopv(players) if(players[i] == player1 || !players[i] ||
 isteam(players[i]->team,player1->team) || (players[i]->state != CS_ALIVE))
         continue;
              //it loops through the players
              //checks if the player is you and it checks if the player
              // is on the other team with the isteam function it also checks
              // if they are alive if you want to add more just crap and
              // check out entity.h
            float pX=players->o.x;
            float pY=players->o.y;
            float pZ=players->o.z;
            DrawText(pX,pY,pZ,players[i]->name);//Simple esp
Bounding Boxes
Code:
         playerent *players = players[i];//all players are stored in this.
         if(players->state==CS_ALIVE)//Checks if they are alive
    {
    renderhbox(players);//Draw Bounding Box around other players.
    }
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assault, cube, cute, info

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