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Old 04-15-2010, 03:39 AM
disco disco is offline
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Join Date: Feb 2010
Posts: 271
Default *Model Rec List

Posted by silentk.




This has taken me a long ass time...but thanks to drunken cheetah, I logged 10x the speed with the editor. I'll be writing a tutorial for this.

Notes:

--Not a full log...I still need to log vehicles, weapons, and other misc.

--The rotor blur will only color black...but it looks kinda cool xD

--Make sure to use all LOD's (Levels of Detail) in your source. The LOD is important, because the model rec changes when your distance increases from another player. To fix this, add a for loop, like so:

Code:
for (x=0;x<4;x++) pDevice->SetTexture(x,Red);
This will loop through all levels of detail -- just include all the model rec.

--For the first person, which is what you see(your hands and your gun), I just return zero to make it not even draw to screen. If you would like to do this, here's an example:

Code:
if(m_Stride==40 && (modelrec)
{
    return 0;
}
--For the wrecked ground drones, it's not necessary to color them, because once they're dead, it won't really matter...right! I included it anyways xD





Model Recognition List



Western Coalition

Drones
  • MQ38 Hunter
Code:
Stride: 40 NumVertices: 2073 PrimitiveCount: 1545 StartIndex: 0 LOD: 0
Stride: 40 NumVertices: 1400 PrimitiveCount: 909  StartIndex: 0 LOD: 0
Stride: 40 NumVertices: 522  PrimitiveCount: 300  StartIndex: 0 LOD: 0
  • AQ431 Assault Drone
Code:
Stride: 40 NumVertices: 4359 PrimitiveCount: 3221 StartIndex: 0     LOD: 0
Stride: 40 NumVertices: 352  PrimitiveCount: 160  StartIndex: 9663  LOD: 0
Stride: 40 NumVertices: 176  PrimitiveCount: 160  StartIndex: 10143 LOD: 0

Stride: 40 NumVertices: 1417 PrimitiveCount: 727  StartIndex: 0     LOD: 1
Stride: 40 NumVertices: 208  PrimitiveCount: 88   StartIndex: 2181  LOD: 1
Stride: 40 NumVertices: 104  PrimitiveCount: 88   StartIndex: 2445  LOD: 1

//Wrecked
Stride: 40 NumVertices: 1558 PrimitiveCount: 761  StartIndex: 0     LOD: 0
Stride: 40 NumVertices: 200  PrimitiveCount: 162  StartIndex: 2283  LOD: 0
  • AQ432 Mortar Drone
Code:
Stride: 40 NumVertices: 4612 PrimitiveCount: 3477 StartIndex: 0     LOD: 0
Stride: 40 NumVertices: 352  PrimitiveCount: 160  StartIndex: 10431 LOD: 0
Stride: 40 NumVertices: 176  PrimitiveCount: 160  StartIndex: 10911 LOD: 0

Stride: 40 NumVertices: 1672 PrimitiveCount: 914  StartIndex: 0     LOD: 1
Stride: 40 NumVertices: 208  PrimitiveCount: 88   StartIndex: 2742  LOD: 1
Stride: 40 NumVertices: 104  PrimitiveCount: 88   StartIndex: 3006  LOD: 1

//Wrecked
Stride: 40 NumVertices: 1758 PrimitiveCount: 895  StartIndex: 0     LOD: 0
Stride: 40 NumVertices: 234  PrimitiveCount: 188  StartIndex: 2685  LOD: 0
  • Drone Remote ( 3rd Person )
Code:
Stride: 40 NumVertices: 468 PrimitiveCount: 424 StartIndex: 0 LOD: 0
Stride: 40 NumVertices: 316 PrimitiveCount: 218 StartIndex: 0 LOD: 0
Stride: 40 NumVertices: 188 PrimitiveCount: 119 StartIndex: 0 LOD: 0
Players
  • US
Code:
//First Person
Stride: 40 NumVertices: 2712 PrimitiveCount: 3619 StartIndex: 0 LOD: 0 //ArmsA
Stride: 40 NumVertices: 3104 PrimitiveCount: 3019 StartIndex: 0 LOD: 0 //Body
Stride: 40 NumVertices: 168  PrimitiveCount: 148  StartIndex: 0 LOD: 0 //Head



//Third Person
Stride: 40 NumVertices: 3478 PrimitiveCount: 3428 StartIndex: 0 LOD: 0 //Body
Stride: 40 NumVertices: 2079 PrimitiveCount: 1865 StartIndex: 0 LOD: 1 //Body
Stride: 40 NumVertices: 476  PrimitiveCount: 450  StartIndex: 0 LOD: 2 //Body
Stride: 40 NumVertices: 703  PrimitiveCount: 322  StartIndex: 0 LOD: 3 //Body

Stride: 40 NumVertices: 3043 PrimitiveCount: 4300 StartIndex: 0 LOD: 0 //HeadA
Stride: 40 NumVertices: 1644 PrimitiveCount: 2123 StartIndex: 0 LOD: 1 //HeadA
Stride: 40 NumVertices: 431  PrimitiveCount: 447  StartIndex: 0 LOD: 2 //HeadA

Stride: 40 NumVertices: 2995 PrimitiveCount: 4236 StartIndex: 0 LOD: 0 //HeadB
Stride: 40 NumVertices: 1677 PrimitiveCount: 2127 StartIndex: 0 LOD: 1 //HeadB
Stride: 40 NumVertices: 425  PrimitiveCount: 468  StartIndex: 0 LOD: 2 //HeadB 
  • UK
Code:
//First Person
Stride: 40 NumVertices: 2380 PrimitiveCount: 3066 StartIndex: 0 LOD: 0 //ArmsA
Stride: 40 NumVertices: 3097 PrimitiveCount: 3038 StartIndex: 0 LOD: 0 //Body
Stride: 40 NumVertices: 168  PrimitiveCount: 148  StartIndex: 0 LOD: 0 //Head



//Third Person
Stride: 40 NumVertices: 3927 PrimitiveCount: 3904 StartIndex: 0 LOD: 0 //Body
Stride: 40 NumVertices: 2069 PrimitiveCount: 2027 StartIndex: 0 LOD: 1 //Body
Stride: 40 NumVertices: 609  PrimitiveCount: 483  StartIndex: 0 LOD: 2 //Body
Stride: 40 NumVertices: 696  PrimitiveCount: 320  StartIndex: 0 LOD: 3 //Body

Stride: 40 NumVertices: 2965 PrimitiveCount: 4324 StartIndex: 0 LOD: 0 //HeadA
Stride: 40 NumVertices: 1640 PrimitiveCount: 2139 StartIndex: 0 LOD: 1 //HeadA
Stride: 40 NumVertices: 457  PrimitiveCount: 488  StartIndex: 0 LOD: 2 //HeadA

Stride: 40 NumVertices: 2984 PrimitiveCount: 4276 StartIndex: 0 LOD: 0 //HeadB
Stride: 40 NumVertices: 1769 PrimitiveCount: 2203 StartIndex: 0 LOD: 1 //HeadB
Stride: 40 NumVertices: 514  PrimitiveCount: 508  StartIndex: 0 LOD: 2 //HeadB 
Red Star Alliance

Drones
  • TE1 Tiger Eye Recon Drone
Code:
Stride: 40 NumVertices: 2275 PrimitiveCount: 1578 StartIndex: 0    LOD: 0 //Body
Stride: 40 NumVertices: 2275 PrimitiveCount: 1099 StartIndex: 0    LOD: 1 //Body
Stride: 40 NumVertices: 468  PrimitiveCount: 264  StartIndex: 0    LOD: 2 //Body

Stride: 40 NumVertices: 305  PrimitiveCount: 206  StartIndex: 0    LOD: 0 //Rear Rotor

Stride: 40 NumVertices: 30   PrimitiveCount: 22   StartIndex: 6    LOD: 0 //Rear Rotor Blur
Stride: 40 NumVertices: 34   PrimitiveCount: 2    StartIndex: 0    LOD: 0 //Rear Rotor Blur

Stride: 40 NumVertices: 1055 PrimitiveCount: 872  StartIndex: 0    LOD: 0 //Top Rotor

Stride: 40 NumVertices: 385  PrimitiveCount: 348  StartIndex: 0    LOD: 0 //Top Rotor Blur
Stride: 40 NumVertices: 4    PrimitiveCount: 2    StartIndex: 1044 LOD: 0 //Top Rotor Blur 
  • TR1 Tiger Runner Assault Drone
Code:
Stride: 40 NumVertices: 1467 PrimitiveCount: 1395 StartIndex: 0 LOD: 0
Stride: 40 NumVertices: 468  PrimitiveCount: 318  StartIndex: 0 LOD: 0
Stride: 40 NumVertices: 265  PrimitiveCount: 164  StartIndex: 0 LOD: 0
  • TC1 Tiger Claw Attack Drone
Code:
Stride: 40 NumVertices: 2432 PrimitiveCount: 1704 StartIndex: 0 LOD: 0 //Body
Stride: 40 NumVertices: 1701 PrimitiveCount: 1121 StartIndex: 0 LOD: 1 //Body
Stride: 40 NumVertices: 548  PrimitiveCount: 316  StartIndex: 0 LOD: 2 //Body

Stride: 40 NumVertices: 97   PrimitiveCount: 59   StartIndex: 0 LOD: 0 //Rear Rotor

Stride: 40 NumVertices: 36   PrimitiveCount: 32   StartIndex: 6 LOD: 0 //Rear Rotor Blur
Stride: 40 NumVertices: 40   PrimitiveCount: 2    StartIndex: 0 LOD: 0 //Rear Rotor Blur

Stride: 40 NumVertices: 101  PrimitiveCount: 57   StartIndex: 0 LOD: 0 //Top Rotor

Stride: 40 NumVertices: 124  PrimitiveCount: 112  StartIndex: 6 LOD: 0 //Top Rotor Blur
Stride: 40 NumVertices: 128  PrimitiveCount: 2    StartIndex: 0 LOD: 0 //Top Rotor Blur 
Players
  • Chi
Code:
//First Person
Stride: 40 NumVertices: 2206 PrimitiveCount: 3294 StartIndex: 0 LOD: 0 //ArmsA
Stride: 40 NumVertices: 2630 PrimitiveCount: 2734 StartIndex: 0 LOD: 0 //Body
Stride: 40 NumVertices: 170  PrimitiveCount: 150  StartIndex: 0 LOD: 0 //Head



//Third Person
Stride: 40 NumVertices: 3364 PrimitiveCount: 3500 StartIndex: 0 LOD: 0 //Body
Stride: 40 NumVertices: 1969 PrimitiveCount: 1833 StartIndex: 0 LOD: 1 //Body
Stride: 40 NumVertices: 604  PrimitiveCount: 463  StartIndex: 0 LOD: 2 //Body
Stride: 40 NumVertices: 830  PrimitiveCount: 376  StartIndex: 0 LOD: 3 //Body

Stride: 40 NumVertices: 2784 PrimitiveCount: 4212 StartIndex: 0 LOD: 0 //HeadA
Stride: 40 NumVertices: 1589 PrimitiveCount: 2163 StartIndex: 0 LOD: 1 //HeadA
Stride: 40 NumVertices: 394  PrimitiveCount: 456  StartIndex: 0 LOD: 2 //HeadA

Stride: 40 NumVertices: 2902 PrimitiveCount: 4336 StartIndex: 0 LOD: 0 //HeadB
Stride: 40 NumVertices: 1655 PrimitiveCount: 2131 StartIndex: 0 LOD: 1 //HeadB
Stride: 40 NumVertices: 441  PrimitiveCount: 474  StartIndex: 0 LOD: 2 //HeadB 
  • Rus
Code:
//First Person
Stride: 40 NumVertices: 2554 PrimitiveCount: 3333 StartIndex: 0 LOD: 0 //ArmsA
Stride: 40 NumVertices: 2829 PrimitiveCount: 2896 StartIndex: 0 LOD: 0 //Body
Stride: 40 NumVertices: 256  PrimitiveCount: 258  StartIndex: 0 LOD: 0 //Head



//Third Person
Stride: 40 NumVertices: 3296 PrimitiveCount: 3470 StartIndex: 0 LOD: 0 //Body
Stride: 40 NumVertices: 1547 PrimitiveCount: 1765 StartIndex: 0 LOD: 1 //Body
Stride: 40 NumVertices: 464  PrimitiveCount: 470  StartIndex: 0 LOD: 2 //Body
Stride: 40 NumVertices: 794  PrimitiveCount: 356  StartIndex: 0 LOD: 3 //Body

Stride: 40 NumVertices: 3131 PrimitiveCount: 4446 StartIndex: 0 LOD: 0 //HeadA
Stride: 40 NumVertices: 1662 PrimitiveCount: 2141 StartIndex: 0 LOD: 1 //HeadA
Stride: 40 NumVertices: 421  PrimitiveCount: 458  StartIndex: 0 LOD: 2 //HeadA

Stride: 40 NumVertices: 3105 PrimitiveCount: 4352 StartIndex: 0 LOD: 0 //HeadB
Stride: 40 NumVertices: 1597 PrimitiveCount: 2143 StartIndex: 0 LOD: 1 //HeadB
Stride: 40 NumVertices: 471  PrimitiveCount: 480  StartIndex: 0 LOD: 2 //HeadB 
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