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Old 02-23-2010, 08:47 PM
disco disco is offline
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Join Date: Feb 2010
Posts: 271
Default Crysis Warhead: Entity Iterating

Posted by _GHOSTER_.



IEntitySystem holds the ent "list".

I create an instance of the IEntitySystem like so.

entsys = (IEntitySystem*)*(DWORD*)(DWORD)((DWORD)GetModuleHandle("CryEntitySystem.dll") + 0xBF5F0);

Then I access the entity list by calling the virtual func at 0x34. GetEntityList()

0xC in the "list" is the function that gets the next ent (GetNext()) and increases the iterator.

If you want this to make more sense take a look at the crysis sdk. Though the classes have changed the concept is the same.

So it would be somthing like...

Code:
//To see how IEntityIt works, see the crysis sdk. Class members have changed though.

IEntityIt * pEntities = entsys->GetEntityList();

pEntities->MoveFirst();

IEntity *curEnt = NULL;

while( (curEnt = pEntities->GetNext() ) != NULL )
{
                
    char* entName = curEnt->GetName();                
}
Possible results: Basic esp's
Imageshack - cryespdh6.png

Bad tag pos, no team check: Imageshack - esptestzo9.png
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