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Old 02-08-2009, 02:56 AM
Alkatraz Alkatraz is offline
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Join Date: Jan 2007
Posts: 72
Default Crysis Model Rec DX9

Code:
By Woode
==================================================  ====
  (US)
 
US ((NumVertices == 524 && primCount == 702)||(NumVertices == 958 && primCount == 1476)||(NumVertices == 1443 && primCount== 2346)||(NumVertices == 2407 && primCount == 3176)||(NumVertices == 170 && primCount == 230)||(NumVertices == 935 && primCount == 1102)||(NumVertices == 1498 && primCount == 1990)||(NumVertices == 2224 && primCount == 3298)||(NumVertices == 1561 && primCount == 1387)||(NumVertices == 1129 && primCount == 2067)||(NumVertices = 1129 && primCount == 1731)||(NumVertices == 1182 && primCount == 1825))
 
 ==================================================  ====
 
  (Korean)
 
((NumVertices == 44 && primCount == 42)||(NumVertices == 416 && primCount == 586)||(NumVertices == 778 && primCount == 1200)||(NumVertices == 1215 && primCount == 1938)||(NumVertices == 174 && primCount == 212)||(NumVertices == 375 && primCount == 544)||(NumVertices == 813 && primCount == 1366)||(NumVertices == 297 && primCount == 396)||(NumVertices == 512 && primCount == 760)||(NumVertices == 1166 && primCount == 1968)||(NumVertices == 655 && primCount == 772)||(NumVertices == 1101 && primCount == 1528)||(NumVertices == 1611 && primCount == 2530)||(NumVertices == 54 && primCount == 54)||(NumVertices == 75 && primCount == 84)||(NumVertices == 134 && primCount == 192))
 
 ==================================================  ====
 
  (Assault Scope)
 
 ((NumVertices == 2658 && primCount == 2978))
 
 
 (Sniper Scope)
 
((NumVertices == 406 && primCount == 560)||(NumVertices == 1048 && primCount == 1256)||(NumVertices == 263 && primCount == 1216))
 
 
 
 (Rocket Launcher Scope)
 
 ((NumVertices == 1089 && primCount == 1216)||(NumVertices == 263 && primCount == 255))
 
 
 ==================================================  ====
 
 
 
 (Mines)
 
 ((NumVertices == 2174 && primCount == 2084))
 
 
 (C4)
 
 ((NumVertices == 69 && primCount == 72))
 
 
 (Claymores)
 
 ((NumVertices == 343 && primCount == 220))
 
 ==================================================  ====
 
 (Turrets)  These are good for when you are in a chopper or a tank / Infantry rocket launcher etc. -- I have only logged most of the renders for these, I feel in my own need that the less I draw the better in D3D for this game. But this gives you a good indication, esp if you give them a bright colour using ARGB.
 
 ((NumVertices == 1143 && primCount == 1507)||(NumVertices == 3152 && primCount == 2456)||(NumVertices == 1247 && primCount == 988)||(NumVertices == 1103 && primCount == 862)||(NumVertices == 2361 && primCount == 2124))
 
 
 ==================================================  ====
 
 In Game menu -- I find this usefull becuase it lets me see the session still while il make ajustments in the game menu. You could of course Hotey it too if you want instead of it being constant.
 
 ((NumVertices == 12 && primCount == 10))
 
 
 ==================================================  ====
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crysis, dx9, model, rec

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