was bored when i made this but still sort of useful (not really lol)
PHP Code:
if( g_Cvar.GetBoolean( "vis_class" ) )
{
char szMaterialName[ 256 ] = { 0 };
g_Engine.GetClient()->GetModelLT()->GetFilenames002( pPlayer->Object, szMaterialName, 256 );
char *szClassName = ((char *)szMaterialName) + strlen( "MODELS\\CHARACTER\\" );
for( int i = 0; i < strlen( szClassName ); i++ )
{
if( szClassName[i] == '_' )
{
szClassName[i] = '\0';
break;
}
}
g_Engine.RenderTextEngine( low_pos_2d.x, low_pos_2d.y + 20, (bIsVisible) ? drawColorFront : drawColorBack,
szClassName, true, false );
}