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Old 05-15-2010, 11:46 PM
disco disco is offline
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Join Date: Feb 2010
Posts: 271
Default Local Player Structs

Posted by Gellin.




Code:
377B0858 // Local Pointer for CA NA

class Main;
class Info;
class Stats;
class WepInfo;
class Something;

class Main
{
public:
    Info* goToInfoClass; //0000
};

class Info
{
public:
    char unknown0[8];
    __int32 Unknown1; //0008
    __int32 iCurrentHealth; //000C
    char unknown2[4];
    __int32 iMaxHealth; //0014
        char unknown3[4];
    WepInfo* goToWepInfo;//001C
    Something* goToSomething; //0020
    char unknown4[348];
    float fStamina; //0180
    char unknown5[8];
    __int32 iWeaponSlotInUse; //018C
    float fCameraSomething; //0190
    float fCameraSomething2; //0194
    float fCameraSomething3; //0198
    char unknown6[32];
    Stats* goToStats; //01BC
};

class WepInfo
{
public:
    __int32 iBackPackABulletsLeft; //0000
    __int32 i2ndaryBulletsLeft; //0004
    __int32 Unknown0; //0008
    __int32 iGrenadesLeft; //000C
    __int32 iBackPackBBulletsLeft; //0010
};

class Stats
{
public:
    char unknown0[16];
    char szLocalNameChangesInKill[16]; //0010
    char unknown1[12];
    __int32 iKills; //002C
    __int32 iDeaths; //0030
    char unknown2[44];
    __int32 iHeadShots; //0060
};

class Something
{
public:
    BYTE bIsAlive; //0000
};
Credits - Gellin, Ghoster, DrunkenChettah for structbuild

Do not post these on any other forum or you will be shot by gellin and they will not be updated.
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Tags
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