unknowncheats uc-forum.com ucdownloads ucdownloads.com

Go Back   UC-Tutorials - Multiplayer Game Hacking and Cheat Tutorials > First-Person Shooters > Combat Arms

- Sponsored Advertisement -
http://www.myfpscheats.com/


Reply
 
Thread Tools Display Modes
  #1  
Old 05-15-2010, 03:38 AM
disco disco is offline
Administrator
 
Join Date: Feb 2010
Posts: 271
Default Source Code

Posted by carlosmamoura.




Code:
#include <windows.h>
#include <stdio.h>
#include <string.h>
#include "detours.h"
#include <ios>
#include <cmath>
#include <iostream>
#include <fstream>
#include <cctype>


#include <Mmsystem.h>
#pragma comment(lib, "winmm.lib")


#include "DirectX.h"
#include "stdafx.h"
using namespace std;


BOOL bCompare (const BYTE* pData, const BYTE* bMask, const char* szMask)
{
    for(;*szMask;++szMask,++pData,++bMask)
    {
        if(*szMask == 'x' && *pData != *bMask)
            return 0;
    }
    return (*szMask) == NULL;
}


DWORD FindPattern(BYTE *bMask, char * szMask, int codeOffset, BOOL extract)
{
    for(DWORD i = 0; i < dwSize; i++)
    {
        if(bCompare((BYTE*)(dwStartAddress + i),bMask,szMask))
        {
            if(extract) 
            {
                return *(DWORD*)(dwStartAddress + i + codeOffset);
            }
            else 
            {
                return (DWORD)(dwStartAddress + i + codeOffset);
            }
        }
    }
    return NULL;
}

void HackShield ()
{
    if (GetModuleHandle( "EhSvc.dll" ) != NULL)
    {
Sleep (1000);
dwStartAddress = 0;
                   do{
        dwStartAddress = (DWORD)GetModuleHandle("EhSvc.dll"); 
                  Sleep(10L);
                     }while
                           (!dwStartAddress);
                                  dwSize = 0x50000; 

DWORD HS1 = FindPattern((PBYTE)"\x89\x4D\xFC\xE9\x00\x00\x00\x00\x07","xxxx????x",3, false);          
DWORD HS2 = FindPattern((PBYTE)"\xE8\x00\x00\x00\x00\x83\xF8\x01\x0F\x84\x00\x00\x00\x00\xC6\x85\x00\x00\x00\x00\x00","x????xxxxx????xx?????",0,false);
DWORD HS3 = FindPattern((PBYTE)"\x75\x00\x8B\x74\x24\x00\x53\xB9\x00\x00\x00\x00","x?xxx?xx????",0, false);


     memcpy((LPBYTE)HS1,(PBYTE)"\x90\x90\x90\x90\x90",5); 
     memcpy((LPBYTE)HS2,(PBYTE)"\xB8\x01\x00\x00\x00",5);
     memcpy((LPBYTE)HS3,(PBYTE)"\x90\x90",2);


    }
}


void __cdecl PushToConsole( const char* szCommand )
{
    DWORD *LTClient = ( DWORD* )( 0x0 ); //Addy removed

    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    
 
    __asm
    {
        push    szCommand;
        call    CONoff;
        add     esp, 4;
    }
}

bool IsGameReadyForHook()
{
    if( GetModuleHandle( "d3d9.dll"     ) != NULL 
     && GetModuleHandle( "ClientFX.fxd" ) != NULL 
     //&& GetModuleHandle( "EhSvc.dll")      != NULL 
     && GetModuleHandle( "CShell.dll"   ) != NULL )
        return true;
    
    return false;
}
void main()
{
    while (!IsGameReadyForHook()){
        Sleep(20);
    }
        
    int speedcount=0;
    bool chams = false;
    bool iammo = false;
    bool boxes = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    PushToConsole("FallDamageMinHeight 0.000000");
    PushToConsole("FallDamageMaxHeight 0.000000");
    PushToConsole("FallDamageMax 0.000000");
    

    while(true){
        /*if (GetAsyncKeyState(VK_NUMPAD5)<0)
        {
            if (chams)
            {
                SetLightChams(255,255,0,0, pDevice);
                chams=false;
            }
            else
            {
                SetLightChams(0,0,0,0, pDevice);
                chams=true;
            }
        }*/
        if (GetAsyncKeyState(VK_NUMPAD9)<0) //recoil
        {
            PlaySound ("c://CMhx//norecoilon.wav", NULL, SND_FILENAME | SND_ASYNC);
            PushToConsole("ZoomedPerturbRecoil 0"); 
            PushToConsole("PerturbRecoil 0"); 
            PushToConsole("BaseCamRecoilWagR 0"); 
            PushToConsole("BaseCamRecoilWagL 0");
            PushToConsole("MaxCamRecoilWag 0"); 
            PushToConsole("BaseCamRecoilYaw 0"); 
            PushToConsole("MaxCamRecoilYaw 0"); 
            PushToConsole("Recoil 0");
            PushToConsole("BaseCamRecoilAccelPitch 0"); 
            PushToConsole("BaseCamRecoilPitch 0"); 
            PushToConsole("BaseCamRecoilPitchPer 0"); 
            PushToConsole("MaxCamRecoilPitchPer 0");
            PushToConsole("TripleShotBaseCamRecoilPitch 0"); 
            PushToConsole("TripleShotMaxCamRecoilPitch 0"); 
            PushToConsole("MaxCamRecoilPitch 0"); 
            PushToConsole("CamRecoilRecover 0");
            PushToConsole("RecoilDec 0");
            PushToConsole("RecoilPitchGrade 0"); 
            PushToConsole("RecoilPitch 0"); 
        }
        if(GetAsyncKeyState(VK_NUMPAD1)<0){
            if(boxes){
                //PushToConsole("ModelDebug_DrawBoxes 0");
                PlaySound ("c://CMhx//chamsoff.wav", NULL, SND_FILENAME | SND_ASYNC);
                PushToConsole("SkelModelStencil 0");
                
                boxes = false;
            } else {
                PlaySound ("c://CMhx//chamson.wav", NULL, SND_FILENAME | SND_ASYNC);
                
                //PushToConsole("ModelDebug_DrawBoxes 1");
                PushToConsole("SkelModelStencil 1");
                
                boxes = true;
            }
        }

        /*  if(GetAsyncKeyState(VK_NUMPAD2)<0){
            if(speed){
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 500.000000");
                PushToConsole("MaxAccel 3000.000000");
                PushToConsole("AccelInc 6000.000000");
                PushToConsole("WalkVel 70.000000");
                PushToConsole("FRunVel 285.000000");
                PushToConsole("BRunVel 285.000000");
                PushToConsole("SRunVel 285.000000");
                PushToConsole("DuckVel 50.000000");
                speed = false;
            } else {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 1000.000000");
                PushToConsole("MaxAccel 1000.000000");
                PushToConsole("AccelInc 3000.000000");
                PushToConsole("WalkVel 500.000000");
                PushToConsole("FRunVel 1000.000000");
                PushToConsole("BRunVel 1000.000000");
                PushToConsole("SRunVel 1000.000000");
                PushToConsole("DuckVel 3000.000000");
                speed = true;
            }
        }*/

        if (GetAsyncKeyState(VK_SUBTRACT)<0)//decrese speed
        {
            speedcount--;
            if (speedcount<0)
             {
                 PlaySound ("c://CMhx//limitreach.wav", NULL, SND_FILENAME | SND_ASYNC);
                 speedcount=0;
             }
            else
            {
                PlaySound ("c://CMhx//speeddown.wav", NULL, SND_FILENAME | SND_ASYNC);
            }
            if (speedcount=0) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 500.000000");
                PushToConsole("MaxAccel 3000.000000");
                PushToConsole("AccelInc 6000.000000");
                PushToConsole("WalkVel 70.000000");
                PushToConsole("FRunVel 285.000000");
                PushToConsole("BRunVel 285.000000");
                PushToConsole("SRunVel 285.000000");
                PushToConsole("DuckVel 50.000000");
            }
            if (speedcount=1) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 600.000000");
                PushToConsole("MaxAccel 2500.000000");
                PushToConsole("AccelInc 5500.000000");
                PushToConsole("WalkVel 200.000000");
                PushToConsole("FRunVel 485.000000");
                PushToConsole("BRunVel 485.000000");
                PushToConsole("SRunVel 485.000000");
                PushToConsole("DuckVel 500.000000");
            }
            if (speedcount=2) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 700.000000");
                PushToConsole("MaxAccel 2000.000000");
                PushToConsole("AccelInc 5000.000000");
                PushToConsole("WalkVel 300.000000");
                PushToConsole("FRunVel 685.000000");
                PushToConsole("BRunVel 685.000000");
                PushToConsole("SRunVel 685.000000");
                PushToConsole("DuckVel 1000.000000");
            }
            if (speedcount=3) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 800.000000");
                PushToConsole("MaxAccel 2500.000000");
                PushToConsole("AccelInc 4000.000000");
                PushToConsole("WalkVel 400.000000");
                PushToConsole("FRunVel 805.000000");
                PushToConsole("BRunVel 805.000000");
                PushToConsole("SRunVel 805.000000");
                PushToConsole("DuckVel 2000.000000");
            }
            if (speedcount=4) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 1000.000000");
                PushToConsole("MaxAccel 1000.000000");
                PushToConsole("AccelInc 3000.000000");
                PushToConsole("WalkVel 500.000000");
                PushToConsole("FRunVel 1000.000000");
                PushToConsole("BRunVel 1000.000000");
                PushToConsole("SRunVel 1000.000000");
                PushToConsole("DuckVel 3000.000000");
            }
        }

        if (GetAsyncKeyState(VK_ADD)<0)//increse speed
        {
            
            speedcount++;
            
            if (speedcount>4)
            { 
                PlaySound ("c://CMhx//limitreach.wav", NULL, SND_FILENAME | SND_ASYNC);
                speedcount=4;
            }
            else
            {
                PlaySound ("c://CMhx//speedup.wav", NULL, SND_FILENAME | SND_ASYNC);
            }
            if (speedcount=0) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 500.000000");
                PushToConsole("MaxAccel 3000.000000");
                PushToConsole("AccelInc 6000.000000");
                PushToConsole("WalkVel 70.000000");
                PushToConsole("FRunVel 285.000000");
                PushToConsole("BRunVel 285.000000");
                PushToConsole("SRunVel 285.000000");
                PushToConsole("DuckVel 50.000000");
            }
            if (speedcount=1) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 600.000000");
                PushToConsole("MaxAccel 2500.000000");
                PushToConsole("AccelInc 5500.000000");
                PushToConsole("WalkVel 200.000000");
                PushToConsole("FRunVel 485.000000");
                PushToConsole("BRunVel 485.000000");
                PushToConsole("SRunVel 485.000000");
                PushToConsole("DuckVel 500.000000");
            }
            if (speedcount=2) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 700.000000");
                PushToConsole("MaxAccel 2000.000000");
                PushToConsole("AccelInc 5000.000000");
                PushToConsole("WalkVel 300.000000");
                PushToConsole("FRunVel 685.000000");
                PushToConsole("BRunVel 685.000000");
                PushToConsole("SRunVel 685.000000");
                PushToConsole("DuckVel 1000.000000");
            }
            if (speedcount=3) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 800.000000");
                PushToConsole("MaxAccel 2500.000000");
                PushToConsole("AccelInc 4000.000000");
                PushToConsole("WalkVel 400.000000");
                PushToConsole("FRunVel 805.000000");
                PushToConsole("BRunVel 805.000000");
                PushToConsole("SRunVel 805.000000");
                PushToConsole("DuckVel 2000.000000");
            }
            if (speedcount=4) 
            {
                PushToConsole("BaseMoveAccel 3000.000000");
                PushToConsole("StartAccel 1000.000000");
                PushToConsole("MaxAccel 1000.000000");
                PushToConsole("AccelInc 3000.000000");
                PushToConsole("WalkVel 500.000000");
                PushToConsole("FRunVel 1000.000000");
                PushToConsole("BRunVel 1000.000000");
                PushToConsole("SRunVel 1000.000000");
                PushToConsole("DuckVel 3000.000000");
            }



        }
        if(GetAsyncKeyState(VK_F10)<0){PlaySound ("c://CMhx//info.wav", NULL, SND_FILENAME | SND_ASYNC);}
        if(GetAsyncKeyState(VK_NUMPAD8)<0){
            if(spread){
                PushToConsole("PerturbRotationEffect 3.000000");
                PushToConsole("PerturbIncreaseSpeed 3.000000");
                PushToConsole("PerturbDecreaseSpeed 9.000000");
                PushToConsole("PerturbWalkPercent 0.500000");
                PlaySound ("c://CMhx//nospreadoff.wav", NULL, SND_FILENAME | SND_ASYNC);
                spread = false;
            } else {
                PushToConsole("PerturbRotationEffect  0.000000"); 
                PushToConsole("PerturbIncreaseSpeed 0.000000"); 
                PushToConsole("PerturbWalkPercent 0.000000"); 
                PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
                PlaySound ("c://CMhx//nospreadon.wav", NULL, SND_FILENAME | SND_ASYNC);
                spread = true;
            }
        }
        
        if(GetAsyncKeyState(VK_NUMPAD3)<0){
            if(showfps){
                PushToConsole("ShowFps 0");
                PlaySound ("c://CMhx//showfpsoff.wav", NULL, SND_FILENAME | SND_ASYNC);
                showfps = false;
            } else {
                PushToConsole("ShowFps 1");
                PlaySound ("c://CMhx//showfpson.wav", NULL, SND_FILENAME | SND_ASYNC);
                showfps = true;
            }
        }
        
        if(GetAsyncKeyState(VK_NUMPAD0)<0)
        {
            PushToConsole("ReloadWeapons 1");
            PushToConsole("ReloadPerBullet 1");
            PushToConsole("PdaScaning 1");
        }
        if(GetAsyncKeyState(VK_NUMPAD7)<0){
            if(iammo){
                PushToConsole("InfiniteAmmo 0");
                PushToConsole("IsAmmo 0");
                PushToConsole("ShotsPerClip 0");
                iammo = false;
            } else {
                PushToConsole("InfiniteAmmo 1");
                PushToConsole("IsAmmo 1");
                PushToConsole("ShotsPerClip 1");
                iammo = true;
            }
        }
        
        Sleep(200);
    }


}





BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
                     )
{
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
        {
        
            CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&HackShield, NULL, 0,NULL);
            CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
            
        }
        break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
        
        break;
    }
    return TRUE;
}
credits to
gellin8 (pushconsole)
xUrban (bypass)


still working on it (suggestion are accepted)
don't flame, don't spam!

Godlike: "ma" stands from manuel
Reply With Quote
Reply

  • Submit Thread to Digg
  • Submit Thread to del.icio.us
  • Submit Thread to StumbleUpon
  • Submit Thread to Google
  • Submit Thread to Facebook
  • Submit Thread to My Yahoo!
  • Submit Thread to MySpace
  • Submit Thread to Twitter
  • Submit Thread to Reddit

Tags
code, source

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 03:56 PM.