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Old 05-15-2010, 03:27 AM
disco disco is offline
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Join Date: Feb 2010
Posts: 271
Default Engine Rects

Posted by _GHOSTER_.




Note: I know this is ghetto, I could only find a way to draw 3 verts at a time, so I made it work

Code:
void Engine::DrawRectangle(float fX, float fY, float fW, float fH, DWORD dwColor)
{
    if(!ValidGamePointers() || !ValidPointer(pDrawPrim))
        return;

    pDrawPrim->SetRenderMode(2);

    SHAPE_RECT Rect;
    for(int i = 0; i < 3; i++)
    {
        Rect.Right[i].rgba    = dwColor;
        Rect.Left[i].rgba    = dwColor;
    }

    Rect.Right[0].pos    = Vector(fX,        fY,            1.0f);
    Rect.Right[1].pos    = Vector(fX + fW,    fY,            1.0f);
    Rect.Right[2].pos    = Vector(fX+ fW,    fY + fH,    1.0f);
    Rect.Left[0].pos    = Vector(fX, fY, 1.0f);
    Rect.Left[1].pos    = Vector(fX, fY + fH, 1.0f);
    Rect.Left[2].pos    = Vector(fX + fW, fY + fH, 1.0f);

    pDrawPrim->DrawPrimitive(&Rect.Right, 1);
    pDrawPrim->DrawPrimitive(&Rect.Left, 1);
}
Classes\Structs

Code:
class LTDrawPrim
{
public:
    virtual void Function0();
    virtual void Function1();
    virtual void Function2();
    virtual void Function3();
    virtual void Function4();
    virtual void Function5();
    virtual void Function6();
    virtual void Function7();
    virtual void Function8();
    virtual void Function9();
    virtual void SetRenderMode(int mode);
    virtual void Function11();
    virtual void Function12();
    virtual void Function13();
    virtual void Function14();
    virtual void Function15();
    virtual void Function16();
    virtual void Function17();
    virtual void Function18();
    virtual void Function19();
    virtual void Function20();
    virtual void Function21();
    virtual void Function22();
    virtual void Function23();
    virtual void Function24();
    virtual void Function25();
    virtual void Function26();
    virtual void Function27();
    virtual void Function28();
    virtual void Function29();
    virtual void Function30();
    virtual void Function31();
    virtual void Function32();
    virtual void DrawPrimitive(void* q, unsigned int count);

};

struct VERTS
{      
    Vector        pos;
    unsigned int    rgba;
};

struct SHAPE_RECT
{
    VERTS    Right[3];
    VERTS    Left[3];
};
Code:
#define ADDR_DRAWPRIM        0x6DD078
pDrawPrim            = *(LTDrawPrim**)ADDR_DRAWPRIM;
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