There is like thousands of commands..and you can reverse this further if you want. I'm just giving a starting point. You can then directly acccess and write the console values, without a need to disable cheat protection.
PHP Code:
class CConsole
{
public:
CRender* Renderer; //0x0000
CMotionBlur* MotionBlur; //0x0004
};//Size=0x0008(8)
CConsole *Console = (CConsole*)0x10EF07B8 ;
class CRender
{
public:
char unknown0[12]; //0x0000
__int32 r_fog; //0x000C
char unknown16[140]; //0x0010
__int32 r_normal; //0x009C
char unknown160[68]; //0x00A0
__int32 r_envMapSpecular; //0x00E4
char unknown232[68]; //0x00E8
__int32 r_lightMap; //0x012C
char unknown304[68]; //0x0130
__int32 r_colorMap; //0x0174
char unknown376[68]; //0x0178
__int32 r_normalMap; //0x01BC
char unknown448[68]; //0x01C0
__int32 r_specularMap; //0x0204
char unknown520[228]; //0x0208
__int32 r_useLayeredMaterials; //0x02EC
char unknown752[124]; //0x02F0
__int32 r_resampleScene; //0x036C
char unknown880[68]; //0x0370
__int32 r_showPenetration; //0x03B4
char unknown952[68]; //0x03B8
__int32 r_showPixelCost; //0x03FC
char unknown1024[212]; //0x0400
__int32 r_showLightGrid; //0x04D4
char unknown1240[68]; //0x04D8
__int32 r_showMissingLightGrid; //0x051C
};//Size=0x0520(1312)
class CMotionBlur
{
public:
char unknown0[12]; //0x0000
__int32 r_motionBlurEnable; //0x000C
char unknown16[140]; //0x0010
float r_motionBlur_maxBlur; //0x009C
};//Size=0x00A0(160)
//--------Example-------------------------------------------------------------
Console->Renderer->r_fog = 0; // Removes fog
Console->MotionBlur->r_motionBlurEnable = 0; //Removes blur