dunno me was boring lol
cod4 1.7
Code:
void __cdecl CG_R_PlayerWallhack()
{
HANDLE CurrentP = GetCurrentProcess();
DWORD CG_PLAYER = 0x00445480;//Addresse Inside 0x445370
BYTE PATCH[2] = {0x6A, 0x12};
WriteProcessMemory(CurrentP , (PBYTE)CG_PLAYER, &PATCH, 2, 0);
}
void __cdecl CG_R_GenerelWallhack()
{
HANDLE CurrentP = GetCurrentProcess();
DWORD CG_GENEREL = 0x00432874;//Addresse Inside 0x432820
BYTE PATCH[2] = {0x6A, 0x12};
WriteProcessMemory(CurrentP , (PBYTE)CG_GENEREL, &PATCH, 2, 0);
}
void __cdecl CG_R_ItemWallhack()
{
HANDLE CurrentP = GetCurrentProcess();
DWORD CG_ITEM = 0x00432960;//Addresse Inside 0x432890
BYTE PATCH[2] = {0x6A, 0x12};
WriteProcessMemory(CurrentP , (PBYTE)CG_ITEM, &PATCH, 2, 0);
}
void __cdecl CG_R_Plane_HelicopterWallhack()
{
HANDLE CurrentP = GetCurrentProcess();
DWORD CG_PLANEHELICOPTER = 0x0044F8B7;//Addresse Inside 0x44F7D0(Helly) & 0x4292F0(Plane)
BYTE PATCH[2] = {0x6A, 0x12};
WriteProcessMemory(CurrentP , (PBYTE)CG_PLANEHELICOPTER, &PATCH, 2, 0);
}
void __cdecl CG_R_Cars()
{
HANDLE CurrentP = GetCurrentProcess();
DWORD CG_CARS = 0x00433764;//Addresse Inside 0x433700
BYTE PATCH[2] = {0x6A, 0x12};
WriteProcessMemory(CurrentP , (PBYTE)CG_CARS, &PATCH, 2, 0);
}
void DoIt(){
CG_R_PlayerWallhack( );
CG_R_GenerelWallhack( );
CG_R_ItemWallhack( );
CG_R_Plane_HelicopterWallhack( );
CG_R_Cars( );
}