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Old 11-05-2009, 02:02 AM
Dave Dave is offline
Junior Member
 
Join Date: Oct 2009
Posts: 11
Default [Code] Wallhacks for players, items and helicopters etc.

dunno me was boring lol

cod4 1.7

Code:
void __cdecl CG_R_PlayerWallhack()
{
    HANDLE CurrentP = GetCurrentProcess();

    DWORD CG_PLAYER = 0x00445480;//Addresse Inside 0x445370 

    BYTE PATCH[2] = {0x6A, 0x12};

    WriteProcessMemory(CurrentP , (PBYTE)CG_PLAYER, &PATCH, 2, 0);    
}
void __cdecl CG_R_GenerelWallhack()
{
    HANDLE CurrentP = GetCurrentProcess();

    DWORD CG_GENEREL = 0x00432874;//Addresse Inside 0x432820

    BYTE PATCH[2] = {0x6A, 0x12};

    WriteProcessMemory(CurrentP , (PBYTE)CG_GENEREL, &PATCH, 2, 0);    
}
void __cdecl CG_R_ItemWallhack()
{
    HANDLE CurrentP = GetCurrentProcess();

    DWORD CG_ITEM = 0x00432960;//Addresse Inside 0x432890

    BYTE PATCH[2] = {0x6A, 0x12};

    WriteProcessMemory(CurrentP , (PBYTE)CG_ITEM, &PATCH, 2, 0);    
}
void __cdecl CG_R_Plane_HelicopterWallhack()
{
    HANDLE CurrentP = GetCurrentProcess();

    DWORD CG_PLANEHELICOPTER = 0x0044F8B7;//Addresse Inside 0x44F7D0(Helly) & 0x4292F0(Plane)
    
    BYTE PATCH[2] = {0x6A, 0x12};

    WriteProcessMemory(CurrentP , (PBYTE)CG_PLANEHELICOPTER, &PATCH, 2, 0);   
}
void __cdecl CG_R_Cars()
{
    HANDLE CurrentP = GetCurrentProcess();

    DWORD CG_CARS = 0x00433764;//Addresse Inside 0x433700
    
    BYTE PATCH[2] = {0x6A, 0x12};

    WriteProcessMemory(CurrentP , (PBYTE)CG_CARS, &PATCH, 2, 0);   
}
            
void DoIt(){
    CG_R_PlayerWallhack( );
    CG_R_GenerelWallhack( );
    CG_R_ItemWallhack( );
    CG_R_Plane_HelicopterWallhack( );
    CG_R_Cars( );
}
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Tags
code, helicopters, items, players, wallhacks

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