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Old 12-23-2006, 06:58 AM
zero_tolerance zero_tolerance is offline
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Join Date: Dec 2006
Posts: 289
Default Flash Removal

By reVen <<

Hello @ all

My name is reVen << and i am new at this forum and want to do a little Tut for C++ Noobs like me Sorry 4 my bad english because I come from Germany :crazy:

What you need:
-C++
-OpenGL Wrapper
- little C++ Knowledge

First you fill this into your Wrapper


bool bfl4sH;
static GLint bt[4];

When you do this you go to sys_glbegin and add this code

void sys_glBegin (GLenum mode)
{
if(mode==GL_QUADS)
{
glGetIntegerv(GL_VIEWPORT,bt);
bfl4sH = false;
GLfloat curcol2[4];
glGetFloatv(GL_CURRENT_COLOR, curcol2);
if((curcol2[0]==1.0f)&&(curcol2[1]==1.0f)&&(curcol2[2]==1.0f))
{
bfl4sH=true;
}
}
(*orig_glBegin) (mode);
}
The last what you do to have a vac functionally Flash Removal is to add this code in glVertex2f


void sys_glVertex2f (GLfloat x, GLfloat y)
{
if(bfl4sH)
{
if(y==bt[3])
{
GLfloat fcurcol[4];
glGetFloatv(GL_CURRENT_COLOR, fcurcol);
glColor4f(fcurcol[0],fcurcol[1],fcurcol[2],0.01f);
}
}
(*orig_glVertex2f) (x, y);
}


At the End compile the opengl32.dll and put the dll in your Counterstrike Directory then go into the game and buy a flash grenade and throw it forwards your feet and look NO FLASH

Have Fun with this Tutorial !!!


I now its very easy and all 1337 coders laught at me but i wrote this Tutorial for Newbies.

Greetz to |{arnage (He teached me this Flashremoval)
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