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  #1  
Old 02-06-2009, 10:29 PM
Alkatraz Alkatraz is offline
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Join Date: Jan 2007
Posts: 72
Default [Information BF2142 1.50 Struct Info

Credits Kanavel


Code:
class CControlMap
{
public:
    char cUnknown0[8]; //0x0000  
    string szMapName; //0x0008  
    char cUnknown1[64]; //0x000C  
    __int8 InvertMouse; //0x004C  
    char cUnknown2[3]; //0x004D  
    float MouseSensitivity; //0x0050  
    char cUnknown3[8]; //0x0054  
    float DegPerPix_X; //0x005C  
    float DegPerPix_Y; //0x0060  
    char cUnknown4[4]; //0x0064  
    float YawFactor; //0x0068  
    float PitchFactor; //0x006C  
};

class CControlMapManager
{
public:
    char cUnknown0[36]; //0x0000  
    CControlMap * pControlMap; //0x0024  
};
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  #2  
Old 02-06-2009, 10:30 PM
Alkatraz Alkatraz is offline
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Join Date: Jan 2007
Posts: 72
Default

Additional Structs by SwTTy


Code:
class CObject;
class CVehicle;
class CArmor;
class CSkeleton;
 
class CObject
{
public:
 virtual void Function0();
 char unknown0[32];
 CVehicle* Vehicle; //0024
 char unknown1[32];
 CArmor* object_armor; //0048
 char unknown2[84];
 float Matrix[16]; //00A0
 char unknown3[488];
 CSkeleton* skeleton3p; //02C8
};
 
class CSkeleton
{
public:
 char unknown0[16];
 D3DXMATRIX* matrices;//0010
};
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