Class Pointers Code:
ObjectManager: 0xA904D4
ObjectTemplateManager: 0xA904D8
PlayerManager: 0xA904DC
NametagManager: 0xA2BF90
ProfileManager: 0xA1AD50
LocalProfileManager: 0xA1AD54
HudManager: 0xB38400
Renderer: 0xA2B79C
DebugLineDrawer: 0xB6DA70
DebugCircleDrawer: 0xB6DA74
DebugTextWriter: 0xB6DA78
DebugRenderer: 0xB6DA7C
CollisionManager: 0xA8D7C8
Memory Patches Code:
NameTags = dwRendDX9Base + 0x118BC5 ;
Green_Nametags = dwRendDX9Base + 0x118186 ;
Remove_All_Nametags = dwRendDX9Base + 0x11827F ;
DistanceTags = dwRendDX9Base + 0x11A7E1 ;
DirectionIcons = dwRendDX9Base + 0x1184C2 ;
TagIncrease = dwRendDX9Base + 0x118D47 or dwRendDX9Base + 0x1F6EEC ;
NoTagFade = dwRendDX9Base + 0x116BA9 ;
Friendly_Distance = dwRendDX9Base + 0x118D47 ;
DeploysESP = dwRendDX9Base + 0x118F66 ;
VeteranESP = dwRendDX9Base + 0x118443 ;
BodyTags = dwRendDX9Base + 0x191A84 ;
3DTags = dwRendDX9Base + 0x118602 ;
EnemyMap = dwRendDX9Base + 0x118F57 ;
HealthBars1 = dwRendDX9Base + 0x194485 ;
HealthBars2 = dwRendDX9Base + 0x1944A6 ;
HealthBars3 = dwRendDX9Base + 0x194330 ;
Enemy_HealthBars = dwRendDX9Base + 0x194303 ;
Team_HealthBars = dwRendDX9Base + 0x19460D ;
ClassTags_Assault = dwRendDX9Base + 0x117F23 ;
ClassTags_Engineer = dwRendDX9Base + 0x117F4D ;
ClassTags_Support = dwRendDX9Base + 0x117F78 ;
ClassTags_Enemy = dwRendDX9Base + 0x1184C2 ;
NoRain = dwRendDX9Base + 0x1444AD or dwRendDX9Base + 0x1444A9 ;
NoEMP = dwRendDX9Base + 0x2E279 ;
NoSky = dwRendDX9Base + 0x2DAFD ;
NoGrass = dwRendDX9Base + 0x2DA19 ;
NoSun = dwRendDX9Base + 0x2E070 ;
//___________________________________________________________________________
//GameBase + Offset;
//___________________________________________________________________________
Force Commander = dwBF2142Base + 0x194390 ;
LockXhair1 = dwBF2142Base + 0x1E2D09 ;
LockXhair2 = dwBF2142Base + 0x1E2D0C ;
LockXhair3 = dwBF2142Base + 0x1E2D0F ;
OR
LockXhair1= dwBF2142Base + 0x1E2C88; //standing
LockXhair2 = dwBF2142Base + 0x1E2C93; //crouching
LockXhair3= dwBF2142Base + 0x1E2C9E; //prone
Unlimited_Supplies = dwBF2142Base + 0x3AE5E2 ;
Minimap1 = dwBF2142Base + 0x3856A3 or dwBF2142Base + 0x3856A0;
Minimap2 = dwBF2142Base + 0x397EFF ;
Minimap3 = dwBF2142Base + 0x3857E3 or dwBF2142Base + 0x3857E0;
NoBreathing = dwBF2142Base + 0x1E49DB or dwBF2142Base + 0x1E498A;
UnlockConsole = dwBF2142Base + 0x276B48 ;
TauntSpam = dwBF2142Base + 0x194746 ;
//Singleplayer Only:
Unlimited_Ammo = dwBF2142Base + 0x1F85B4 ;
NoOverheat = dwBF2142Base + 0x1C5A9A ;
Stamina = dwBF2142Base + 0x2491B5 ;