Forum Discussion thread: http://www.uc-forum.com/forum/showthread.php?t=53495
Bone based Aimbot and simpel ESP exampel on how to use the "SDK"
Here is a little something I’ve been working on doing the winter, I know it’s a bit stupid as no one ever plays this old game anymore,
anyways since this game never had a real aimbot released for it I decided that it was about time it got one.
I’ve haven’t been able to test this online, its tested on a LAN server
witch is the same so it should work online without PB running as it will be detected but that should be easy to change.
I tryed to keep this in same syntax as in Patricks SDK for BF2. There are some small differances though.
Objects/Template components accesed a little differently as the main differance.
So here you go folks, I hope there still are a few left that will enjoy this release. I'll update some of the classes that still needs reversing when i get around to it
if you have problems compiling using vs2005 as it dont have dx8 support then just make a new project in some older vs version.
included libci.lib is from vs2003.
One more thing, ive use a no-cd patch when reversing, i dont know if it has effected the static offsets but i dont think so,
let me know if its a problem.
Credits:
Patrick
DrUnKeN ChEeTaH
Kosire
Dubbles
Vuulvig
and for old time sake
Cox
spontaneus
test0r
pita
buck
game-deception
***
UC-Forum
MPC
if i forgot you its nothing personal. I blame the weed
Regards
Sparten
DL Link:
http://ucdownloads.com/downloads/dow...o=file&id=3118