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Old 01-19-2007, 01:43 PM
Neo_Reloaded Neo_Reloaded is offline
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Join Date: Dec 2006
Posts: 259
Default C++ (Beginner) HUD Statistics

Hello,

this tweak will show you some game-statistics on your HUD.
easy to use but you need to change the drawing positions to match the visuals of your hack.

add this to your render-loop:
Code:
DrawStatHUDBackGround (Canvas);
DrawStats(Canvas);
this will call the draw-function.


the function:
Code:
void inline DrawStatHUDBackGround (UCanvas* Canvas)
{
	Canvas->Style = 3;
	Canvas->bNoSmooth = true;
	
	Canvas->pCanvasUtil->DrawTile(0, Canvas->ClipY / 1 -15, Canvas->ClipX, Canvas->ClipY / 1, 0.0, 0.0, 125, 230.0, 0.0, (UMaterial*)WhiteTexture, FColor(20,19,16,255),0); // Main 2D BackGround Square
	Canvas->pCanvasUtil->DrawTile(0, Canvas->ClipY / 1 -15, Canvas->ClipX, Canvas->ClipY / 1 -14, 0.0, 0.0, 140, 1, 0.0, (UMaterial*)WhiteTexture, FColor(0, 0, 0, 255),0);
}
///////////
void inline DrawStats(UCanvas* Canvas)
{
	////// Statistics
	// Score
	appSprintf( StrTemp,TEXT("%i"),MyPawn->PlayerReplicationInfo->Score_Total);
	SetPos(5, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, TEXT("Score:"), Canvas->SmallFont, FColor(255,255,255,255));
	SetPos(38, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, StrTemp, Canvas->SmallFont, FColor(255,255,0,255));
	// Kills
	appSprintf( StrTemp,TEXT("%i"),MyPawn->PlayerReplicationInfo->Score_Kills / 10);
	SetPos(80, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, TEXT("Kills:"), Canvas->SmallFont, FColor(255,255,255,255));
	SetPos(107, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, StrTemp, Canvas->SmallFont, FColor(255,255,0,255));
	// Death
	appSprintf( StrTemp,TEXT("%i"),MyPawn->PlayerReplicationInfo->Score_Deaths / 10);
	SetPos(145, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, TEXT("Deaths:"), Canvas->SmallFont, FColor(255,255,255,255));
	SetPos(183, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, StrTemp, Canvas->SmallFont, FColor(255,255,0,255));
	// FragRate
	SetPos(220, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, TEXT("FragRate:"), Canvas->SmallFont, FColor(255,255,255,255));
	SetPos(268, Canvas->ClipY / 1 - 10);
	if (MyPawn->PlayerReplicationInfo->Score_Deaths  == 0)
	{
		Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, TEXT("n/a"), Canvas->SmallFont, FColor(255,255,0,255));
	} else {
		int FragRate = (MyPawn->PlayerReplicationInfo->Score_Kills / 10) / (MyPawn->PlayerReplicationInfo->Score_Deaths / 10);
		appSprintf( StrTemp,TEXT("%i"),FragRate );
		Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, StrTemp, Canvas->SmallFont, FColor(255,255,0,255));    
	}
	// ROE
	appSprintf( StrTemp,TEXT("%i"),MyPawn->PlayerReplicationInfo->Score_ROE );
	SetPos(315, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, TEXT("ROE:"), Canvas->SmallFont, FColor(255,255,255,255));
	SetPos(343, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, StrTemp, Canvas->SmallFont, FColor(255,255,0,255));
	//////////////////////////////////////////
	//PlayerID
	SetPos(Canvas->ClipX / 1 - 210, Canvas->ClipY / 1 - 10);
	appSprintf( StrTemp,TEXT("ID: %i"),MyPawn->PlayerReplicationInfo->PlayerID);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, StrTemp, Canvas->SmallFont, FColor(255,255,255,255));
	//Ping Setup
	appSprintf( StrTemp,TEXT("%i"),MyPawn->PlayerReplicationInfo->Ping);
	FColor MyPingColor;
	if (MyPawn->PlayerReplicationInfo->Ping < 100)
	{
		MyPingColor = FColor(0,255,0,255);
	}
	else if (MyPawn->PlayerReplicationInfo->Ping < 200)
	{
		MyPingColor = FColor(255,255,10,255);
	}
	else
	{
		MyPingColor = FColor(255,0,0,255);
	}
	SetPos(Canvas->ClipX / 1 - 160, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, TEXT("Ping:"), Canvas->SmallFont, FColor(255,255,255,255));
	SetPos(Canvas->ClipX / 1 - 130, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, StrTemp, Canvas->SmallFont, MyPingColor);
	//Health Setup
	if(MyPawn->BleedHealth == 0) {
		appSprintf( StrTemp,TEXT("%d"),MyPawn->Health);
	}
	else if (MyPawn->BleedHealth != 0) {
		appSprintf( StrTemp,TEXT("%d(-%d)"),MyPawn->Health,MyPawn->BleedHealth);
	}

	FColor MyHealthColor;
	if(MyPawn->Health > 70)
	{ 
		MyHealthColor = FColor(0,255,0,255);
	}
	else if(MyPawn->Health <= 70 && MyPawn->Health > 40)
	{
		MyHealthColor = FColor(255,255,0,255);
	}
	else if(MyPawn->Health <= 40 && MyPawn->Health > 0)
	{
		MyHealthColor = FColor(255,0,0,255);
	}
	SetPos(Canvas->ClipX / 1 - 90, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, TEXT("Health:"), Canvas->SmallFont, FColor(255,255,255,255));
	SetPos(Canvas->ClipX / 1 - 53, Canvas->ClipY / 1 - 10);
	Canvas->pCanvasUtil->DrawString(Canvas->CurX, Canvas->CurY, StrTemp, Canvas->SmallFont, MyHealthColor);
	//// Health Setup END
}
here you need to change the position (Y/X) in every DrawString() or DrawTile() to match it to your hack.

i hope you find it useful

SAMDestroy
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