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Adding a section for the XNA Framework
Old 02-28-2009, 07:35 PM   #1
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Adding a section for the XNA Framework

I actually came from Java to C# and eventually hit C then C++. However, when I was working with C#, I used the XNA framework(which can be used in VB, but it's more limited). XNA is pretty much just managed DirectX. I think it's a really good section to add simply because it develops an understanding of HOW games should be developed, and how DirectX works without all the code. And, for those who don't have a solid understanding of DirectX, they can start with XNA, there are also millions of tutorials about XNA on Microsoft's XNA website. It's also aimed towards a younger age group. So for the younger users on this forum, it's a great start without having to know how to program with the Win32 API. I myself am currently use the DirectX SDK, but I started with managed DirectX, and it greatly cleared my understanding of DirectX. I'm not a big fan of VB, but this could be a strong addition to the VB and C# programing sections. For those who love their consoles, for a small fee you can get it running on your 360 and in the Xbox market place!

There are also amazing books written on XNA, take a look at : http://www.amazon.com/Building-XNA-2...5845812&sr=8-5

I've read through this book a long time ago, and it's amazing. It teaches you how to develop a game engine with a map editor, scripting, along with your own character editor. This book is amazing, and I'm still using the same methods it tought me when I work with my projects using the DirectX SDK. Even though the book is for XNA 2.0, and the current release is 3.0, most of the changes were just adding\overloading methods.

Microsofts XNA Home : http://creators.xna.com

Last edited by AndrewThomas; 02-28-2009 at 07:45 PM.
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