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Old 01-26-2012, 07:01 AM   #221
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Does it have to be injected to get vac banned bc i was still logged in on my main and ran the injector... No i didnt started tf2 and pressed inject.

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Old 01-27-2012, 07:11 AM   #222
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Thank for your great work OP.
I got banned and felt no regret.
Because without your hack, I don't want to play TF2 anymore.
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Old 01-28-2012, 02:46 AM   #223
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I know how to code abit. Maybe ill pick up an old version and see if i can get it working.
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Old 01-28-2012, 06:47 PM   #224
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Originally Posted by ehex View Post
I know how to code abit. Maybe ill pick up an old version and see if i can get it working.
as gir said...

Quote:
Fix cdll_int.h, remove World Objects.h and replace it with proper netvars, update the CreateInterfaceFn strings and boom you got a hack.
Have fun.
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Old 01-31-2012, 01:47 AM   #225
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I'm sorry, its hard to let this topic die.

But guess what?

I used IDA pro to disassemble client.dylib. It's really just making that file into assembly code if your not getting me.

There were some pretty interesting strings in there, but I found nothing that related to cdll_int.h or whatever it was.

So if anyone is gonna take this project up, its gonna be a lot harder than you think.
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Old 01-31-2012, 08:30 AM   #226
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Originally Posted by Rustie View Post
I'm sorry, its hard to let this topic die.

But guess what?

I used IDA pro to disassemble client.dylib. It's really just making that file into assembly code if your not getting me.

There were some pretty interesting strings in there, but I found nothing that related to cdll_int.h or whatever it was.

So if anyone is gonna take this project up, its gonna be a lot harder than you think.
To me, this is easy. But I don't feel the pub scene deserves a free hack. There is a lot of work that goes in to the hack, and all pubscrubs do is demand more features and fixes and I see nothing in return. (Especially BR and RU)

Last edited by Hanoi22; 01-31-2012 at 12:01 PM.
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Old 01-31-2012, 01:19 PM   #227
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Don't let the darkstrom spark die....
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Old 01-31-2012, 02:24 PM   #228
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I would have been happy to donate to keep this hack alive...
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Old 02-01-2012, 03:02 AM   #229
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Originally Posted by gir489 View Post
To me, this is easy. But I don't feel the pub scene deserves a free hack. There is a lot of work that goes in to the hack, and all pubscrubs do is demand more features and fixes and I see nothing in return. (Especially BR and RU)
I'm on your side. I want to fix this for myself.

I opened the client.dylib up in a hex editor (found out thats another step of reverse engineering) and I searched for some vtables you were talking about earlier. Interesting results.

And I also found out I opened up client.dll instead of client.dylib on accident.

I found most of the netvars in world objects inside the hex editor. I found alot of the cdll_int.h vtables in the disassembler. Of course, not everything in those files needs to be updated, right?

Updating those "createInterfaceFn" strings should be easy.


EDIT:


I just used Visual Studio to build the source and make it into a DLL. I got the injector to load it correctly, but like my pass experiences with late darkstorm versions, a few error messages showed up.

Code:
g_pClient
dwWeaponIDtoAlias
g_pModelinfo
g_pMatSystem
g_pFIleSystem
Those five errors popped up one after the other in order. I looked around, and in a file called DLLMain, it had all of those variables or whatever they are.

Are you sure that all of these can be fixed in those two files? (Along with fixing the strings...)

Last edited by Rustie; 02-01-2012 at 04:42 AM.
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Old 02-01-2012, 08:55 PM   #230
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Rustie you're going to need to do quite a bit of learning before you're ready to program your own hack. You can't just know nothing about programming or reverse engineering and expect to update the SDK / develop a working cheat. First of all you want to open up the client in IDA or OllyDbg, whichever your prefer, not a hex editor. Updating the strings are pointless, you can just use the code I posted in my Source Engine [Hooking] thread which auto finds these strings for you. I'm assuming that those errors are passed to you by the Darkstorm source you're using?

Why don't you do a search in the source code to see why you're getting those errors? My guess is that it's caused by an invalid pointer. Now if that's the case then you're going to need to make sure all those interface versions are completely correct, but all that's going to do is crash you. Even if all the interface strings are correct, all that means is that you're getting the right pointers, but what happens when you call a function in that virtual table pointer that is improperly aligned? You crash. There's more to updating the SDK than doing a simple string search.
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Old 02-02-2012, 12:05 AM   #231
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Originally Posted by Forza View Post
Rustie you're going to need to do quite a bit of learning before you're ready to program your own hack. You can't just know nothing about programming or reverse engineering and expect to update the SDK / develop a working cheat. First of all you want to open up the client in IDA or OllyDbg, whichever your prefer, not a hex editor. Updating the strings are pointless, you can just use the code I posted in my Source Engine [Hooking] thread which auto finds these strings for you. I'm assuming that those errors are passed to you by the Darkstorm source you're using?

Why don't you do a search in the source code to see why you're getting those errors? My guess is that it's caused by an invalid pointer. Now if that's the case then you're going to need to make sure all those interface versions are completely correct, but all that's going to do is crash you. Even if all the interface strings are correct, all that means is that you're getting the right pointers, but what happens when you call a function in that virtual table pointer that is improperly aligned? You crash. There's more to updating the SDK than doing a simple string search.
I opened that file in a debugger. I'm just saying I found a lot of the netvars in the hex editor. I am not saying I'm using it just for RE.

And I'm not making this from scratch. Hell knows what the fk would happen. But I shouldn't be starting that up, considering that you mentioned the source. Oh, and yeah, the source I have (Darkstorm 2.6.1) gives me those errors when I compile all those files into tf2base.dll and use the GD loader to inject it in Visual Studio.

I have my fair share of C, but I have no experience in the "hacking field". I'll take a look at that topic you mentioned. Thanks.

Last edited by Rustie; 02-02-2012 at 12:36 AM.
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Old 02-02-2012, 08:07 AM   #232
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all those files into tf2base.dll and use the GD loader to inject it in Visual Studio.
wut
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Old 02-03-2012, 03:52 AM   #233
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wut
Just ignore it. Said it wrong.

Whats with the dot?
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Old 02-03-2012, 07:59 AM   #234
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Just ignore it. Said it wrong.

Whats with the dot?
This.
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Old 02-04-2012, 10:30 PM   #235
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Awesome hack! definitly one of the best hacks out here i know!
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Old 02-05-2012, 01:14 AM   #236
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Fine piece of work you have there! Must have taken ages to make that perfect aimbot. Is it a private hack?

Oh, by the way, I took a look at world objects, and I searched through IDA and found every netvar in world objects in IDA. What do you mean, "replace it with proper netvars"?
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Old 02-05-2012, 06:22 PM   #237
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Originally Posted by Rustie View Post
Fine piece of work you have there! Must have taken ages to make that perfect aimbot. Is it a private hack?

Oh, by the way, I took a look at world objects, and I searched through IDA and found every netvar in world objects in IDA. What do you mean, "replace it with proper netvars"?
Took 14 minutes 37 seconds to write that aimbot. I put it in the donator builds I give out, so technically yes it is.

Proper netvar is RecvProp. Not gonna tell you more, read the fucking SDK.

Last edited by gir489; 02-05-2012 at 06:29 PM.
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Old 02-05-2012, 08:58 PM   #238
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Took 14 minutes 37 seconds to write that aimbot. I put it in the donator builds I give out, so technically yes it is.

Proper netvar is RecvProp. Not gonna tell you more, read the fucking SDK.
Yeah, I kinda expected this. SDK... source development kit. Ah huh.

If I ever buy something on tf2 and get metal, I know who I'm giving it to if I don't need it. Thanks again.
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Old 02-05-2012, 10:37 PM   #239
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Yeah, I kinda expected this. SDK... source development kit. Ah huh.

If I ever buy something on tf2 and get metal, I know who I'm giving it to if I don't need it. Thanks again.
Nobody (especially not me) is gonna sit here and spoon feed you code. You won't learn that way.
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Old 02-06-2012, 03:36 AM   #240
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Nobody (especially not me) is gonna sit here and spoon feed you code. You won't learn that way.
Yeah, ever since that last post I don't expect you to anymore. Thanks again-again.

I guess Darkstrom is dead. Reasonably though.
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