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28th March 2009, 08:29 PM
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#1
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Join Date: Oct 2007
Posts: 105
Reputation: 228
Rep Power: 405
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Evo Button Menu v2.5
Evo Menu v2.5
Whats new on Evo Menu v2.5?
• [2.5] Coded in the Movable Menu
• [2.5] Added a custom mouse
• [2.5] fixed some memory leakes and Release's
• [2.2] Added bold and italic onto intanalize font
• [2.2] Added auto window menu text sizing( will auto set hight for window text depending on text size )
• [2.1] New spec menu time/date display
• [2.0] Coded for d3d9
• [2.0] Evo Menu is now even more user(noob) frienly
• [2.0] Evo Menu is now coded using sprites instead of fillrgba, this will increase your FPS
• [2.0] New gui design
• [2.0] Now coded with an auto space alignment for buttons & menu
Games tested on and worked:
• Call of Duty 4( FPS: 60 )
• Call of Duty 5( FPS: 65 )
• Counter Strike: Source( FPS: 140 )
• Combat Arms
• Parabellum
• Operation 7
• BFHeroes
• Trackmania
For people who are having trouble with the pow() in the DrawNormalLineD3D you need to download DirectX 9.0 SDK Summer 2004, You are probably missing includes or headers.
http://www.microsoft.com/downloads/d...displaylang=en
Source Included:
http://www.unknowncheats.me/forum/do...o=file&id=4082
If you have tested this menu on any games that i have not listed and it worked can you please pm or post to me what game so i can add it to the list.
Credits:
NeoIII
cLTFX
UnknownCheats
Monster64
Last edited by stefanlg; 3rd June 2009 at 10:09 AM.
Reason: Update v2.5
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stefanlg is offline
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28th March 2009, 08:45 PM
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#2
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Master Contributor
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Oh, that definitely looks ALOT nicer.
Suggestions, try increasing the font size or perhaps making it a bit bolder so it's a little bit easier to read for both the menu and the little spec menu on the right side.
Also for the time, some people aren't familiar with military time, perhaps you can have a submenu for the time button on the right side, that allows the user to select military time, standard time and off to turn off the feature.
Then to draw standard (American time), you can use this:
first include the following file
then wherever your time is rendered
Code:
time_t rawtime;
struct tm * timeinfo;
time( &rawtime );
timeinfo = localtime( &rawtime );
int h = timeinfo->tm_hour;
int m = timeinfo->tm_min;
static char const * const AM = "AM";
static char const* const PM = "PM";
char const *suffix = "AM";
if (h >= 12 && h < 24)
{
if (h != 12)
{
h = h % 12;
}
suffix = "PM";
}
else
{
if (h == 0 || h == 24)
{
h = 12;
}
}
cgi.R_SetColor( colorWhite );
sprintf( buff, "%02i:%02i:%02i %s", h, m, timeinfo->tm_sec, suffix);
cgi.R_DrawString( verdana12, buff, 12, 241, 12, 0 );
Obviously your draw strings and coloring will be different, but this is just an example, and it will also print out AM & PM
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m0d hipp¥ is offline
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28th March 2009, 09:16 PM
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#5
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Quote:
Originally Posted by m0d hipp¥
Then to draw standard (American time), you can use this:
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An easier alternative method to printing a clock (like you would see on your desktop)
Code:
time_t rawtime;
struct tm * timeinfo;
char Time [80];
char Date [80];
time ( &rawtime );
timeinfo = localtime ( &rawtime );
strftime (Time,80,"%I:%M %p",timeinfo);
strftime (Date,80,"%a, %b %d, %Y",timeinfo);
Draw.Text(Font1,50,50,145,145,145,255,"%s", Time);
Draw.Text(Font1,20,5,145,145,145,255,"%s", Date);
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deadnesser is offline
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28th March 2009, 09:21 PM
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#6
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Quote:
Originally Posted by d1gitalSLR
EDIT: Someone please approve the link.
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Done, it's just a project and source code so there is no scan report.
__________________
I've learned that something constructive comes from every defeat.
Real programmers don't document, if it was hard to write, it should be hard to understand.
First learn computer science and all the theory, next develop a programming style, then forget all that and just hack.
Learning is creation and not consumption. Knowledge is not something a learner absorbs, but something a learner creates.
The path to success is paved with small wins. Even the grandest and most glorious victories rest on a string of modest but constructive steps forward.
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Roverturbo is offline
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28th March 2009, 10:40 PM
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#7
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retired moderator
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Sorry if this sounds noobish, but i can't find the key to bring the menu up.
Regs
Josh
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JoshRose is offline
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28th March 2009, 11:23 PM
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#8
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Threadstarter
Join Date: Oct 2007
Posts: 105
Reputation: 228
Rep Power: 405
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New Small Update
jjrose54 you can find the menu key in EndScene. its called
evo.CheckGui( VK_INSERT );
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stefanlg is offline
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29th March 2009, 01:29 AM
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#9
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Quote:
Originally Posted by stefanlg
New Small Update
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Approved, thank you for the update.
__________________
I've learned that something constructive comes from every defeat.
Real programmers don't document, if it was hard to write, it should be hard to understand.
First learn computer science and all the theory, next develop a programming style, then forget all that and just hack.
Learning is creation and not consumption. Knowledge is not something a learner absorbs, but something a learner creates.
The path to success is paved with small wins. Even the grandest and most glorious victories rest on a string of modest but constructive steps forward.
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Roverturbo is offline
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29th March 2009, 02:12 AM
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#10
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Looks very clean stefanlg, I like it
I don't think I've seen someone put together a menu where the buttons have a gradient. Nicely done
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zero_tolerance is offline
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29th March 2009, 04:59 AM
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#11
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Master Contributor
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Nice update, and I'm gald you took my suggestions into consideration, is it a possibility to use a different font as well though as I mentioned above. Perhaps the font is fine, however if you can make it bolder so it's easier to see, or make it 1 or 2 sizes bigger. Other than that nicely done man!
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m0d hipp¥ is offline
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29th March 2009, 05:55 AM
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#12
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Threadstarter
Join Date: Oct 2007
Posts: 105
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Rep Power: 405
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Update v2.2
yes, with in the intanalizefont function you can change the font type. In the new update i have included Bold & italicized onto the function. and auto window menu text sizing
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stefanlg is offline
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29th March 2009, 07:02 AM
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#13
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n00bie
Join Date: Nov 2008
Posts: 9
Reputation: 10
Rep Power: 377
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Nice 1. But cant download says this file is purgatory.
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BeScared is offline
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29th March 2009, 12:40 PM
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#15
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Quote:
Originally Posted by BeScared
Nice 1. But cant download says this file is purgatory.
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Quote:
Originally Posted by doobie
Gonna grab v2.2 when it's approved
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Approved, enjoy...
__________________
I've learned that something constructive comes from every defeat.
Real programmers don't document, if it was hard to write, it should be hard to understand.
First learn computer science and all the theory, next develop a programming style, then forget all that and just hack.
Learning is creation and not consumption. Knowledge is not something a learner absorbs, but something a learner creates.
The path to success is paved with small wins. Even the grandest and most glorious victories rest on a string of modest but constructive steps forward.
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Roverturbo is offline
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29th March 2009, 05:23 PM
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#16
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Master Contributor
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Excellent, now I too am 100% satisfied with the release. Excellent job!
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m0d hipp¥ is offline
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29th March 2009, 07:59 PM
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#17
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Banned
Join Date: Mar 2009
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Level up: 47%, 589 Points needed |
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Can someone please explain how this works?
-----
Sorry for my noobness. Im new to this coding stuff.
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Devi_Jones is offline
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30th March 2009, 12:16 AM
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#18
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Threadstarter
Join Date: Oct 2007
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expain what part of it?
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stefanlg is offline
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30th March 2009, 01:10 AM
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#19
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Join Date: Jun 2007
Posts: 42
Reputation: 247
Rep Power: 412
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Quote:
Originally Posted by d1gitalSLR
Awesome, It is godlike. I just need to figure out how to use these sprites correctly in my game.
EDIT: Someone please approve the link.
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Tbh it doesn't look like any of that would require sprites... any games' drawing functions would be enough.
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silencer15 is offline
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30th March 2009, 05:02 AM
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#20
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Banned
Join Date: Mar 2009
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Level up: 47%, 589 Points needed |
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Quote:
Originally Posted by stefanlg
expain what part of it?
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Plz,Try to explain that all....
What i must to do with this folders....?
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Devi_Jones is offline
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