Here are the offsets and classes needed to start working on your clienthook, I only just started on the game so i dont have much info on it, But i will continue to post any new shit i happen to come across i hope some of you will find this information helpful, Also i noticed the game has many many servers running the JayMod i will also find and post the offsets for that mod as i come across them
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The Offsets:
Code:
CG: 0x33525820
CGS: 0x31B11180
RefDef: 0x3356F564
CEntity: 0x335945C0
ClientInfo: 0x31B1A58C
The Classes:
Code:
//-----------------------------------------------------
class cEntity
{
public:
char szUnknown0[4]; //0x0000
__int32 iValidEnt; //0x0004
char szUnknown1[16]; //0x0008
Vector3 Location; //0x0018
char szUnknown2[24]; //0x0024
Vector2 Rotation; //0x003C
char szUnknown3[192]; //0x0044
__int32 iWeaponID; //0x0104
char szUnknown4[32]; //0x0108
__int32 iEntState; //0x0128
char szUnknown5[12]; //0x012C
Vector3 NewLocation; //0x0138
char szUnknown6[24]; //0x0144
Vector2 NewRotation; //0x015C
char szUnknown7[1452]; //0x0164
Vector3 OldLocationA; //0x0710
Vector2 OldRotationA; //0x071C
char szUnknown8[4]; //0x0724
Vector2 OldRotationB; //0x0728
char szUnknown9[4]; //0x0730
Vector3 OldLocationB; //0x0734
char szUnknown10[820]; //0x0740
};
//-----------------------------------------------------
class cClientInfo
{
public:
__int32 iValidInfo; //0x0000
char szUnknown0[4]; //0x0004
char szPlayerName[64]; //0x0008
char szCleanName[64]; //0x0048
__int32 iTeamID; //0x0088
char szUnknown1[16]; //0x008C
__int32 iHealth; //0x009C
char szUnknown2[276]; //0x00A0
};
//Size=0x01B4(436)
//-----------------------------------------------------
class cCGame
{
public:
int iClientFrame;
int iClientID;
};
//-----------------------------------------------------
class cRefDef
{
public:
char szUnknown0[8]; //0x0000
__int32 iResolutionX; //0x0008
__int32 iResolutionY; //0x000C
char szUnknown1[8]; //0x0010
Vector3 Location; //0x0018
Vector3 ViewMatrix[3]; //0x0024
char szUnknown2[356]; //0x0048
Vector2 Rotation; //0x01AC
};
//-----------------------------------------------------