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TopBase 1.1?
Old 09-09-2010, 05:09 PM   #1
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TopBase 1.1?

Please help me with TopBase 1.1. I am getting these errors:
PHP Code:
1>Main.obj error LNK2005"public: __thiscall CD3DFont::CD3DFont(char const *,unsigned long,unsigned long)" (??0CD3DFont@@QAE@PBDKK@Zalready defined in d3dfont9.obj
1
>Main.obj error LNK2005"public: __thiscall CD3DFont::~CD3DFont(void)" (??1CD3DFont@@QAE@XZalready defined in d3dfont9.obj
1
>Main.obj error LNK2005"public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Zalready defined in d3dfont9.obj
1
>Main.obj error LNK2005"public: long __thiscall CD3DFont::RestoreDeviceObjects(void)" (?RestoreDeviceObjects@CD3DFont@@QAEJXZalready defined in d3dfont9.obj
1
>Main.obj error LNK2005"public: long __thiscall CD3DFont::InvalidateDeviceObjects(void)" (?InvalidateDeviceObjects@CD3DFont@@QAEJXZalready defined in d3dfont9.obj
1
>Main.obj error LNK2005"public: long __thiscall CD3DFont::DeleteDeviceObjects(void)" (?DeleteDeviceObjects@CD3DFont@@QAEJXZalready defined in d3dfont9.obj
1
>Main.obj error LNK2005"public: long __thiscall CD3DFont::GetTextExtent(char const *,struct tagSIZE *)" (?GetTextExtent@CD3DFont@@QAEJPBDPAUtagSIZE@@@Zalready defined in d3dfont9.obj
1
>Main.obj error LNK2005"public: long __thiscall CD3DFont::DrawTextA(float,float,unsigned long,char const *,unsigned long)" (?DrawTextA@CD3DFont@@QAEJMMKPBDK@Zalready defined in d3dfont9.obj
1
>C:\Documents and Settings\My Name\My Documents\Visual Studio 2008\Projects\TopBase11\Debug\TopBase11.dll fatal error LNK1169one or more multiply defined symbols found 
Can someone please tell me how to fix it?

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Old 09-09-2010, 05:21 PM   #2
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Maybe read them? Something with your linker settings or SDK's. I had some BS when I had 2 sdks and they didnt work quite together
Quote:
already defined in d3dfont9.obj
I see now that this base got font headers on it so it is defined 2 times if you include dx9 libs/heads from sdk.
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Old 09-09-2010, 05:25 PM   #3

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Old 09-09-2010, 05:26 PM   #4
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Lol. I can code. But it's weird!
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Old 09-09-2010, 05:31 PM   #5

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Originally Posted by oliveryasuna View Post
Lol. I can code. But it's weird!
its not weird at all.


Code:
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
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Old 09-09-2010, 05:34 PM   #6
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oh, and dont compile your dll's in debug
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Old 09-09-2010, 05:37 PM   #7

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oh, and dont compile your dll's in debug
he knows how to code! silly you!

@ OP, if you don't know how to code decently, I don't care if you lie to me about it, I really don't, but don't cheat yourself because it will only result in your disability to learn.
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Old 09-09-2010, 05:49 PM   #8
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Originally Posted by learn_more View Post
oh, and dont compile your dll's in debug
o: Whats wrong with compiling in debug ( I just doing it for debugging ofc whenever I accidentally do a buffer overflow or bad pointer )

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Old 09-09-2010, 06:31 PM   #9
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Originally Posted by SEGnosis View Post
o: Whats wrong with compiling in debug ( I just doing it for debugging ofc whenever I accidentally do a buffer overflow or bad pointer )
alot unneeded checks are left in,
code is not optimized at all,
all functions are accessed through a global table of long-jumps.
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Old 09-09-2010, 06:49 PM   #10
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Using debug mode isnt bad, just not good for public releases or finished projects.

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