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Layer Chams ?
Old 09-07-2010, 08:14 PM   #1
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Layer Chams ?

Ok so... i've seen lots of chams in hacks for multiplayer etc but most of the time they just replace the texture by ther own like Red/Blue or whatever u choose
Is there a way to change the texture but not completely like in the images ?
I would love to know how to do this in C++ ^^

Normal chams


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Old 09-07-2010, 08:17 PM   #2
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Quote:
Originally Posted by DragonHunter View Post
Ok so... i've seen lots of chams in hacks for multiplayer etc but most of the time they just replace the texture by ther own like Red/Blue or whatever u choose
Is there a way to change the texture but not completely like in the images ?
I would love to know how to do this in C++ ^^

Normal chams


Layer Chams
change the alpha parameter?
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Originally Posted by CypherPresents View Post
Sometimes the registers gets fucked up while randomly hooking from my experience so I always preserve and then pop before return.
I also always use a wrapper function in the hook to made it more stable.
LESSON : Always use wrappers otherwise your stack randomly changes
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Old 09-07-2010, 08:27 PM   #3
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what you have to do to get this effect,
is create a shader that offsets a bit from the original texture, and that is transparent.
first allow the game to draw it's own object, then also add the somewhat bigger copy of it.

in q3- based games this is fairly easy with an engine shader:
Code:
_lm_shell
{
    deformVertexes wave 30 sin 3 0 0 0
    {
        blendfunc blend
        rgbgen entity
        alphagen const 0.17
        map $whiteimage
    }
}
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Old 09-07-2010, 08:33 PM   #4
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Quote:
Originally Posted by learn_more View Post
what you have to do to get this effect,
is create a shader that offsets a bit from the original texture, and that is transparent.
first allow the game to draw it's own object, then also add the somewhat bigger copy of it.

in q3- based games this is fairly easy with an engine shader:
Code:
_lm_shell
{
    deformVertexes wave 30 sin 3 0 0 0
    {
        blendfunc blend
        rgbgen entity
        alphagen const 0.17
        map $whiteimage
    }
}
sounds easy if you say it that way, but i've never been doing shaders in D3D so i really don't know how to do that
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