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Old 09-02-2010, 03:45 PM   #21
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The messagebox function works, i get an messagebox with this content "[FPS: 0]" and thats it.
The original hook, displayed an quadrat with this code.
Original Code:
Code:
HRESULT (APIENTRY *pfnEndScene)( IDirect3DDevice9 *pDevice );
HRESULT APIENTRY hook_EndScene( IDirect3DDevice9 *pDevice )
{
    D3DRECT rec = { 0, 0, 20, 20 };                     
    pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 255, 255), 0,  0); 

    return pfnEndScene(pDevice);
}
And this worked with Mafia2, GTA Sa, and so one....

Is it possible, that my windows is damaged?? I tested some sources from this site, and my game is crashing...
This sources:
Hybrid GUI

Toplast

And GTA San Andreas is crashed.... can someone say me why?? I really think my windows is damaged..... No source want work...

Last edited by DJ_Mic; 09-02-2010 at 04:16 PM.
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Old 09-02-2010, 06:16 PM   #22

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Quote:
Originally Posted by DJ_Mic View Post
The messagebox function works, i get an messagebox with this content "[FPS: 0]" and thats it.
The original hook, displayed an quadrat with this code.
Original Code:
Code:
HRESULT (APIENTRY *pfnEndScene)( IDirect3DDevice9 *pDevice );
HRESULT APIENTRY hook_EndScene( IDirect3DDevice9 *pDevice )
{
    D3DRECT rec = { 0, 0, 20, 20 };                     
    pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 255, 255), 0,  0); 

    return pfnEndScene(pDevice);
}
And this worked with Mafia2, GTA Sa, and so one....

Is it possible, that my windows is damaged?? I tested some sources from this site, and my game is crashing...
This sources:
Hybrid GUI

Toplast

And GTA San Andreas is crashed.... can someone say me why??
A. obviously it will draw a square, if it isnt then something is wrong elsewhere.


Quote:
Originally Posted by DJ_Mic View Post
I really think my windows is damaged..... No source want work...
B. Source code does not have a mind, it cannot "want" but other then that, I dont think your windows being damaged would cause your cheats to stop working.. unless there is other signs..
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Old 09-02-2010, 06:24 PM   #23
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Sorry, what do you mean with A?

Yes it makes an square ingame. I tested the Original Source a minute ago, and the square is displayed.

I tried SimPle01 Codebut it doenst work. Here the complete main.cpp again:
Code:
// DirectX9 Hook by AnthIste and illuz1oN (C) 2010,
// Contact us at illuz1oN@hotmail.co.uk or anthiste.anthiste@gmail.com,
// Thanks to Echo, skier & unfunf.
//
// Built with Visual Studio 2008.
//
// p.s. Node is sexy ^_^.

#include <windows.h>
#include <d3dx9.h>
#include <d3d9.h>
#include <time.h>

#include "../../include/dx9hook.h"
#include "../../include/dx9table.h"

float fFps = 0.0f;
float fLastTickCount = 0.0f;
float fCurrentTickCount;
char cFrameRate[50] = {0};

LPD3DXFONT g_pFont = NULL; 

void DrawString(int x, int y, DWORD color, const char *fmt, ...)
{
    RECT FontPos = { x, y, x + 120, y + 16 };
    char buf[1024] = {'\0'};
    va_list va_alist;

    va_start(va_alist, fmt);
    vsprintf(buf, fmt, va_alist);
    va_end(va_alist);
    
    g_pFont->DrawText(NULL, buf, -1, &FontPos, DT_NOCLIP, color);
} 

HRESULT (APIENTRY *pfnEndScene)( IDirect3DDevice9 *pDevice );
HRESULT APIENTRY hook_EndScene( IDirect3DDevice9 *pDevice )
{
    if(g_pFont == NULL) D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Verdana", &g_pFont);

    fCurrentTickCount = clock() * 0.001f; 
    ++fFps;

    if((fCurrentTickCount - fLastTickCount) > 1.0f)
    {
        fLastTickCount = fCurrentTickCount;
        sprintf(cFrameRate, "[ FPS: %d ]", int(fFps)); //print framerate
        fFps = 0;
    }
     DrawString(10,10,D3DCOLOR_ARGB(255,255,0,0),cFrameRate);


    return pfnEndScene(pDevice);
}

BOOL APIENTRY DllMain( HMODULE hInstance, DWORD dwReason, LPVOID lpReserved )
{
    switch(dwReason) {
        case DLL_PROCESS_ATTACH:
            DisableThreadLibraryCalls((HMODULE)hInstance);
            if(!DirectX9Detour(DX9_ENDSCENE, (FARPROC)&hook_EndScene, (FARPROC)&pfnEndScene)) {
                MessageBoxA(HWND_DESKTOP, "DirectX9Detour failed.", "DirectX9Detour", MB_ICONERROR);
                return FALSE;
            }
            break;

        case DLL_PROCESS_DETACH:
            DirectX9Cleanup();
            break;
    }

    return TRUE;
}
I dont know what here is the problem... if I could, I would cry...
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Old 09-03-2010, 12:03 AM   #24
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With the A point he means that if there isn't something else wrong it will draw a rec
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Old 09-03-2010, 09:30 AM   #25
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Ok, but where is the problem in the scirpt?

I used some sources from the uc-downloads.com and the sources doenst work...
My game (GTA San Andreas) crashes when i inject my currently script, Mafia2 doenst show anything. I think my script doenst draw correctly.... Only the damned square....

If somebody want to look, here it is:
 Moderator note (learn_more)  edit out offsite url

Here you can download my source.

Last edited by learn_more; 09-03-2010 at 01:33 PM. Reason: !
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Old 09-03-2010, 09:33 AM   #26
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Well make sure that your game is running directX 9... and I think Mafia 2 is Dx10 and Gta dunno.

Last edited by Hanoi22; 09-03-2010 at 09:36 AM.
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Old 09-03-2010, 10:00 AM   #27
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Yeah, but why the original source with the square will be drawed(displayed) and the DrawText Function not? This is confusing me!
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Old 09-03-2010, 12:29 PM   #28
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As a temporary until you have proper reset methods,

after:
Code:
DrawString(10,10,D3DCOLOR_ARGB(255,255,0,0),cFrameRate);
add:
Code:
g_pFont->release; 
g_pFont = NULL;
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Last edited by disavow; 09-03-2010 at 12:32 PM.
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Old 09-03-2010, 03:00 PM   #29
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There is an error, it says:
Code:
IntelliSense: "class "ID3DXFont"" has no member ""release"".
I used google, but i can't find anything...
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Old 09-03-2010, 03:09 PM   #30
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Quote:
Originally Posted by DJ_Mic View Post
There is an error, it says:
Code:
IntelliSense: "class "ID3DXFont"" has no member ""release"".
I used google, but i can't find anything...
seriously ?

you should take a look at msdn ID3DXFont Interface (Windows)

OnLostDevice(), OnResetDevice(), or Release()
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Old 09-03-2010, 03:20 PM   #31

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Also, Mafia 2 is Dx9
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Old 09-03-2010, 03:26 PM   #32
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Sorry, but im blind.... I cant see it. At the Homepage i see only OnLostDevice(), OnResetDevice(), and no "Release()"... Sorry
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Old 09-03-2010, 03:49 PM   #33
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HRESULT Release();
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Old 09-03-2010, 04:06 PM   #34
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Sorry, im stupid. That was my misstake.
Code:
g_pFont->Release();
shows no error more.... Sorry im really stupidooo ^^

The Code doenst seems to work, too.... GTA San Andreas show nothing, and Mafia2, too....
But the game is this time not crashing!! This is really good. I maybe test an another Injector.
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Old 09-03-2010, 04:19 PM   #35
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Quote:
Originally Posted by DJ_Mic View Post
Sorry, im stupid. That was my misstake.
Code:
g_pFont->Release();
shows no error more.... Sorry im really stupidooo ^^

The Code doenst seems to work, too.... GTA San Andreas show nothing, and Mafia2, too....
But the game is this time not crashing!! This is really good. I maybe test an another Injector.
Add
Code:
g_pFont = NULL;
Previously I removed the '()' to see if you could code at all and clearly you can't.
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Old 09-03-2010, 06:35 PM   #36
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OT:
I want to learn C++, i learned Vb.Net on this way, too.
I fear of C++, i dont know why, but it is so....

I want to learn it, but only on this way i can do it. For 5 days i dont know how its constructed.
If i didnt found these source, ill never start to learn C++ because (i think so) its so big.

Back2Topic:
Ok, ehm i added like u say, these 2 commands, but ingame nothing happend...
Here is my Code snippet:
Code:
#define _CRT_SECURE_NO_DEPRECATE 
#include <windows.h>
#include <d3dx9.h>
#include <d3d9.h>
#include <time.h>

#include "../../include/dx9hook.h"
#include "../../include/dx9table.h"

float fFps = 0.0f;
float fLastTickCount = 0.0f;
float fCurrentTickCount;
char cFrameRate[50] = {0};

LPD3DXFONT g_pFont = NULL; 

void DrawString(int x, int y, DWORD color, const char *fmt, ...)
{
    RECT FontPos = { x, y, x + 120, y + 16 };
    char buf[1024] = {'\0'};
    va_list va_alist;

    va_start(va_alist, fmt);
    vsprintf(buf, fmt, va_alist);
    va_end(va_alist);
    
    g_pFont->DrawText(NULL, buf, -1, &FontPos, DT_NOCLIP, color);
} 

HRESULT (APIENTRY *pfnEndScene)( IDirect3DDevice9 *pDevice );
HRESULT APIENTRY hook_EndScene( IDirect3DDevice9 *pDevice )
{
    if(g_pFont == NULL) D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Verdana", &g_pFont);

    DrawString(10,10,D3DCOLOR_ARGB(255,255,0,0),"TEST");
    g_pFont->Release();
    g_pFont = NULL; 
    return pfnEndScene(pDevice);
}

BOOL APIENTRY DllMain( HMODULE hInstance, DWORD dwReason, LPVOID lpReserved )
{
    switch(dwReason) {
        case DLL_PROCESS_ATTACH:
            DisableThreadLibraryCalls((HMODULE)hInstance);
            if(!DirectX9Detour(DX9_ENDSCENE, (FARPROC)&hook_EndScene, (FARPROC)&pfnEndScene)) {
                MessageBoxA(HWND_DESKTOP, "DirectX9Detour failed.", "DirectX9Detour", MB_ICONERROR);
                return FALSE;
            }
            break;

        case DLL_PROCESS_DETACH:
            DirectX9Cleanup();
            break;
    }

    return TRUE;
}
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Old 09-03-2010, 09:52 PM   #37
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Ok so you're obviously lying to us, which we don't appreciate.
You've said countless times that you don't copy and paste, and it's your source, but here you've blatantly stated that you want to learn C++.

I'm confused, you don't know the language, but yet you manage to write 100 or so lines of "your own code"?

Keep your copypaste stuff on a different site plz.

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Old 09-03-2010, 10:12 PM   #38
:3 1337 :3

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try logging what happends?
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Old 09-04-2010, 12:05 AM   #39
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Hä?? Omg my english seems to be not the best.. Sorry.

No, i said i want to learn C++. And i only can learn this with a complete source, and when i edit it. Only when i start to edit the sources, im learning it, (like i learn VB.Net) And then im good to make own projects with C++.

I never said, that this is my own source! This is an source, from an another website. This worked (this draws the square), but if you make the DrawText function in it, it doesnt seems to work... This is my problem. I hope you understand this time my text correctly ^^
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Old 09-04-2010, 12:15 AM   #40
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Here are alot working sources ..... Just search for them they will help you alot

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