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Direct3D hacking programming reversing
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the coords aren't the problem, cuz when the name is drawn I seen it on the right position, I think the problem is in the W2S, where?? really I can figure it...
I looped all players but isnt drawing the names on all players, or if draw it is cuz u rotate the cam, or show other names on the Sky bla bla bla
Quote:
Originally Posted by xKarraKa
the coords aren't the problem, cuz when the name is drawn I seen it on the right position, I think the problem is in the W2S, where?? really I can figure it...
at first you say it isn't drawing on all players / wrong position and now you say it is drawn on the right position?
Hard to say without knowing how your getting projection, and where your getting name + xyz from.
Might have to post a little more info, btw your video is removed - can you youtube it or xfire?
to Get the projection Im using SetTransform I defined it as a D3DXMATRIX on the header and set the values on the SetTransform, to get the names Im using Strucs...
Sorry, didn't notice you replied.
From the video it looks like a problem with your struct or esp function.
Clearly it's not iterating correctly and cleaning through each player.