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W2S Problem (WarRock)
Old 08-18-2010, 05:15 AM   #1
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W2S Problem (WarRock)

Hii for all...

Im trying make work my old ESP for warrock but now Im having a "Little Problem"....

I looped all players but isnt drawing the names on all players, or if draw it is cuz u rotate the cam, or show other names on the Sky bla bla bla

here my Code:

Code:
bool WorldToScreen(LPDIRECT3DDEVICE9 pDevice, float* fPlayer, int &x, int &y)
{
    D3DXVECTOR3 PlayerPos(fPlayer[0],fPlayer[1],fPlayer[2]);
    D3DXMatrixIdentity( &oIdentity );
    D3DXVECTOR3 vScreen;
    D3DXVec3Project(&vScreen, &PlayerPos, &viewPort, &oProjection, &oView, &oIdentity);

    if (vScreen.z <1 &&vScreen.x > 0 && vScreen.y > 0 && vScreen.x < viewPort.Width && vScreen.y < viewPort.Height)
    {
        x = (int)vScreen.x;
        y = (int)vScreen.y;
        return TRUE;    
    }
    return FALSE;
}
I hooked the ViewPort to get it and SetTransform to get the other parameters.... so Any suggestion to fix this problem??

I already checked the Coords, and are right cuz I see my own name on the correct position and same for the other names when are drawed...
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Old 08-18-2010, 09:26 AM   #2
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Quote:
Originally Posted by xKarraKa View Post
Hii for all...

Im trying make work my old ESP for warrock but now Im having a "Little Problem"....

I looped all players but isnt drawing the names on all players, or if draw it is cuz u rotate the cam, or show other names on the Sky bla bla bla
play with the x,y,z coord's you are passing through the functions
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Old 08-18-2010, 02:00 PM   #3
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the coords aren't the problem, cuz when the name is drawn I seen it on the right position, I think the problem is in the W2S, where?? really I can figure it...
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Old 08-18-2010, 02:43 PM   #4
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Quote:
Originally Posted by xKarraKa View Post

I looped all players but isnt drawing the names on all players, or if draw it is cuz u rotate the cam, or show other names on the Sky bla bla bla
Quote:
Originally Posted by xKarraKa View Post
the coords aren't the problem, cuz when the name is drawn I seen it on the right position, I think the problem is in the W2S, where?? really I can figure it...
at first you say it isn't drawing on all players / wrong position and now you say it is drawn on the right position?

http://www.uc-forum.com/forum/d3d-pr...een-issue.html

maby reading this will help you, no idea what your problem is now..
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Old 08-18-2010, 03:20 PM   #5
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Same issue that noname was having with warrock.
I'm guessing your hooking present rather than endscene?
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Last edited by disavow; 08-18-2010 at 03:23 PM.
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Old 08-18-2010, 03:45 PM   #6
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Yep Shad0w Im hooking present, I tried using endScene, same Effect...

btw I upload a little video to explain more better my problem...

~removed~ isnt Advertisement...

Here is the VirusTotal link (Lolz is one video, but maybe someone dont trust in me...)

http://www.virustotal.com/file-scan/...a42-1282142730

Check around the min 0:30 what I mean about rotate the cam...

Last edited by disco; 08-18-2010 at 05:24 PM.
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Old 08-18-2010, 05:56 PM   #7
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Hard to say without knowing how your getting projection, and where your getting name + xyz from.
Might have to post a little more info, btw your video is removed - can you youtube it or xfire?
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Old 08-19-2010, 05:27 AM   #8
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to Get the projection Im using SetTransform I defined it as a D3DXMATRIX on the header and set the values on the SetTransform, to get the names Im using Strucs...

and here is the Video on Youtube

YouTube - ESP Error
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Old 08-21-2010, 03:51 PM   #9
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Sorry, didn't notice you replied.
From the video it looks like a problem with your struct or esp function.
Clearly it's not iterating correctly and cleaning through each player.
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