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Direct3D hacking programming reversing
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I wana see some sexy and famous esps.
Hacks or not.
What I bring to the party:
It goes in the format of 3D boxes spinning @ 2 degrees per frame With color based health bar, Name, Warning ( reloading, shooting, host, leader ), and distance all right aligned to their current position.
okie, I would prefer to have my esps as sprites, but I got rly fawkin low resolution
Added a shadow to my esp and increased the size to 12 verdana.
I think it still looks a bit shit, so i'll play with fon't types and font weight when I wake up.
Thanks for the tip though, here's the result.
i cant find my sexy esp =[
it had allot of colours and looked uber hot, but i edited it out because it caused lag and i cant find the screenies i had of it, maybe another time i will
Soldierfront esp with a headless bug...
I was using the head to get transform data.
More recently...
Not as sexy, but o well.
@ sf esp if you inverse the viewmatrix 41 42 43 will be your cam postion in world space. you can then subtract object coords from the players to get a distance , IF you have have trouble distinguishing if they are close or not, which you may not. find the viewangles and you have a bot also
team esp is a 2d approximation of the boundingbox,
enemy esp is the exact bounding box as the engine sees it at that moment (toggle at menu, 3d box for enemy/friend/both/none, same for 2d).
team esp is a 2d approximation of the boundingbox,
enemy esp is the exact bounding box as the engine sees it at that moment (toggle at menu, 3d box for enemy/friend/both/none, same for 2d).
To avoid that in op7 I reversed the use of my aimbot to and changed it so that it The local entity was the enemy, and I was the target.
So now I got the radian pointing @ me so I offset it to the right by adding half PI so now I have the right, I multiply the sine and cosine by the size of the box. Add a lil extra spacing and w2s it.
PHP Code:
POINT C_Esp::GetEntityRight( BYTE cIndex ) { FView vEnemyView; FTrigFunc vTrig;