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Old 09-07-2010, 03:50 PM   #161
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The boxes use my qts which are w2s of the surrounding coordinates, they rotate.

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Old 09-07-2010, 03:56 PM   #162
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Quote:
Originally Posted by SEGnosis View Post
The boxes use my qts which are w2s of the surrounding coordinates, they rotate.
No, I use what monster64 placed on GD. But you still did a really nice job one your qts!

Last edited by SystemFiles; 09-07-2010 at 04:31 PM.
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Old 09-07-2010, 04:05 PM   #163
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They do
yes, with the players viewangle probably?
not constantly rotating i assume, and that was what i meant.
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Old 09-07-2010, 04:10 PM   #164
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Originally Posted by learn_more View Post
yes, with the players viewangle probably?
not constantly rotating i assume, and that was what i meant.
I would get crazy if for all players all the boxes are constantly rotating
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Old 09-07-2010, 04:58 PM   #165
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Why does every image uploaded of css 2d box esp, draw the same static sized box ?
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Old 09-07-2010, 05:04 PM   #166
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Why does every image uploaded of css 2d box esp, draw the same static sized box ?
mine doesnt
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Old 09-07-2010, 05:05 PM   #167
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Quote:
Originally Posted by SystemFiles View Post
No those sphere's are fake. I still need to find a way to use meshes.



They do
IN THEORY(not tested)

could try logging the shaders, get the shader name of the world matrix

ID3DXConstantTable::GetConstantByName Method (Windows)
I use it and set the first parameter to null and it does return a valid handle i use this for grabbing matrices where their index changes, then use it with getvertexshaderconstantf


crossroads: I would check setmatrix first try just returning null on it see if the world doesnt draw or messes up also try it with other shaders liek viewmatrix the camera should stop and you should see your body move around , you can do this as well with setvertexshaderconstantf(anyone wants a game to see this on they can try it on any settransform game or say halo pc if return null on startregister 29 i think it is all the object are on you)



1) build your translation matrix and try to use
ID3DXConstantTable::SetMatrix Method (Windows)

I have read that setmatrix sometimes transposes I have no idea if this is true ot not since it would be weird that they have a setmatrixtranspose but it was a moderator at gamedev who said this.
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Last edited by fatboy88; 09-07-2010 at 05:09 PM.
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Old 09-07-2010, 05:10 PM   #168
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Even though my menu has nothing on any of the others posted in this thread, here's mine. It's my first menu ever and it's been ages since I've updated it, but yeah. Also my ESP is nothing to be proud of so meh.
Made it for a project that won't be finished anytime soon if I can even be bothered. /shrug


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Old 09-07-2010, 05:21 PM   #169
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Here is just my unfinished cod4 project i made half a year ago. Most of it is just memory hacks bud i think it looks pretty cool



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Old 09-07-2010, 05:27 PM   #170
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...
I am going to take a look in it, I will report back here when I found something usefull.
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Old 09-07-2010, 07:24 PM   #171
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No, I use what monster64 placed on GD. But you still did a really nice job one your qts!
Nuuuu
I do like his idea of a fading the back 3 lines, im guna add that to implement that to my hook :3

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Old 09-07-2010, 09:14 PM   #172
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check my sexy headshoticon esp

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Quote:
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Sometimes the registers gets fucked up while randomly hooking from my experience so I always preserve and then pop before return.
I also always use a wrapper function in the hook to made it more stable.
LESSON : Always use wrappers otherwise your stack randomly changes
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Old 09-07-2010, 09:22 PM   #173
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lulz, I think it would actually look good without the crosshairs, still aligned pretty good ^_^

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Old 09-08-2010, 09:18 AM   #174
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working on my one at this time :'(
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good for you, do you want a cookie with it?
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no i dont have enabled sorry
EPIC
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Old 09-10-2010, 05:39 AM   #175
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@System
Very nice ESP, I like the color coordination and 3D boxes.

@SEG
Nice TV background, as you said, and it does remind me of CoD a little bit. Gj. Seems you really like OP7 too :P
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Old 09-10-2010, 02:50 PM   #176
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Quote:
Originally Posted by fatboy88 View Post
you are like me and dont over complicate things

name esp,(distance if large scale map) and im happy
ESP has always been a "holy thing" for me :D
It must look good but be practical and clear at same time. For a change i decided to try health bars instead of numerical value and i'm pretty satisfied for it :P

Far ESP with health , name and relatively small dynamic or static boxes = best ESP. Maybe even weapon ESP if possible to align properly below or above box or healthbar

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Old 09-15-2010, 08:33 PM   #177
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My New Color Picker:

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Old 09-15-2010, 08:36 PM   #178
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Why not make a color box like the one in MS Paint? I think it would look way better.
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Old 09-15-2010, 10:26 PM   #179
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How would you go about doing such a thing?

Correct me if I'm wrong, but would you take the maximum and minimum values of the RGB colors, and then place them all in a loop, then draw the final result as a box and use a GetPixel sort-of function to retrieve the colors?

Just my theory, never really tried nor thought about doing it.
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Old 09-16-2010, 06:14 PM   #180
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Quote:
Originally Posted by Gellin View Post
Why does every image uploaded of css 2d box esp, draw the same static sized box ?
You're terribly wrong. The type of Box ESP i've done is more common in CS 1.6 hacks and usually CSS hacks that are mostly public codedumps have the old crappy "wannabe bounding box"-box-esp that's from HLH or RH public source since they just dont know how to do anything else. Lately real bounding boxes have become more common since Lawgiver and Badster have shown their code for it but after CSS switched to OB basically all hacks for that game died since HvH-kids cant see the effort to update their hacks. Byebye to about 95% of pay2cheat sites
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