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Direct3D hacking programming reversing
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No those sphere's are fake. I still need to find a way to use meshes.
They do
IN THEORY(not tested)
could try logging the shaders, get the shader name of the world matrix
ID3DXConstantTable::GetConstantByName Method (Windows)
I use it and set the first parameter to null and it does return a valid handle i use this for grabbing matrices where their index changes, then use it with getvertexshaderconstantf
crossroads: I would check setmatrix first try just returning null on it see if the world doesnt draw or messes up also try it with other shaders liek viewmatrix the camera should stop and you should see your body move around , you can do this as well with setvertexshaderconstantf(anyone wants a game to see this on they can try it on any settransform game or say halo pc if return null on startregister 29 i think it is all the object are on you)
I have read that setmatrix sometimes transposes I have no idea if this is true ot not since it would be weird that they have a setmatrixtranspose but it was a moderator at gamedev who said this.
Even though my menu has nothing on any of the others posted in this thread, here's mine. It's my first menu ever and it's been ages since I've updated it, but yeah. Also my ESP is nothing to be proud of so meh.
Made it for a project that won't be finished anytime soon if I can even be bothered. /shrug
(And no, the "folders" don't close >.<)
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Sometimes the registers gets fucked up while randomly hooking from my experience so I always preserve and then pop before return.
I also always use a wrapper function in the hook to made it more stable.
LESSON : Always use wrappers otherwise your stack randomly changes
name esp,(distance if large scale map) and im happy
ESP has always been a "holy thing" for me :D
It must look good but be practical and clear at same time. For a change i decided to try health bars instead of numerical value and i'm pretty satisfied for it :P
Far ESP with health , name and relatively small dynamic or static boxes = best ESP. Maybe even weapon ESP if possible to align properly below or above box or healthbar
Correct me if I'm wrong, but would you take the maximum and minimum values of the RGB colors, and then place them all in a loop, then draw the final result as a box and use a GetPixel sort-of function to retrieve the colors?
Just my theory, never really tried nor thought about doing it.
Why does every image uploaded of css 2d box esp, draw the same static sized box ?
You're terribly wrong. The type of Box ESP i've done is more common in CS 1.6 hacks and usually CSS hacks that are mostly public codedumps have the old crappy "wannabe bounding box"-box-esp that's from HLH or RH public source since they just dont know how to do anything else. Lately real bounding boxes have become more common since Lawgiver and Badster have shown their code for it but after CSS switched to OB basically all hacks for that game died since HvH-kids cant see the effort to update their hacks. Byebye to about 95% of pay2cheat sites