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Direct3D hacking programming reversing
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lol i can cham h2 and h1 and when i try to cham cod5 why does everything write the stride and vertices right but it turns them invisible instead of color?
if you guys can help great because im going to release it here its nothing special just a for nazi zombies chams just for pratice because i know pb is hard to get around.
Thank you good sir ill check them out and sorry i ment im working with nazi zombies for practice because if i do multi player ill get punk bustered everytime i injected the model logger.
I'm not going off topic anymore +_+ D3DCOLOR/Texture. ( obviously regarding me saying that imediatly you knew what i was saying, But yet somehow it's not remotely the same )
You just proved my point :P My point being the main DWORD call is D3DCOLOR the first thing that came to mind regardless of that iDirectTexture is a generate of the dword D3DCOLOR same thing
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Last edited by PR0C3SS-1337; 08-10-2010 at 05:21 PM.
You just proved my point :P My point being the main DWORD call is D3DCOLOR the first thing that came to mind regardless of that iDirectTexture is a generate of the dword D3DCOLOR same thing
No no what i'm saying regardless of the IDirecttexture. The first thing that came to mind was the DWORD D3DCOLOR.meaning what i said i still ment the the iDirectTexture.
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Last edited by PR0C3SS-1337; 08-10-2010 at 05:52 PM.
Pretty arrogant.
You just went off dissing a nub when you compared a unsigned long to a array of bytes.
Who said i was dissing a nub i asked a question said the wrong thing and it started there is nothing arrogant about it?
Pretty moronic for you to say something like that though. My comparison has nothing to do with the array of bytes. It was an honest mistake. Get over it?
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Last edited by PR0C3SS-1337; 08-10-2010 at 10:46 PM.
What is your problem exactly?
You mentioned that the model you are trying to cham is turning invisible.
If so, you'll need to post how your creating your pixel shaders.
If however nothing at all is happening then I would first double check you have a correct model recognition.
If it is any concelation, there's nothing wrong with that code, it's pretty standard.