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Direct3D hacking programming reversing
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And i wonder how to do it.(not the color, i mean the glow or how its called)
I tried a few things, like Set Ambientecolor such things as that, is that a trick or some kind of unknown thing?
Cant find out how its working.
I hope someone can help me as this chams looks very good
"Love for All and Sharing is the first step to solving all the problems of humanity. "
''The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.'' -- Soraka, the Starchild
---------------------------------------------------------------------------- Anti-Cheat Software & Programming - Other FPS Games ----------------------------------------------------------------------------
And i wonder how to do it.(not the color, i mean the glow or how its called)
I tried a few things, like Set Ambientecolor such things as that, is that a trick or some kind of unknown thing?
Cant find out how its working.
I hope someone can help me as this chams looks very good
-Freeheadshot
ummm just looks like pixelshader chams :S or changing the texture stage
Programmable shaders reference textures using the sampler number. The number of samplers available to a programmable shader is dependent on the shader version.
Nah its lighning, maybe u cant see it in this picture, i will try to get anothger one,
maybe you know the chams of Pm or RH they have the same.
re read the post above
Quote:
Programmable shaders reference textures using the sampler number. The number of samplers available to a programmable shader is dependent on the shader version.
Just change Zenable false etc and use different SetRenderState's. Also depends on weither you use XRGB and ARGB. there isn't much of a difference just XRGB renders alittle differently.
The chams above in the pics are just plain Solid chams..
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Last edited by PR0C3SS-1337; 08-10-2010 at 04:38 PM.
Nah thats a diffrent chams hmmmmm
Looks like these chams are very hard to do lol
No i bet you havent even looked thru the pixel and vertex shading. or SetTexturestagestate. If you would have you would have posted O shit manz i found viewmatricks in da shaderZ or Omg i found A built in espzzzzz in bf serieZ
Omg lol.... i asked an friend which have these chams (dont help me idk why) and he said its not pixelshader or something like that ....
And I tried alot with pixelshader ....
BTW, why so agressive? why do u even care what i say ..... just dont read this thread anymore ....
Dunno if you still need this but you need to color more then one texture stage. Thought coloring 3 stages is needed for the chams you want but it could also be 2 or 4 ( something between 0 - 8 ).
Code:
INT iMaxStage = 3; //Try something between 0 - 8
if( MODEL_PLAYERS )
{
pDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_ALWAYS );
pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
for( INT i = i; i < iMaxStage; i++ )
pDevice->SetTexture( i, ColorManager.TexRed );
pDrawIndexedPrimitive( pDevice, Type, iBaseVertexIndex, uiMinVertexIndex, uiNumVertices, uiStartIndex, uiPrimitiveCount );
pDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_LESSEQUAL );
pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );
for( INT i = i; i < iMaxStage; i++ )
pDevice->SetTexture( i, ColorManager.TexYellow );
}
Last edited by SystemFiles; 09-07-2010 at 03:40 PM.