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Wolrd To Screen Issue
Old 08-06-2010, 12:47 AM   #1
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Wolrd To Screen Issue

hi all i hope some1 can help me
here my wts for warrock
Code:
D3DVIEWPORT9 gViewport = {0};
D3DXMATRIX oProjection, pViewInfo, world, oIdentity,oView;

bool WorldToScreen(LPDIRECT3DDEVICE9 pDevice,D3DVECTOR Player, D3DVECTOR &PlayerScaled)
{
    if(!pDevice)
        return NULL;

    D3DXVECTOR3 vScreenCoord;
    D3DDISPLAYMODE pViewInfo;
    D3DXVECTOR3 vWorldLocation(Player.x,Player.y,Player.z);

    pDevice->GetTransform(D3DTS_VIEW,&oView);
    pDevice->GetTransform(D3DTS_PROJECTION,&oProjection);
    pDevice->GetTransform(D3DTS_WORLD,&world);
    pDevice->GetViewport(&gViewport);
    pDevice->GetDisplayMode(NULL,&pViewInfo);

    gViewport.X = 0; 
    gViewport.Y = 0; 
    gViewport.Height = GetSystemMetrics(SM_CYSCREEN); 
    gViewport.Width = GetSystemMetrics(SM_CXSCREEN);
    gViewport.MinZ = 0; 
    gViewport.MaxZ = 1;
    
    D3DXMatrixIdentity( &oIdentity );
    D3DXVec3Project(&vScreenCoord, &vWorldLocation, &gViewport, &oProjection, &oView, &oIdentity);

    if(vScreenCoord.z < 1)
    {
        PlayerScaled.x = vScreenCoord.x;
        PlayerScaled.y = vScreenCoord.y;    
        return true;
    }
    return false;
}
but it seems to not work propely because if i turn on esp it show only 1 name but if i go closer to other player it show
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Old 08-06-2010, 03:22 AM   #2
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Quote:
Originally Posted by NoNamez View Post
hi all i hope some1 can help me
here my wts for warrock
Code:
D3DVIEWPORT9 gViewport = {0};
D3DXMATRIX oProjection, pViewInfo, world, oIdentity,oView;

bool WorldToScreen(LPDIRECT3DDEVICE9 pDevice,D3DVECTOR Player, D3DVECTOR &PlayerScaled)
{
    if(!pDevice)
        return NULL;

    D3DXVECTOR3 vScreenCoord;
    D3DDISPLAYMODE pViewInfo;
    D3DXVECTOR3 vWorldLocation(Player.x,Player.y,Player.z);

    pDevice->GetTransform(D3DTS_VIEW,&oView);
    pDevice->GetTransform(D3DTS_PROJECTION,&oProjection);
    pDevice->GetTransform(D3DTS_WORLD,&world);
    pDevice->GetViewport(&gViewport);
    pDevice->GetDisplayMode(NULL,&pViewInfo);

    gViewport.X = 0; 
    gViewport.Y = 0; 
    gViewport.Height = GetSystemMetrics(SM_CYSCREEN); 
    gViewport.Width = GetSystemMetrics(SM_CXSCREEN);
    gViewport.MinZ = 0; 
    gViewport.MaxZ = 1;
    
    D3DXMatrixIdentity( &oIdentity );
    D3DXVec3Project(&vScreenCoord, &vWorldLocation, &gViewport, &oProjection, &oView, &oIdentity);

    if(vScreenCoord.z < 1)
    {
        PlayerScaled.x = vScreenCoord.x;
        PlayerScaled.y = vScreenCoord.y;    
        return true;
    }
    return false;
}
but it seems to not work propely because if i turn on esp it show only 1 name but if i go closer to other player it show
log your projection matrix and check/play with gViewport.MaxZ = 1;


also why D3DXMatrixIdentity( &oIdentity ); ? why not just use the world matrix since your calling for it. I know you dont need it but meh dont call for it :/
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Old 08-06-2010, 11:32 AM   #3
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It may also depend on which xyz vector you call from the struct.
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Old 08-06-2010, 03:01 PM   #4
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as i know warrock blocks all pDevice->Get calls .. ( on win xp )

hook settransform and grab all needed data...

also you use

pDevice->GetTransform(D3DTS_WORLD,&world);

but dont even use "world" since you use D3DXMatrixIdentity ...

and why you get viewport if you fill it right after with your own values? you could just leave the getviewport call out...

pDevice->GetViewport(&gViewport);
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Old 08-06-2010, 03:30 PM   #5
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Quote:
Originally Posted by NeoIII View Post
as i know warrock blocks all pDevice->Get calls .. ( on win xp )

hook settransform and grab all needed data...

also you use

pDevice->GetTransform(D3DTS_WORLD,&world);

but dont even use "world" since you use D3DXMatrixIdentity ...

and why you get viewport if you fill it right after with your own values? you could just leave the getviewport call out...

pDevice->GetViewport(&gViewport);

if the calls are blocked then why did one name draw 0_o

also if they are blocked you can unblock them
D3DCREATE (Windows)

D3DCREATE_PUREDEVICE
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Old 08-06-2010, 03:42 PM   #6
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im hooking set transform as you said same effect
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Old 08-06-2010, 04:17 PM   #7
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Quote:
Originally Posted by NoNamez View Post
im hooking set transform as you said same effect
then try playing w/ maxz or use the diff coords like he said above ;D

reason im saying maxz is cuz it part of the depth calculation in vec3project..though im not sure if it play a huge part since you can w2s w/o it(try diff coords first)
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Old 08-06-2010, 04:27 PM   #8
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if you do not play fullscreen, you need another way of obtaining the game's screen size
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Old 08-06-2010, 04:41 PM   #9
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wr is full screen
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Old 08-07-2010, 10:53 AM   #10
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maybe the w2s is correct and there is something wrong in your player loop?
did you added a distance check
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Old 08-07-2010, 08:59 PM   #11
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no there isnt any dist check XD and i think my playerloop is right o.o

Quote:
if(CH_NameEsp)
{
for(int i = 0; i < 32; i++)
{
if(!g_pBase->player || !g_pBase->local) break;
CPlayerInfo *pInfo = (CPlayerInfo*) (Addr_Basepointer+ (i*Ofs_PlayerSize));
CPlayer* pPlayer = g_pBase->player[i];

DWORD Color;
D3DVECTOR Player;
D3DVECTOR PlayerScaled;

DWORD Userbase = *(DWORD *)Addr_Userbase;
DWORD _Userbase = *(DWORD *)(Userbase + (i * 4));

Player.z = *(FLOAT *)(_Userbase + Z_OffSet);
Player.y = 20.0f + *(FLOAT *)(_Userbase + Y_OffSet);
Player.x = *(FLOAT *)(_Userbase + X_OffSet);

if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = (CPlayerInfo*)(Addr_Basepointer+ (g_pBase->local->index*Ofs_PlayerSize));
if(CH_NameEsp)
{
if(WorldToScreen(pDevice, Player, PlayerScaled)==true)
{
if(pLocalInfo->team != pInfo->team)
Color = RED;
else
Color = CYAN;

if(CH_EnemyOnly == 1 && pInfo->health > 0)
{
if(CH_NameEsp)DrawText(pInfo->name,(float)PlayerScaled.x,(float)PlayerScaled.y,Color,g_pFont);
}
if(CH_EnemyOnly == 2 && pInfo->health > 0 && pInfo->team != pLocalInfo->team)
{
if(CH_NameEsp)DrawText(pInfo->name,(float)PlayerScaled.x,(float)PlayerScaled.y,Color,g_pFont);
}
}
}
}
}
}

Last edited by NoNamez; 08-07-2010 at 09:03 PM.
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Old 08-07-2010, 09:32 PM   #12
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Quote:
Originally Posted by NoNamez View Post
no there isnt any dist check XD and i think my playerloop is right o.o
why using

Code:
CPlayer* pPlayer = g_pBase->player[i];
if you don't use it? also sure the offsets you're using for x,y,z are correct? maby you have a mistake and you're passing the wrong coordinate, try playing with the x,y,z and also use tabs omg :P
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Old 08-07-2010, 09:35 PM   #13
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Also youre checking 4 times wether CH_NameEsp is enabled, kinda useless?-.-
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Old 08-07-2010, 10:10 PM   #14
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ofs are right and wieter it dont affect the function xD

this is how it look :S http://img696.imageshack.us/img696/4228/immagineis.png

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Old 08-08-2010, 12:11 AM   #15
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i think the players that you see on your screen are not really in the air, try to change x y z

i mean use z as y or another change...

Player.z = *(FLOAT *)(_Userbase + Z_OffSet);
Player.y = 20.0f + *(FLOAT *)(_Userbase + Y_OffSet);
Player.x = *(FLOAT *)(_Userbase + X_OffSet);

just try it
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Old 08-08-2010, 12:24 AM   #16
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neo if i change is same but strange player names arent drawed on all player but if i change my visual player names will move too
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Old 08-08-2010, 12:32 AM   #17
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Log what kind of values your getting for the xyz and compare with your own xyz.
Also log xy after w2s, see if they are zero.

Maybe you will be able to track down the issue from there.
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Old 10-04-2010, 11:32 PM   #18
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NoNamez possible a little error in code, becouse today i get a time for code the esp and worked normal.

Working in Windows 7 and Vista:



Edited:

Quote:
Originally Posted by NeoIII View Post
as i know warrock blocks all pDevice->Get calls .. ( on win xp )

hook settransform and grab all needed data...

also you use

pDevice->GetTransform(D3DTS_WORLD,&world);

but dont even use "world" since you use D3DXMatrixIdentity ...

and why you get viewport if you fill it right after with your own values? you could just leave the getviewport call out...

pDevice->GetViewport(&gViewport);
Hi NeoIII, really blocks all pDevice->Get calls .. ( on win xp ), becouse worked only on Windows 7 and Windows Vista, now in Windows XP just getting a name as NoNamez said and when you moved the screen, getting some names on the up map.

Working wrong in Windows XP:


Last edited by WE11ington; 10-09-2010 at 05:52 AM.
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Old 10-05-2010, 08:46 PM   #19
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How did you get the weapon?
My ESP only shows Knuckles or Knife o.O
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