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BFH Chams not working
Old 07-25-2010, 02:45 AM   #1
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BFH Chams not working

I'm using Strife's base and I'm trying to make chams for BFHeroes. It injects ok, but when i go in game, chams turn out as wallhack and it sometimes shows players and it sometimes does not show players. Here is my code. Look over it and tell me what I should change.

Code:
if(menu[CHAMS].state && ((g_Stride == 52 && NumVertices != 142 && primCount != 240) || g_Stride == 68)){
        pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
        pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER);
        pDevice->SetTexture(0, Green);
        oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
        pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
        pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
        pDevice->SetTexture(0, Blue);
    }
Image of the hack in game:


[Auto Merged - 5:45:39 Europe/Moscow]

lol image failed...
Direct link: http://img130.imageshack.us/i/chammuch.png/
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Old 07-25-2010, 03:44 AM   #2
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this has been posted many times, the only way to get players to cham 100% thru trees/buildings/vehicles etc is use PixelShader with depth, i have posted it somewhere on this forum.. take a look

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