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Direct3D hacking programming reversing
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can we make that 5pm tomorrow, cause i kinda actually had stuff to do.. and havn't slept in 2 days. also so all the cpp file should look like is a hook and the timer and function call or are we allowed to create our lines and whatnot before calling the drawing function? There will have to be a way to compare ways while drawing on the same computer - else whoever had the better computer would win even if they where not more efficient. (in case your wondering, im around 500 Milliseconds as of what i have right now, however again now 100% sure on how "Self contained" this header must be.. i mean its obvious not gonna hook Directx by itself.. perhaps we should agree on a starter kit as well or a function hook, else this will be a whos hook is more efficient as well (FYI im using a straight hook on EndScene created by DrUnKeN ChEeTaH, and considering hes in your credits im just taking a wild guess you might be as well)
can we make that 5pm tomorrow, cause i kinda actually had stuff to do.. and havn't slept in 2 days.
Sounds fine
Quote:
also so all the cpp file should look like is a hook and the timer and function call or are we allowed to create our lines and whatnot before calling the drawing function?
The base to use is now added into the rules.
You should only append a single header file when compiling and post the header file along with your finished compiled dll ( upload to ucdownloads )
Quote:
There will have to be a way to compare ways while drawing on the same computer - else whoever had the better computer would win even if they where not more efficient. (in case your wondering, im around 500 Milliseconds as of what i have right now.
Might find someone to test both files as well, until then this area is gray.
edit: also I hope you got a better method, cus so far when I tested your function against mine using GDI functions
__________________ Proud to be a hacker! Programming languages I know: PHP, Javascript, XHTML, Flash Actionscript, c++
Also good at: MYSQL/Oracle databases, ERD, SQL-injection and XSS
Games I hack: Battlefield Heroes, Face of Mankind and Call of Duty MW2
The base to use is now added into the rules.
You should only append a single header file when compiling and post the header file along with your finished compiled dll ( upload to ucdownloads )
Might find someone to test both files as well, until then this area is gray.
edit: also I hope you got a better method, cus so far when I tested your function against mine using GDI functions
Results in milliseconds:
Yours: 12854
Mine: 4602
fear not - i had updated my function before i made the 500 milisecond post.. but then again yours was 3500 seconds.. so yeah.. granted mines shouldnt of been 12000 unless you got a really piss slow computer..
we might need to extend the deadline.. base = "Invalid File ID"
are the points allowed to be defined before the Drawing function?
Last edited by AlexSleyore; 07-20-2010 at 11:57 PM.
fear not - i had updated my function before i made the 500 milisecond post.. but then again yours was 3500 seconds.. so yeah.. granted mines shouldnt of been 12000 unless you got a really piss slow computer..
we might need to extend the deadline.. base = "Invalid File ID"
are the points allowed to be defined before the Drawing function?
Nope, the only thing that is allowed global is the line variable, just because it needs to reset.
Everything else should be inside the single function.
Also by 500 miliseconds do you mean the function's execution time?
When called in a endscene detour.
edit:
also your function is pretty bad when I call it.
It takes 140 ms and the line is all scattered and choppy. http://i27.tinypic.com/2naifm8.jpg