help desihacker paste stuff together (do it for him cause he can't)
- Sponsored Advertisement -
Welcome to the UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats.
You have to register before you can post and see and access any of the advanced forum features, please click the register link to proceed to the registration form. To start viewing threads or posts, select a forum that you want to visit from the selection below.
Direct3D hacking programming reversing
You are Unregistered, please register to gain Full access.
obviously what your trying to do isnt copy/pasteable you need to either change names to match his or if he dont use them in base(i never checked) declare them
All the nBlah stuff is within your DIP hook (maybe you have the wrong ones)
ChamsBack = texture that you need to generate
Uhm.. basically you're a total idiot in C++, probably challenged in RL aswell, considering you're actually attempting this.
I will not give you code, but I'll help out a little bit. If you're just wanting people to do the coding for you, then you've come to the wrong place buddy...
" I need to know how to declare them correctly with my base"
[Auto Merged - 0:57:39 UTC]
Cmon Mods Stop playing with the thread
that was me changing the thread title,
the second you start choosing decent thread names, i won't edit em anymore.
but if you make a title like 'help', 'help me' or something like that i'll edit it.
m_Stride should be declared as DWORD (or similar type).
It should then be filled with the current stride being drawn.
ChamsFront should be a declared texture.
Make sure the prefixes on the device functions 'n' 'p' are matching there declarations, or are even declared at all.
Should also know C++, that however should be obvious to you.
I would suggest you don't use this base, the way it calls the CVar's (list of on/off variables) in a structure is too hard for you.
Go back to basic's as suggested and you may start to understand a bit more and don't modify working bases at your level...
Ok thanks to everyone for bitchy and kind comments.
Im gonna go back to basics and keep updating this base.
Until i get success.
//Request Close\\
Hope you are not regarding my thread, since I took a moment to help you.
Don't keep updating this base, you're not going to learn anything from that.
Going back to basic's means getting the basic knowladge on the subject you're covering and then learning to understand the code you're using.
Follow the links I posted, should help somewhat, but don't expect everyone to be loving and kind unless to make the effort
there u go i have exactly same names called
m_pD3Ddev->DrawIndexedPrimitive(pDevice, pType, nBaseIndex, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);