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AVA Stride?
Old 06-17-2010, 05:16 AM   #1
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AVA Stride?

Well i've tried using a model logger for it but didnt really work out. Help anybody?

Edit: totally sorry, wrong section..

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Old 06-18-2010, 06:57 PM   #2
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yes it is
uiStride == 36
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Old 06-19-2010, 12:43 AM   #3

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I've also tried Model Logging AVA with a regular Logger But Since the game is pixel based i use a model logger that uses's Pixels Instead of textures...

http://www.uc-forum.com/forum/d3d-pr...g-shaders.html

This Should Help You Out...
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Old 06-19-2010, 01:32 AM   #4
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Quote:
Originally Posted by Salson View Post
yes it is
uiStride == 36
its definitely not 36

Quote:
Originally Posted by Alexak92 View Post
I've also tried Model Logging AVA with a regular Logger But Since the game is pixel based i use a model logger that uses's Pixels Instead of textures...

http://www.uc-forum.com/forum/d3d-pr...g-shaders.html

This Should Help You Out...
yeah i found the player stride already but when i tried chamming it with CreateShader, it crashes the game
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Old 06-19-2010, 06:33 AM   #5

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What base Do you use?
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Old 06-19-2010, 08:28 AM   #6
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im using the Hybrid GUI Base by Evilness
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Old 06-19-2010, 12:39 PM   #7

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I do not recommend you use that menu its Glittchy ass shit....

Use strife's model logger base Its simple and UNDETECTED by hackshield just modify it to your needs

D3D9 Model Recognition Logger

and unless you hook CreateQuery and change the D3DQUERYTYPE it will not work properly in AvA

Credits:s0biet
PHP Code:
HRESULT WINAPI new_CreateQuery(LPDIRECT3DDEVICE9 pDeviceD3DQUERYTYPE Type,IDirect3DQuery9** ppQuery)
{
    if( 
Type == D3DQUERYTYPE_OCCLUSION )
    {
        
Type D3DQUERYTYPE_TIMESTAMP;
    }

    return 
gOriginalDevice.CreateQuerypDeviceTypeppQuery );

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Old 06-19-2010, 01:10 PM   #8
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You have to use a pixleshader for AVA, heres what I used:

PHP Code:
//Globals
IDirect3DPixelShader9 *pixRed, *pixGreen, *pixBlue;
 
//Anywhere
HRESULT GenerateShader(IDirect3DDevice9 *pDeviceIDirect3DPixelShader9 **pShaderfloat Rfloat Gfloat B)
{
char szShader[256];
ID3DXBuffer *pShaderBuf NULL;
sprintf_s(szShader,"ps.1.1\ndef c0, %f, %f, %f, %f\nmov r0,c0"RGB255);
D3DXAssembleShader(szShader, (strlen(szShader)+1), NULLNULL0, &pShaderBufNULL);
if(
FAILED(pDevice->CreatePixelShader((const DWORD*)pShaderBuf->GetBufferPointer(), pShader)))return E_FAIL;
return 
S_OK;
}
 
//Endscene
GenerateShader(pDevice, &pixRed25500);
GenerateShader(pDevice, &pixGreen0,2550);
GenerateShader(pDevice, &pixBlue00,255);
 
//DrawIndexedPrimitive
if(m_Stride==32 && startIndex==0)
{
pDevice->SetRenderState(D3DRS_ZENABLED3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetPixelShader(pixRed);
oDrawIndexedPrimitive(pDevicePrimTypeBaseVertexIndexMinVertexIndexNumVerticesstartIndexprimCount);
pDevice->SetRenderState(D3DRS_ZENABLED3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetPixelShader(pixGreen);

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Old 06-19-2010, 01:27 PM   #9

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Wont work AvA Requires Shaders 2.0 and above

But its not a big issue
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Old 06-19-2010, 03:17 PM   #10
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This used to work fine but I haven't played in ages, what else has changed?
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Old 06-19-2010, 03:51 PM   #11

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Cant Tell ya , i only had the game about a week then removed it , didn't like it..
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Old 06-19-2010, 04:00 PM   #12
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Quote:
Originally Posted by Alexak92 View Post
Wont work AvA Requires Shaders 2.0 and above

But its not a big issue

Yes it will, That's a video card requirement not what version of pixel shaders you use for a wall-hack requirement.
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Old 06-19-2010, 04:29 PM   #13

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Quote:
Originally Posted by SimPle01 View Post
Yes it will, That's a video card requirement not what version of pixel shaders you use for a wall-hack requirement.
You are right ,But Since the game is shader Driven your video card must at least support shader 2.0 for the game to run in the first place (Which Most Graphic Cards Support), and good luck using 1.1 shaders on a 2.0 game, it just wont work NOTE: I've Tried it
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Old 06-19-2010, 04:34 PM   #14
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I use Pixel Shader 1.1 in all my chams all the way up to games like Far Cry 2... You could be running a ATI video card though.
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Old 06-19-2010, 04:40 PM   #15

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I Am using ATI Radeon 3850 HD , But im not sure if its this one exactly it could be diffrent...
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Old 06-19-2010, 05:30 PM   #16
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Quote:
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I Am using ATI Radeon 3850 HD , But im not sure if its this one exactly it could be diffrent...
GenerateShader fix for ati

ATI has compatibility problems With Pixel Shader 1.1.
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Old 06-19-2010, 06:15 PM   #17

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I'm Well Aware of shaders 3.0..

But Is this just me?

Fallout3: (1.1, 2.0 Supported)( 3.0 Not Supported)
AvA: (1.1 Not Supported) (2.0 , 3.0 Supported)
Call Of Duty: (All Supported)
BFBC2 (1.1 , 2.0 Not Supported)( 3.0 Supported)

I've Tried Different versions on Different Games Different Result...
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Old 06-19-2010, 07:53 PM   #18
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I reinstalled AVA and it kept crashing after those adverts, I tried all the shader version but it still kept crashing, you guys got any idea why?
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Old 06-20-2010, 05:51 AM   #19
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so theres no way to get it to cham with pixel shaders?
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Old 06-20-2010, 06:48 AM   #20

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so theres no way to get it to cham with pixel shaders?
There Are Ways -- Keep Trying

Just Taken

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