Go Back   UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats > Anti-Cheat Software & Programming > Direct3D

- Sponsored Advertisement -
http://www.myfpscheats.com/

Welcome to the UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats.
You have to register before you can post and see and access any of the advanced forum features, please click the register link to proceed to the registration form. To start viewing threads or posts, select a forum that you want to visit from the selection below.
Direct3D
hacking programming reversing
You are Unregistered, please register to gain Full access.    
Reply
 
Thread Tools

Chams Not Working
Old 06-15-2010, 02:41 PM   #1
Member

acid_buRn's Avatar

Join Date: Dec 2009
Posts: 68
Reputation: 384
Rep Power: 31
acid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world country
Points: 1,965, Level: 3
Points: 1,965, Level: 3 Points: 1,965, Level: 3 Points: 1,965, Level: 3
Activity: 2.3%
Activity: 2.3% Activity: 2.3% Activity: 2.3%
Last Achievements
Chams Not Working

Hello.

I am trying to make chams for Combat Arms.
They are not working

I dont crash or anything like that, they just dont work!

this is my DIP:

PHP Code:
HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDeviceD3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
    
LPDIRECT3DVERTEXBUFFER9 StreamData;
    
UINT Offset 0;
    
UINT m_Stride 0;

    if(
pDevice->GetStreamSource(0,&StreamData,&Offset,&m_Stride) == D3D_OK)
    
StreamData->Release();

    if(
chams)
        {
            if (
Strides)
                {
                    
pDevice->SetTexture(0,Green);
                    
pDevice->SetRenderState(D3DRS_ZENABLED3DZB_FALSE);
                    
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);

                    
oDrawIndexedPrimitive(pDevicePrimTypeBaseVertexIndexMinVertexIndexNumVerticesstartIndexprimCount);

                    
pDevice->SetRenderState(D3DRS_ZENABLED3DZB_TRUE);
                    
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
                    
pDevice->SetTexture(0,Red);
                }
        }
    
    return 
oDrawIndexedPrimitive(pDevicePrimTypeBaseVertexIndexMinVertexIndexNumVerticesstartIndexprimCount);

I also have used Az's GenerateTexture function.
and i have put this in endscene
(this is where i thinkk ive stuffed up)

PHP Code:
GenerateTexture(pDevice, &Green0xFF483D8B);
GenerateTexture(pDevice, &Red0xFFFF4500); 
and globals:

PHP Code:
LPDIRECT3DTEXTURE9 Green,Red
Can somebody please tell me what im doing wrong?

Just a little note. I am not using any base and i am not getting any compile errors

Thanks,
acid_buRn
acid_buRn is offline

Reply With Quote


Old 06-15-2010, 02:43 PM   #2
SEGnosis
Guest

Posts: n/a
Check if your hook even works ( looks outdated )

Edit: fuxin laggin forum

Reply With Quote

Old 06-15-2010, 02:46 PM   #3
Senior Member

SgtDrew's Avatar

Join Date: Sep 2008
Posts: 85
Reputation: 311
Rep Power: 46
SgtDrew has dreams of becoming a modSgtDrew has dreams of becoming a modSgtDrew has dreams of becoming a modSgtDrew has dreams of becoming a mod
Points: 2,777, Level: 4
Points: 2,777, Level: 4 Points: 2,777, Level: 4 Points: 2,777, Level: 4
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Last Achievements
Do they inject? Do they show up when there not behind a wall?
Also i beleive its suppose to be arranged into this order Im not 100% sure.

please correct me if im wrong(which i prolly am lol)

Code:
            
                    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
                    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER); 
                    //change the texture color after you turn off zenabler
                    pDevice->SetTexture(0,Green); 
                    oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); 

                    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); 
                    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL); 
                    pDevice->SetTexture(0,Red);

Last edited by SgtDrew; 06-15-2010 at 02:50 PM.
SgtDrew is offline

Reply With Quote

Old 06-15-2010, 03:58 PM   #4
UnKnoWnCheaTeR

disavow's Avatar

Join Date: Jul 2009
Posts: 1,068
Reputation: 49844
Rep Power: 551
disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!
Recognitions:
Members who have contributed financial support towards UnKnoWnCheaTs. Donation (2)
Points: 31,279, Level: 26
Points: 31,279, Level: 26 Points: 31,279, Level: 26 Points: 31,279, Level: 26
Activity: 13.8%
Activity: 13.8% Activity: 13.8% Activity: 13.8%
Last Achievements
You are calling GenerateTexture( ... ) once only?
Don't call it every single endscene for the same texture.
Also, FF483D8B looks blue to me.

Quote:
I am not using any base
umm...
__________________

Shad0w_'s Alter Ego

Last edited by disavow; 06-15-2010 at 04:02 PM.
disavow is online now

Reply With Quote

Old 06-15-2010, 04:05 PM   #5
A God

rev0lt's Avatar

Join Date: Nov 2009
Location: Box.
Posts: 190
Reputation: 1978
Rep Power: 49
rev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating community
Points: 2,044, Level: 3
Points: 2,044, Level: 3 Points: 2,044, Level: 3 Points: 2,044, Level: 3
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Last Achievements
Quote:
Originally Posted by stickleback View Post
You are calling GenerateTexture( ... ) once only?
Don't call it every single endscene for the same texture.
Also, FF483D8B looks blue to me.
I'm not so sure that's the issue.. if he was creating a texture every frame, then his game would probably lag like a *****.

Check your model recognition and uh...

Code:
HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) 
{ 
    LPDIRECT3DVERTEXBUFFER9 StreamData; 
    UINT Offset = 0; 
    UINT m_Stride = 0; 
 
    if(pDevice->GetStreamSource(0,&StreamData,&Offset,&m_Stride) == D3D_OK) 
    StreamData->Release(); 

...
That really don't look correct... check your placement.
(may want to try the starterkit?)

And yea, make sure you're generating your textures one time, in a render that you're absolutely sure works (test with text, or exits).
__________________

rev0lt is offline

Reply With Quote

Old 06-15-2010, 08:26 PM   #6


DaRkGunZ's Avatar

Join Date: May 2010
Posts: 13
Reputation: -1350
Rep Power: 0
DaRkGunZ is infamous around these partsDaRkGunZ is infamous around these partsDaRkGunZ is infamous around these partsDaRkGunZ is infamous around these partsDaRkGunZ is infamous around these partsDaRkGunZ is infamous around these partsDaRkGunZ is infamous around these partsDaRkGunZ is infamous around these partsDaRkGunZ is infamous around these partsDaRkGunZ is infamous around these parts
First of all why are you calling oDrawIndexedPrimitive twice, its already being called

Why are you putting Green, Red in your main global?. How did you hook LPDIRECT3DTEXTURE9?
Should be:
Code:
LPDIRECT3DTEXTURE9 * pD3DCurrTex = NULL;
I fixed a few lines for you:

Code:
HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice,  D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT  NumVertices,UINT startIndex,UINT primCount)
{
    LPDIRECT3DVERTEXBUFFER9 StreamData;
    UINT Offset = 0;
    UINT m_Stride = 0;

    if(pDevice->GetStreamSource(0,&StreamData,&Offset,&m_Stride)  == D3D_OK)
    StreamData->Release();


    if(chams)
        {
            if (Strides)
            
                {
                    pDevice->SetTexture(0,Green);
                    pDevice->SetRenderState(D3DRS_ZENABLE,  D3DZB_FALSE);
                    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
                    nDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex,  MinVertexIndex, NumVertices, startIndex, primCount);
                  

                    pDevice->SetTexture(0,Red);
                    pDevice->SetRenderState(D3DRS_ZENABLE,  D3DZB_FALSE; //Should be false instead, if not, enable depending on how  you prefer.
                    nDrawIndexedPrimitive(pDevice, PrimType,  BaseVertexIndex,  MinVertexIndex, NumVertices, startIndex, primCount);
                    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
                }
        }
    
    return oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex,  MinVertexIndex, NumVertices, startIndex, primCount);
}
If not, try this:

Code:
HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice,  D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT  NumVertices,UINT startIndex,UINT primCount)
{
    LPDIRECT3DVERTEXBUFFER9 StreamData;
    UINT Offset = 0;
    UINT m_Stride = 0;

    if(pDevice->GetStreamSource(0,&StreamData,&Offset,&m_Stride)  == D3D_OK)
    StreamData->Release();

int player = PlayerCrC(pD3D9CurrTex->m_CrC32);

    if(chams && pD3D9CurrTex != NULL)
        {
            if (Strides)
               if (player == 1)
                {
                    for pDevice->SetTexture(0,Green);
                    pDevice->SetRenderState(D3DRS_ZENABLE,  D3DZB_FALSE);
                    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
                    nDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex,  MinVertexIndex, NumVertices, startIndex, primCount);
                  
                   else if (player == 2)

                    for pDevice->SetTexture(0,Red);
                    pDevice->SetRenderState(D3DRS_ZENABLE,  D3DZB_FALSE; //Should be false instead, if not, enable depending on how  you prefer.
                    nDrawIndexedPrimitive(pDevice, PrimType,  BaseVertexIndex,  MinVertexIndex, NumVertices, startIndex, primCount);
                    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
                }
        }
    
    return oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex,  MinVertexIndex, NumVertices, startIndex, primCount);
}
Ask if you need any more help.
DaRkGunZ is offline

Reply With Quote

Old 06-16-2010, 02:08 AM   #7
n00bie

falzarex's Avatar

Join Date: Nov 2009
Posts: 11
Reputation: 10
Rep Power: 27
falzarex has made posts that are generally average in quality
lawl hi acid
why is ur settexture in front of ur zbuffer altering lines?? it obviously wont paint a thing =,=
falzarex is offline

Reply With Quote

Old 06-16-2010, 03:44 AM   #8


Roverturbo's Avatar

Join Date: Feb 2005
Posts: 5,035
Reputation: 92245
Rep Power: 1108
Roverturbo has a huge epeen!Roverturbo has a huge epeen!Roverturbo has a huge epeen!Roverturbo has a huge epeen!Roverturbo has a huge epeen!Roverturbo has a huge epeen!Roverturbo has a huge epeen!Roverturbo has a huge epeen!Roverturbo has a huge epeen!Roverturbo has a huge epeen!Roverturbo has a huge epeen!
Recognitions:
Members who have contributed financial support towards UnKnoWnCheaTs. Donation (?)
I am GOD? Hmm K. God
Points: 69,888, Level: 38
Points: 69,888, Level: 38 Points: 69,888, Level: 38 Points: 69,888, Level: 38
Activity: 19.5%
Activity: 19.5% Activity: 19.5% Activity: 19.5%
Last Achievements
Code:
LPDIRECT3DVERTEXBUFFER9 StreamData;
UINT Offset = 0;
UINT m_Stride = 0;

if(pDevice->GetStreamSource(0,&StreamData,&Offset,&m_Stride) == D3D_OK)
StreamData->Release();
Not sure why you copied that into your code, you're not putting it to use unless it is referenced in Strides as part of a macro.

Code:
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
Why bother, you disable the z-buffer before so changing that state will do nothing.

Code:
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetTexture(0,Green);
You might want to try doing it that way.




Quote:
Originally Posted by stikleback
Quote:
I am not using any base
umm...
umm... Indeed.




Quote:
Originally Posted by DaRkGunZ View Post
First of all why are you calling oDrawIndexedPrimitive twice
Because he is mean't to, and you didn't fix anything, you just implemented three syntax errors and two instances of infinite recursion which would cause a CTD.
__________________


I've learned that something constructive comes from every defeat.

Sometimes i say things i shouldn't, and sometimes i say what other people are thinking.

Real programmer's don't document, if it was hard to write, it should be hard to understand.

First learn computer science and all the theory, next develop a programming style, then forget all that and just hack.

Roverturbo is online now

Reply With Quote

Old 06-16-2010, 12:08 PM   #9
UnKnoWnCheaTeR

disavow's Avatar

Join Date: Jul 2009
Posts: 1,068
Reputation: 49844
Rep Power: 551
disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!disavow has a huge epeen!
Recognitions:
Members who have contributed financial support towards UnKnoWnCheaTs. Donation (2)
Points: 31,279, Level: 26
Points: 31,279, Level: 26 Points: 31,279, Level: 26 Points: 31,279, Level: 26
Activity: 13.8%
Activity: 13.8% Activity: 13.8% Activity: 13.8%
Last Achievements
Acid, pretty sure from your snippet now that this is your problem rover highlighted.

Quote:
Originally Posted by Roverturbo View Post
Not sure why you copied that into your code, you're not putting it to use unless it is referenced in Strides as part of a macro.
Considering you said it just don't work, I would really check your model rec or at least post more code so that we can confirm you error. Otherwise everyone is just guessing the issue. Also don't take any advice from the post that DarkGunz made.

Quote:
Originally Posted by Revolt
That really don't look correct... check your placement.
Nothing wrong with the placement, it's the exact same placement as rover used here: Direct3D9 Interface Hooking It's just that he didn't use the same value in the model check.
__________________

Shad0w_'s Alter Ego
disavow is online now

Reply With Quote

Old 06-16-2010, 12:28 PM   #10
Member

acid_buRn's Avatar

Threadstarter
Join Date: Dec 2009
Posts: 68
Reputation: 384
Rep Power: 31
acid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world country
Points: 1,965, Level: 3
Points: 1,965, Level: 3 Points: 1,965, Level: 3 Points: 1,965, Level: 3
Activity: 2.3%
Activity: 2.3% Activity: 2.3% Activity: 2.3%
Last Achievements
Hmm. Thanks for your help guys but its still not working!
What other part of the code would you like to see?

I dont have a model rec.

Btw, it doesnt work at all.
players are as if there where no chams at all.

Its injecting fine becuase all my other hacks work, its the chams thats not.
acid_buRn is offline

Reply With Quote

Old 06-16-2010, 02:23 PM   #11
Level 3

fatboy88's Avatar

Join Date: May 2005
Posts: 1,103
Reputation: 38964
Rep Power: 494
fatboy88 has a huge epeen!fatboy88 has a huge epeen!fatboy88 has a huge epeen!fatboy88 has a huge epeen!fatboy88 has a huge epeen!fatboy88 has a huge epeen!fatboy88 has a huge epeen!fatboy88 has a huge epeen!fatboy88 has a huge epeen!fatboy88 has a huge epeen!fatboy88 has a huge epeen!
Recognitions:
The UC Member of the Month award is a prestigious award given to a single community member on a monthly basis. Based on a vote by UnKnoWnCheaTs staff, the award is given to the forum member that has shown exemplary achievement and potential in the UnKnoWnCheaTs community, and has shown great commitment to upholding the principles upon which UnKnoWnCheaTs stands for. A member who has been awarded the Member of the Month award has been distinguished as an asset to the UnKnoWnCheaTs community. Member of the Month
Points: 27,267, Level: 24
Points: 27,267, Level: 24 Points: 27,267, Level: 24 Points: 27,267, Level: 24
Activity: 9.9%
Activity: 9.9% Activity: 9.9% Activity: 9.9%
Last Achievements
Quote:
Originally Posted by acid_buRn View Post
Hmm. Thanks for your help guys but its still not working!
What other part of the code would you like to see?

I dont have a model rec.

Btw, it doesnt work at all.
players are as if there where no chams at all.

Its injecting fine becuase all my other hacks work, its the chams thats not.

I dont have a model rec.


try strides of 32,40,44
__________________


My greatest fear is a Windows Vista Update! D:

ȜǷ-ɲآɳᶨ4 Hack:http://img42.imageshack.us/img42/473/20090203132330.png
fatboy88 is online now

Reply With Quote

Old 06-16-2010, 02:39 PM   #12
A God

rev0lt's Avatar

Join Date: Nov 2009
Location: Box.
Posts: 190
Reputation: 1978
Rep Power: 49
rev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating communityrev0lt is an oracle in the cheating community
Points: 2,044, Level: 3
Points: 2,044, Level: 3 Points: 2,044, Level: 3 Points: 2,044, Level: 3
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Last Achievements
Quote:
I dont have a model rec.

Btw, it doesnt work at all.
players are as if there where no chams at all.
You sir, have just made my day.

Lets break this down a bit for you buddy...

Model - Recognition

Model being each player, or model item...

Recognition may not be in your vocabulary just yet, but it means - a way to recognize a certain object, or occurrence.

Now you explain to me kind sir, how the hell do you expect to see any changed models, without first pointing it to the correct model?

Code:
#define smPlayer (m_Stride == 44);
#define smHeads (m_Stride == 36);
#define smGuns (m_Stride == 32);

#define Hands (m_Stride == 40 && nNumVertices == 18 && nPrimitiveCount == 11);
#define SpecialistViper {( m_Stride == 40 && nNumVertices == 647 && nPrimitiveCount == 826 ) ;
( m_Stride == 40 && nNumVertices == 82 && nPrimitiveCount == 105 ) ;}
#define SpecialistScorpion {( m_Stride == 40 && nNumVertices == 210 && nPrimitiveCount == 386 ) ;
    ( m_Stride == 40 && nNumVertices == 295 && nPrimitiveCount == 171 ) ;
    ( m_Stride == 40 && nNumVertices == 133 && nPrimitiveCount == 162 ); 
    ( m_Stride == 40 && nNumVertices == 166 && nPrimitiveCount == 198 ); 
    ( m_Stride == 40 && nNumVertices == 203 && nPrimitiveCount == 227 ) ;
    ( m_Stride == 40 && nNumVertices == 81 && nPrimitiveCount == 72 ) ;
    ( m_Stride == 40 && nNumVertices == 60 && nPrimitiveCount == 62 ) ;
    ( m_Stride == 40 && nNumVertices == 10 && nPrimitiveCount == 8 ) ;
    ( m_Stride == 40 && nNumVertices == 17 && nPrimitiveCount == 10 );}
#define PlayerBody ( smPlayer || smHeads || smGuns || SpecialistViper || SpecialistScorpion );
#define Walls (m_Stride == 24);
Have fun. (I logged some of this, but credits are needed, just don't remember where i got it from)
__________________

rev0lt is offline

Reply With Quote

Old 06-18-2010, 07:05 AM   #13
Member

acid_buRn's Avatar

Threadstarter
Join Date: Dec 2009
Posts: 68
Reputation: 384
Rep Power: 31
acid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world country
Points: 1,965, Level: 3
Points: 1,965, Level: 3 Points: 1,965, Level: 3 Points: 1,965, Level: 3
Activity: 2.3%
Activity: 2.3% Activity: 2.3% Activity: 2.3%
Last Achievements
its still not working!

this is what m using now

PHP Code:
if(chams)
    {
        if(
m_Stride == 20 || m_Stride == 32 || m_Stride == 36 || m_Stride == 44 || (m_Stride == 40 && NumVertices == 436))
        {
            
pDevice->SetTexture(0,Green);
            
pDevice->SetRenderState(D3DRS_ZENABLE,false);
            
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
            
pDevice->SetRenderState(D3DRS_LIGHTING,true);

            
oDrawIndexedPrimitive(pDevicePrimTypeBaseVertexIndexMinVertexIndexNumVerticesstartIndexprimCount);
            
pDevice->SetRenderState(D3DRS_ZENABLE,true);
            
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
            
pDevice->SetRenderState(D3DRS_LIGHTING,true);
            
pDevice->SetTexture(0,Red);
        }
    }
    return 
oDrawIndexedPrimitive(pDevicePrimTypeBaseVertexIndexMinVertexIndexNumVerticesstartIndexprimCount);

NOTHING is happening at all.
Does anyone have any other ideas?
acid_buRn is offline

Reply With Quote

Old 06-18-2010, 07:32 AM   #14
hm...

Gordon`'s Avatar

Join Date: Jun 2008
Posts: 129
Reputation: 4029
Rep Power: 87
Gordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating community
Recognitions:
Members who have contributed financial support towards UnKnoWnCheaTs. Donation (1)
Points: 5,137, Level: 7
Points: 5,137, Level: 7 Points: 5,137, Level: 7 Points: 5,137, Level: 7
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Last Achievements
is your hooked DrawIndexedPrimitive function even called? try to enable only wallhack and see what happens when you go ingame

Code:
HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
    pDevice->SetRenderState(D3DRS_ZENABLE,false);

    return oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex,  MinVertexIndex, NumVertices, startIndex, primCount);
}
Gordon` is offline

Reply With Quote

Old 06-18-2010, 08:07 AM   #15
Donator

raiders's Avatar

Join Date: Nov 2007
Posts: 1,494
Reputation: 72055
Rep Power: 802
raiders has a huge epeen!raiders has a huge epeen!raiders has a huge epeen!raiders has a huge epeen!raiders has a huge epeen!raiders has a huge epeen!raiders has a huge epeen!raiders has a huge epeen!raiders has a huge epeen!raiders has a huge epeen!raiders has a huge epeen!
Recognitions:
Members who have contributed financial support towards UnKnoWnCheaTs. Donation (5)
The UC Member of the Month award is a prestigious award given to a single community member on a monthly basis. Based on a vote by UnKnoWnCheaTs staff, the award is given to the forum member that has shown exemplary achievement and potential in the UnKnoWnCheaTs community, and has shown great commitment to upholding the principles upon which UnKnoWnCheaTs stands for. A member who has been awarded the Member of the Month award has been distinguished as an asset to the UnKnoWnCheaTs community. Member of the Month
Points: 44,627, Level: 32
Points: 44,627, Level: 32 Points: 44,627, Level: 32 Points: 44,627, Level: 32
Activity: 20.0%
Activity: 20.0% Activity: 20.0% Activity: 20.0%
Last Achievements
I have never dealt with hackshield but don't they remove your hooks?
__________________
[22:22] monster64: yo dawg i heard u like chams so i put chams in your chams so you can see through shit while you see through shit

[09:07] Tally: grab your ak47 and put on your bomb jacket.... its gonna be a long morning

09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
raiders is offline

Reply With Quote

Old 06-18-2010, 08:13 AM   #16
hm...

Gordon`'s Avatar

Join Date: Jun 2008
Posts: 129
Reputation: 4029
Rep Power: 87
Gordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating community
Recognitions:
Members who have contributed financial support towards UnKnoWnCheaTs. Donation (1)
Points: 5,137, Level: 7
Points: 5,137, Level: 7 Points: 5,137, Level: 7 Points: 5,137, Level: 7
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Last Achievements
Quote:
Originally Posted by raiders View Post
I have never dealt with hackshield but don't they remove your hooks?
Yes. The first time hackshield restores the hooks without kicking you. If you rehook hackshield will kick you.
Gordon` is offline

Reply With Quote

Old 06-18-2010, 08:32 AM   #17
A Legend

frantic's Avatar

Join Date: Dec 2009
Posts: 255
Reputation: 6698
Rep Power: 97
frantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATSfrantic DEFINES UNKNOWNCHEATS
pingviinik Champion
Points: 6,560, Level: 9
Points: 6,560, Level: 9 Points: 6,560, Level: 9 Points: 6,560, Level: 9
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Last Achievements
yes i have an idea

U NEED TO BYPASS HS
frantic is offline

Reply With Quote

Old 06-18-2010, 09:00 AM   #18
Super Moderator

Kiwinz's Avatar

Join Date: Jan 2008
Location: New Zealand
Posts: 2,550
Reputation: 73932
Rep Power: 840
Kiwinz has a huge epeen!Kiwinz has a huge epeen!Kiwinz has a huge epeen!Kiwinz has a huge epeen!Kiwinz has a huge epeen!Kiwinz has a huge epeen!Kiwinz has a huge epeen!Kiwinz has a huge epeen!Kiwinz has a huge epeen!Kiwinz has a huge epeen!Kiwinz has a huge epeen!
Points: 47,215, Level: 32
Points: 47,215, Level: 32 Points: 47,215, Level: 32 Points: 47,215, Level: 32
Activity: 25.9%
Activity: 25.9% Activity: 25.9% Activity: 25.9%
Last Achievements
Or find away about going around it...
__________________



"Those who seek revenge must dig two graves, one for his enemy and another for himself."


On the internet I will - in no shape or form - take personal offence to peoples comments, idea's or views, I assume the people who I reply to won't either.
Kiwinz is online now

Reply With Quote

Old 06-18-2010, 09:38 AM   #19
Member

acid_buRn's Avatar

Threadstarter
Join Date: Dec 2009
Posts: 68
Reputation: 384
Rep Power: 31
acid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world countryacid_buRn has learned Kazaa is not a third world country
Points: 1,965, Level: 3
Points: 1,965, Level: 3 Points: 1,965, Level: 3 Points: 1,965, Level: 3
Activity: 2.3%
Activity: 2.3% Activity: 2.3% Activity: 2.3%
Last Achievements
Well i have just found out, DiP isnt even getting called D:
I added a messagebox to come up when i turn on chams.

No messagebox.

I only tested this in login

Does that mean that HS is removing my hook?

NOTE: Everything else works fine. Menu, Hacks, Crosshair, Border
Its the chams that dont work.

Last edited by acid_buRn; 06-18-2010 at 09:52 AM.
acid_buRn is offline

Reply With Quote

Old 06-18-2010, 10:36 AM   #20
hm...

Gordon`'s Avatar

Join Date: Jun 2008
Posts: 129
Reputation: 4029
Rep Power: 87
Gordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating communityGordon` is a legend in the cheating community
Recognitions:
Members who have contributed financial support towards UnKnoWnCheaTs. Donation (1)
Points: 5,137, Level: 7
Points: 5,137, Level: 7 Points: 5,137, Level: 7 Points: 5,137, Level: 7
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Last Achievements
Quote:
Originally Posted by acid_buRn View Post
Well i have just found out, DiP isnt even getting called D:
I added a messagebox to come up when i turn on chams.

No messagebox.

I only tested this in login

Does that mean that HS is removing my hook?

NOTE: Everything else works fine. Menu, Hacks, Crosshair, Border
Its the chams that dont work.
DIP does not get called at the login screen. It gets called ingame or when you go to the "My character" tab where it shows/renders your character.
Gordon` is offline

Reply With Quote
Reply  

  • Submit Thread to Digg
  • Submit Thread to del.icio.us
  • Submit Thread to StumbleUpon
  • Submit Thread to Google
  • Submit Thread to Facebook
  • Submit Thread to My Yahoo!
  • Submit Thread to MySpace
  • Submit Thread to Twitter
  • Submit Thread to Reddit



Tags
chams, working
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT +1. The time now is 07:09 AM.