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is it possible to d3d hack on RTS
Old 05-27-2010, 08:46 PM   #1
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is it possible to d3d hack on RTS

Is it possible to make a hack with d3d in an rts ? like chams or squares around units and citizens on top of the fog of war ? can you even get rid of the fog of war in d3d?
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Old 05-27-2010, 09:04 PM   #2

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in most RTS games, when fog of war is on an area, the unit in that area are not rendered.
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Old 05-27-2010, 10:06 PM   #3
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only useful things i could think of other then posted ....would be unprojecting coords then in memory teleporting to coords, or converting to 2d coords and simulating mouse clicks. or even making a camera mod maybe
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Old 06-01-2010, 08:05 AM   #4
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rts 'autoplayer' perhaps? or 'aimbot' as such... now there's an interesting concept...

as mentioned there isn't too much you could do with rts.. but if you were to use your imagination i'm sure you would be able to come up with something
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Old 06-01-2010, 10:45 AM   #5
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edit:

"in most RTS games, when fog of war is on an area, the unit in that area are not rendered."


this is true, I tried some hack and it only works on visible areas and explored areas.

edit2: how would i go about removing fog of war?

something about fog of warr: http://www.torquepowered.com/communi...ewthread/94447

Last edited by ajitaaa978; 06-01-2010 at 07:17 PM.
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