[Help] SetTransform and SetVertexShaderConstantF not used to draw models?
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SetTransform and SetVertexShaderConstantF not used to draw models?
SetTransform is being called by the game, but modifying the matrices does not affect where a model is drawn. When I call SetTransform myself it has no effect.
People have said, that the game is likely using a shader approach. Which it does! The problem is modifying the float values only affect vegetation.
Basically I can only draw my models in the exact positions the current DIP was set to.
SetTransform is being called by the game, but modifying the matrices does not affect where a model is drawn. When I call SetTransform myself it has no effect.
People have said, that the game is likely using a shader approach. Which it does! The problem is modifying the float values only affect vegetation.
Basically I can only draw my models in the exact positions the current DIP was set to.
game?
Also i have had a discussion on a game that used settransform but when using get they could not grab matrices idk if it effects set[] but might be related, the person who I was discussing this with changed
Also i have had a discussion on a game that used settransform but when using get they could not grab matrices idk if it effects set[] but might be related, the person who I was discussing this with changed