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Direct3D hacking programming reversing
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Recently i have been trying to log "Battle Field Bad Company 2 " Strides, NumVerts, and PrimCount but I've realized that in BFBC2 the textures related to the strides don't seen to render so making it difficult to log.
Normal Logger:
So I've decided to recreate Strifes Model Logger using shader's instead which will make it easier to log values.
Logger With Shader's:
THE ORIGINAL LOGGER IS NOT MINE ITS STRIFES.
The only reason I've done this is to help log In BFBC2.
menu's are easy.. atleast for me. Id rather code a menu then reverse a struct. if you want, send me your source and ill add a quick menu to it.. Im drunk right noww but ill get to it in the am if u want.. d3d is kinda my specialty. wpnt take but maybe 10min with my menu class ive built
edit:excuse the typos, im faded.
edit edit: wow, title says shader... drunk/.
Last edited by scrapdizle; 05-25-2010 at 04:29 AM.
menu's are easy.. atleast for me. Id rather code a menu then reverse a struct. if you want, send me your source and ill add a quick menu to it.. Im drunk right noww but ill get to it in the am if u want.. d3d is kinda my specialty. wpnt take but maybe 10min with my menu class ive built
good job works great,
i did try strifes on Americas Army 3 and suffered same problem,
yours works how it should thanks
only used the stride for all to get SS.
hopefully il get card this week to start work soon