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Ethereal Armour Bug
Old 08-08-2005, 01:52 PM   #1
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Ethereal Armour Bug

Some of you may or may not have heard of this so im going to post it. This bug basically allows an armour to recieve the ethreal 50% ed twice giving an armour a godly ammount of defence which is even more blatent when the armours runeworded.

First you need a ethereal armour (it has to be normal no superiors or any of that crap). Warning here make sure it comes from a high leveld monster or you could end up wasting the armour.

Next put it in the cube with a Thul rune,Tal rune and a perfect topaz (socketing formula) and transmute. The armour will gain sockets +50% enhanced defence. So you can get an archon with a starting defence of about 1100.

Then depending on the sockets (hopefully a 3 or 4) you can then runeword it. Here is a picture of a Stone in a bugged ethereal sacred armour. Be shocked!

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Old 08-08-2005, 06:55 PM   #2
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Wow that's insane.... But is it worth it? I mean.... is 5k armor better than a Perfect enigma??
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Old 08-08-2005, 08:58 PM   #3
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is an insane defence enigma worth more than standard enigma? Archon enigmas gliched in the same way can have up to 1832 defence. Negative is they are ethereal.

A stone is cheap to make, if i could find the base armour esily enough i wouldnt mind creating a new one every now and again. I think its worth it, a paladin wearing that + holy shield is probably untouchable. Equip them with that bugged in a shield turned into an exile and i can almost guarentee it (it reaches almost 1600-1800 defence in a vortex).

edit:

Lmfao, i tested this on single using only the exile bugged shield and the stone with all the required skills of a smiter (lvl 95). Guess his defence with those two pieces and holy shield...62k defence, i cant see any melee char hitting him except other smiters of course and casters.

Ive attached the save file so you can look at it yourselves.

And here is the exile + defence (and with a auto repair feature on the exile this is definitly worth considering)

Attached Files
File Type: zip armour-test.zip (600 Bytes, 29 views)

Last edited by Doono; 08-08-2005 at 09:50 PM.
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Old 08-08-2005, 09:25 PM   #4
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wow! i never knew that thanks for the info

edit: does it have to be etheral? and it is only body armor or can it also be shields and helms, etc?

Last edited by xShrimp; 08-08-2005 at 10:06 PM.
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Old 08-08-2005, 10:33 PM   #5
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it has to be ethereal yes, and it works on helms and shields but teh formula is different, you can get cubing formulas on http://www.battle.net/diablo2exp/items/cube.shtml.

You cant use lazaruks quest reward to do this and the sockets gained is random and limited to the lvl of the monster who dropped it. For example if a quill rat dropped a sacred armour it couldnt get 4 socks and would be very unlikly to get 3.
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Old 08-08-2005, 10:57 PM   #6
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so for example if baal drops (always drops ilvl 99) eth vortex shield then was chances would it be to get 3 sockets?
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Old 08-09-2005, 01:48 AM   #7
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pretty high
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Old 08-09-2005, 01:57 AM   #8
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ic... well im gonna go eth vortex hunting thanks for the great tip (rep added)
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Old 08-09-2005, 08:23 AM   #9
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acctually if he dropped an eth vortex shield the chances would be something like this:
chance to get: 1-2 socks 1/16
3 socks 5/16
4 socks 10/16

Why would you want a 3 sock vortex shield? Its only usefull as a vortex if you can turn it into an exile.
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Old 08-09-2005, 03:43 PM   #10
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he prolly meant to say 4 but typed 3 instead...
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Old 08-10-2005, 03:42 AM   #11
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Awesome but to bad it only works on etheral items
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Old 08-10-2005, 05:00 AM   #12
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lol for a exile that is soooo kick ass just made one for my smiter im makeing its rocks only down side is no +2skill but u can make that up with charms $$ indestructible makes it kick ass lol dont even see why theres a auto repair
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Old 08-10-2005, 10:58 AM   #13
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exiles arnt indestructable its just to save time i auto made it on a character editor which does it anyway. But good choices for this bug are Prudence armour and exile shield because they both self repair and have high Enhanced Defence mods.
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Old 08-10-2005, 06:47 PM   #14
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ahhh ok that would explane why mine isnt lol
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Old 08-12-2005, 08:44 AM   #15
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Just to tell you this bug wont work in weapons using the weapon socketing recipe. I tested this in the hope that it might be possible to create an insane damage breath of the dying. Sadly this wont work so dont go wasting your runes trying it.
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Old 08-15-2005, 05:33 PM   #16
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Quote:
Originally Posted by Battle.net
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
this is what i got from the bnet website which said nothing about it must being etheral
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Old 08-15-2005, 09:21 PM   #17
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i never said it had to be ethereal to be socketed.....it has to be ethereal if you want the bug to work. Please read what i said in the method.
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Old 08-15-2005, 10:34 PM   #18
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O i see sorry i thought it was for all items :P
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Old 08-22-2005, 01:30 PM   #19
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nice bugs , thx for sharing
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