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GetBoneOrigin (for Crysis Wars)
Old 01-29-2010, 06:22 PM   #1
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GetBoneOrigin (for Crysis Wars)

Refering to this thread: Creating basic Esp

R4z8r is using GetBoneById to get the Bone Position.
This Function has been removed, so here is an updated Version:

Code:
Vec3 Infinium::GetBoneOrigin( IActor* player, const char* boneName )
{
    IEntity * playerEnt = player->GetEntity();
    if(!playerEnt->GetCharacter(0))
        return Vec3(0,0,0); 

    ICharacterInstance * pChar = playerEnt->GetCharacter(0);
    if(!pChar)
        return Vec3(0,0,0); 

    ISkeletonPose* pSkeleton = pChar->GetISkeletonPose();
    if(!pSkeleton)
        return Vec3(0,0,0); 

    uint16 bone = pSkeleton->GetJointIDByName(boneName);
    Vec3 vAdd = pSkeleton->GetAbsJointByID(bone).t;

    return (playerEnt->GetWorldPos() + vAdd); 
}
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Old 02-01-2010, 04:16 AM   #2
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Upload the compiled file please download 500mb crysis sdk is difficult for me

thanks man
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Old 02-01-2010, 05:33 AM   #3
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Crysis Wars SDK is only around 50mb:
MyCrysis | The Official Community Portal | Downloads
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