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This is probably nothing new, since okidoki ripped crysis apart already, but it wasnt posted here yet. If you don't got the Crysis sdk already, download it!
CONST CHAR* BoneName[37] = {
"eye_left_bone",
"eye_right_bone",
"weapon_bone",
"Bip01 Pelvis",
"Bip01 Spine",
"Bip01 L Thigh",
"Bip01 R Thigh",
"Bip01 Spine1",
"Bip01 Spine2",
"Bip01 Neck",
"Bip01 Head",
"Bip01 L Clavicle",
"Bip01 R Clavicle",
"Bip01 L UpperArm",
"Bip01 L Forearm",
"Bip01 L Hand",
"Bip01 L Finger0",
"Bip01 L Finger1",
"Bip01 L Finger2",
"Bip01 L Finger01",
"Bip01 L Finger11",
"Bip01 L Finger21",
"Bip01 R UpperArm",
"Bip01 R Forearm",
"Bip01 R Hand",
"Bip01 R Finger0",
"Bip01 R Finger1",
"Bip01 R Finger2",
"Bip01 R Finger01",
"Bip01 R Finger11",
"Bip01 R Finger21",
"Bip01 L Calf",
"Bip01 L Foot",
"Bip01 L Toe0",
"Bip01 R Calf",
"Bip01 R Foot",
"Bip01 R Toe0",
};
Well, that's all I guess. Credits all go to okidoki, he did all the major work.
"Those who seek revenge must dig two graves, one for his enemy and another for himself."
On the internet I will - in no shape or form - take personal offence to peoples comments, idea's or views, I assume the people who I reply to won't either.
... And this code interfaces with the game classes how... I'd assume you need to, at some point, gain access to the main game structure...
This is just a portion of code, not the finished product. There are resources available on this forum to help you acheive this if your serious in learning and not wanting to copy/paste/compile/inject
... And this code interfaces with the game classes how... I'd assume you need to, at some point, gain access to the main game structure...
yeah i think it is assumed u have the crysis source code and some basic project already set up, then u can modify and tweak the code yourself in order to make it useful.