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Chams
Old 03-07-2010, 10:33 PM   #1
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Unhappy Chams

Hey, I am trying to make chams well i m nub but i got friend helping me and i dont know what's wrong. Is it with the code or idk. I get 0 errors, 0 warnings. soo..

Code:

Quote:
//=====================================================================================

// Roverturbo | www.uc-forum.com

#include <windows.h>

#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")

#include <d3dx9.h>
#pragma comment(lib, "d3dx9.lib")
#include <time.h>
#include <stdlib.h>
#include <fstream>
#include <vector>
#include <D3dx9tex.h>
#include <stdio.h>
#include <time.h>
#include <tchar.h>
#include <iostream>
#pragma warning(disable:4996)//to disable the sprintf warning in VC++ 2008
//-----------//
bool fCall = true;
bool Chams = false;

//----------//





//=====================================================================================

typedef HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE9);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT);

CreateDevice_Prototype CreateDevice_Pointer = NULL;
Reset_Prototype Reset_Pointer = NULL;
EndScene_Prototype EndScene_Pointer = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;

HRESULT WINAPI Direct3DCreate9_VMTable (VOID);
HRESULT WINAPI CreateDevice_Detour (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
HRESULT WINAPI Reset_Detour (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour (LPDIRECT3DDEVICE9);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT);

DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtensionRepatching(LPVOID);
PDWORD Direct3D_VMTable = NULL;

//=====================================================================================

BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hinstModule);

if(Direct3DCreate9_VMTable() == D3D_OK)
return TRUE;
}

return FALSE;
}

//=====================================================================================

HRESULT WINAPI Direct3DCreate9_VMTable(VOID)
{
LPDIRECT3D9 Direct3D_Object = Direct3DCreate9(D3D_SDK_VERSION);

if(Direct3D_Object == NULL)
return D3DERR_INVALIDCALL;

Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
Direct3D_Object->Release();

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[16];
*(PDWORD)&Direct3D_VMTable[16] = (DWORD)CreateDevice_Detour;

if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;

return D3D_OK;
}

//=====================================================================================

HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D9 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters,
LPDIRECT3DDEVICE9* Returned_Device_Interface)
{
HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags,
PresentationParameters, Returned_Device_Interface);

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&Direct3D_VMTable[16] = *(PDWORD)&CreateDevice_Pointer;
CreateDevice_Pointer = NULL;

if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;

if(Returned_Result == D3D_OK)
{
Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;

*(PDWORD)&Reset_Pointer = (DWORD)Direct3D_VMTable[16];
*(PDWORD)&EndScene_Pointer = (DWORD)Direct3D_VMTable[42];
*(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[82];

if(CreateThread(NULL, 0, VirtualMethodTableRepatchingLoopToCounterExtensionRepatching, NULL, 0, NULL) == NULL)
return D3DERR_INVALIDCALL;
}

return Returned_Result;
}

//=====================================================================================

HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
{
return Reset_Pointer(Device_Interface, PresentationParameters);
}

//=====================================================================================

HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE9 Device_Interface)
{
return EndScene_Pointer(Device_Interface);
}

//=====================================================================================

HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRIMITIVETYPE Type, INT BaseIndex,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;

if(Device_Interface->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)



if ( GetAsyncKeyState ( VK_NUMPAD1 ) &1 )
{
Chams = !Chams;
}

if(Chams && (Stride == 32))
{
DWORD dwOldZEnable = D3DZB_TRUE;
Device_Interface->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
DrawIndexedPrimitive_Pointer(Device_Interface, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
Device_Interface->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);

}

return DrawIndexedPrimitive_Pointer(Device_Interface, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}

//=====================================================================================

DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtensionRepatching(LPVOID Param)
{
UNREFERENCED_PARAMETER(Param);

while(1)
{
Sleep(100);

*(PDWORD)&Direct3D_VMTable[42] = (DWORD)EndScene_Detour;
*(PDWORD)&Direct3D_VMTable[82] = (DWORD)DrawIndexedPrimitive_Detour;
*(PDWORD)&Direct3D_VMTable[16] = (DWORD)Reset_Detour;
}

return 1;
}

//=====================================================================================
He was saying that it maybe my computer or my graphics card or something. Like shadder or something.

I dont know what wrong, i need help....
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Old 03-07-2010, 11:12 PM   #2
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Old 03-07-2010, 11:21 PM   #3
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huh? What u mean
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Old 03-07-2010, 11:27 PM   #4
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Do you inject at the start of the game? not in the middle, cause createdevice might not be getting called ..
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Old 03-07-2010, 11:29 PM   #5
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I inject it @ Start of the game.
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I hope it help you =)
Old 03-08-2010, 12:23 AM   #6
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I hope it help you =)

PHP Code:
if(Chams && (Stride == 32))
{
DWORD dwOldZEnable D3DZB_TRUE
Device_Interface->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable); 
Device_Interface->SetRenderState(D3DRS_ZENABLED3DZB_FALSE);
DrawIndexedPrimitive_Pointer(Device_InterfaceTypeBaseIndexMinIndexNumVerticesStartIndexPrimitiveCount);
Device_Interface->SetRenderState(D3DRS_ZENABLEdwOldZEnable);


How would you like to create chams, if you don't change texture color, with settexture ???


To make this u should:

1) Define a textures for chams:

PHP Code:
 LPDIRECT3DTEXTURE9 White,Purple
2) Create SetTexture function:

PHP Code:
void SetTextureColor(IDirect3DTexture9 **ppD3DtexDWORD colour32)
{

    
D3DLOCKED_RECT d3dlr;
    (*
ppD3Dtex)->LockRect(0, &d3dlr00);
    
DWORD *pDst16 = (DWORD*)d3dlr.pBits;

    for(
int xy=0xy <8*8xy++)
    *
pDst16++ = colour32

    (*
ppD3Dtex)->UnlockRect(0);


3) create textures and set colors:

PHP Code:
Device_Interface->CreateTexture(8,810D3DFMT_X8R8G8B8D3DPOOL_MANAGED, &White,0);
Device_Interface->CreateTexture(8,810D3DFMT_X8R8G8B8D3DPOOL_MANAGED, &Purple,0);
SetTextureColor(&White0xFFFFFFFF);
SetTextureColor(&Purple0xFFFF00FF); 
4) In drawindexed primitive u should post:
PHP Code:

Device_Interface
->SetRenderState(D3DRS_ZENABLED3DZB_FALSE);
Device_Interface->SetRenderState(D3DRS_LIGHTINGfalse);
Device_Interface->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
Device_Interface->SetTexture(0,White);// if user is false(behind a wall) show white.
DrawIndexedPrimitive_Pointer(Device_InterfaceTypeBaseIndexMinIndexNumVerticesStartIndexPrimitiveCount);// Point to dip
Device_Interface->SetRenderState(D3DRS_ZENABLED3DZB_TRUE);
Device_Interface->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
Device_Interface->SetTexture(0,Purple); // if user is true(can see them directly) then show in Purple . 
Good luck =)

Last edited by rax0r; 03-08-2010 at 12:25 AM.
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Old 03-08-2010, 01:21 AM   #7
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Ok I was helping him out and the reason why the code needed to actually make chams is gone is because I am thinking his graphics card doesn't support shader's ( the full source used pixel shading ). Though even with it removed ( what Kush posted ) it still closes the game on start. It works for me but not for him. So I don't know whats wrong.
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Old 03-08-2010, 10:10 PM   #8
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Hmmm, I tried wireframs and same thing with wireframs.
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Old 03-08-2010, 10:47 PM   #9
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Quote:
Originally Posted by Kush2692 View Post
Hmmm, I tried wireframs and same thing with wireframs.
to WireFrame use = WireframeModels 1

PHP Code:
bool wire false;

if(
GetAsyncKeyState(VK_NUMPAD5)<0){
            if(
wire){
                
PushToConsole("WireframeModels 0");
                
wire false;
            } else {
                
PushToConsole("WireframeModels 1");
                
wire true;
            }
        } 
is more easy.
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Old 03-08-2010, 11:39 PM   #10
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I dont get it, it just cras$hes what ever i do, i m using perX injector. And i inject start CA And it just crashes and it creates stupid 2 dump files.
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Old 03-08-2010, 11:52 PM   #11
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crashing? or getting detected?

hackshield give no detection messages, it just closes the game if something found, and idk how its at others but i cant hook DIP or endscene without getting kicked
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Old 03-09-2010, 05:26 AM   #12
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Its same like black screen comes up and then it sends me back to desktop and in ca folder there b 2 dump files.
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Old 03-09-2010, 05:33 AM   #13
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Quote:
Originally Posted by Kush2692 View Post
Its same like black screen comes up and then it sends me back to desktop and in ca folder there b 2 dump files.
Then it's most likely detected.
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Old 03-09-2010, 06:06 AM   #14
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Yep, if the code at current in OP is what you're using, it will be detected.
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Old 03-09-2010, 05:09 PM   #15
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So, which code is undetected. Also, i need to make a menu and not hotkeys. So, if you can tell me how to add menu and chams in it. please Thanks.

[Auto Merged - 18:53:20 UTC]

This is my Debug file:

Code:
2010/3/9 ----- 18:55:51 - CombatArms Debug Start!

Exception code: C0000005


Fault address:  00000100 7934DE8:07910178  Û




EAX:00000100
EBX:0012F230
ECX:0556BE68
EDX:00450007
ESI:0012F354
EDI:0012EEC0


CS:EIP:001B:00000100


SS:ESP:0023:0012EB9C  EBP:0012EC34


DS:0023  ES:0023  FS:003B  GS:0000


Flags:00210206



Call stack:

Address   Frame     Logical addr  Module


Call_Static[0]: 00000100  0012EC34  0000:00000000 

Call_Static[1]: 00000100  0012ED60  0000:00000000 

Call_Static[2]: 00000100  0012EFAC  0000:00000000 

Call_Static[3]: 00000100  0012F1FC  0000:00000000 

Call_Static[4]: 00000100  0012F958  0000:00000000 




Client_Version: 


Player uID: 0


CPUSpeed: 1795 MHz

Identifier: x86 Family 6 Model 15 Stepping 13 

ProcessType: Intel Pentium (II/Pro)

VideoCard: 


System_Memory

Total: 2136043520

Use: 1035296768

[debug_info_end]

2010/3/9 ----- 18:55:52 - CombatArms Debug End
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Old 03-10-2010, 09:41 AM   #16
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What and when does the crash occur?
And why is anyone having to give you "undetected code", that's for you to figure. Well, make a menu then, there are plenty of sources available and information in regards around the forum. You also should start to learn C++ and Direct3D to be able to progress and not mooch off.
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Old 03-10-2010, 07:09 PM   #17
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try to look for gellins CA base, there is a mneu added as i know and it show you how all is done, but that doesnt mean you are undetected by that way.
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Old 03-10-2010, 10:06 PM   #18
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Well, i see his Base.cpp

But my menu that i designed in photoshop is this: nvm
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Last edited by Kush2692; 03-10-2010 at 10:16 PM.
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Old 03-10-2010, 10:17 PM   #19
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Why should people here help you make stuff for your payhacks?
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Old 03-11-2010, 07:35 PM   #20
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What the ----- are u trying to say.
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