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    Old 8th January 2010, 11:03 PM   #1
    pinki185
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    pinki185 is Developing C+++pinki185 is Developing C+++pinki185 is Developing C+++pinki185 is Developing C+++pinki185 is Developing C+++pinki185 is Developing C+++pinki185 is Developing C+++
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    this is nearly the same as for cod4 so here we go.

    Code:
    char *ranks[] =
    {
        "rank_pvt1",
        "rank_pvt1",
        "rank_pvt1",
        "rank_pfc1",
        "rank_pfc1",
        "rank_pfc1",
        "rank_spc1",
        "rank_spc1",
        "rank_spc1",
        "rank_cpl1",
        "rank_cpl1",
        "rank_cpl1",
        "rank_sgt1",
        "rank_sgt1",
        "rank_sgt1",
        "rank_ssgt1",
        "rank_ssgt1",
        "rank_ssgt1",
        "rank_sfc1",
        "rank_sfc1",
        "rank_sfc1",
        "rank_msgt1",
        "rank_msgt1",
        "rank_msgt1",
        "rank_1stsgt1",
        "rank_1stsgt1",
        "rank_1stsgt1",
        "rank_sgtmaj1",
        "rank_sgtmaj1",
        "rank_sgtmaj1",
        "rank_cmdsgtmaj1",
        "rank_cmdsgtmaj1",
        "rank_cmdsgtmaj1",
        "rank_2ndlt1",
        "rank_2ndlt1",
        "rank_2ndlt1",
        "rank_1stlt1",
        "rank_1stlt1",
        "rank_1stlt1",
        "rank_capt1",
        "rank_capt1",
        "rank_capt1",
        "rank_maj1",
        "rank_maj1",
        "rank_maj1",
        "rank_ltcol1",
        "rank_ltcol1",
        "rank_ltcol1",
        "rank_ltcol1",
        "rank_col1",
        "rank_col1",
        "rank_col1",
        "rank_col1",
        "rank_bgen1",
        "rank_bgen1",
        "rank_bgen1",
        "rank_bgen1",
        "rank_majgen1",
        "rank_majgen1",
        "rank_majgen1",
        "rank_majgen1",
        "rank_ltgen1",
        "rank_ltgen1",
        "rank_ltgen1",
        "rank_ltgen1",
        "rank_gen1",
        "rank_gen1",
        "rank_gen1",
        "rank_gen1",
        "rank_comm1",
    
    
    };
    usage:
    int rankSize = (sizeof( ranks ) / sizeof( ranks[0] ));
    for(int i = 0; i < rankSize; i++)
    {
                               
     CG_DrawPic(ScreenHead.x ,ScreenHead.y-25,10,10,engWhite,RegisterShader(ranks[pInfo->Rank],7));
     }
    i think there is a better way doing this but it works for me.
    u have too do the rest for prestige ranks


    credits: buffalo,king orgy ,kidebr.
    sorry if i forgot one
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    Old 8th January 2010, 11:06 PM   #2
    smoochy
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    looks nice. will have to try

    +rep
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    Old 8th January 2010, 11:21 PM   #3
    SimPle01
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    I'm downloading the game from steam now might not be until tomorrow until its done though. GJ +rep
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    Old 8th January 2010, 11:44 PM   #4
    hawksking
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    What do I do with the code? A tutorial please?
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    Old 9th January 2010, 12:10 AM   #5
    JoshRose
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    Quote:
    Originally Posted by hawksking View Post
    What do I do with the code? A tutorial please?
    LOL.

    Go do some learning, come back when you know some C++.

    PS. don't beg.
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    Old 9th January 2010, 12:32 AM   #6
    KIDEBR
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    nice pink

    im starting for Esp Weapon Shader

    //unfinished
    Quote:
    char* WeaponShader(char *ShaderWeapon)
    {
    char* stringWeaponName;
    stringWeaponName = ShaderWeapon;
    if(strstr(stringWeaponName, "at4_mp"))
    ShaderWeapon = "weapon_at4";
    else

    if(strstr(stringWeaponName, "famas_gl_mp"))
    ShaderWeapon = "weapon_famas";
    else

    if(strstr(stringWeaponName, "spas12_silencer_mp"))
    ShaderWeapon = "weapon_spas12";
    else

    if(strstr(stringWeaponName, "ump45_eotech_mp"))
    ShaderWeapon = "weapon_ump45_iron";
    else

    if(strstr(stringWeaponName, "coltanaconda_tatical_mp"))
    ShaderWeapon = "weapon_colt_anaconda";
    else

    if(strstr(stringWeaponName, "sa80_grip_reflex_mp"))
    ShaderWeapon = "weapon_sa80";
    else

    if(strstr(stringWeaponName, "barret_fmj_heartbeat_mp"))
    ShaderWeapon = "weapon_m82_new_col";
    else

    // etc....


    ShaderWeapon = ShaderWeapon;
    return ShaderWeapon;
    }
    //get weapons name from metod GHOSTER
    Quote:
    char* NomeDasArmas(int i)
    {
    return *(char**)( ((i * 0x20) + 0x007E0CC8) + 0x14 );
    }

    //other memory weapon found by me
    Quote:
    Arma_t** Arma = ( Arma_t** ) 0x7BBAA8

    returns at4_mp, etc....

    WeaponEspShader((float)TelaX,(float)TelaY,40,120,Branco,RegistreShader ( WeaponShader(Arma[Entrada->Arma]->Nomes), 3,7 ) );

    Last edited by KIDEBR; 9th January 2010 at 12:41 AM.
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    Old 9th January 2010, 12:39 AM   #7
    Jesus.
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    nice work i like your 2d radar
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    Old 9th January 2010, 12:39 AM   #8
    hawksking
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    Quote:
    Originally Posted by JoshRose View Post
    LOL.

    Go do some learning, come back when you know some C++.

    PS. don't beg.
    Hahaha funny. Dont wanna waste my whole day/ even most of my life sitting infront of a computer trying to learn/code something and sometimes get a bunch of errors and try to fix them.
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    Old 9th January 2010, 12:43 AM   #9
    Jesus.
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    Quote:
    Originally Posted by hawksking View Post
    Hahaha funny. Dont wanna waste my whole day/ even most of my life sitting infront of a computer trying to learn/code something and sometimes get a bunch of errors and try to fix them.
    Well we didn't get any where by not doing that. So then i guess you can umm just how do i say it go fuck yourself kthnx. Were not here to hold your hand we will point you in the right direction. Which there are source bases you can start off if you would look around/
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    Old 9th January 2010, 12:45 AM   #10
    hawksking
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    Quote:
    Originally Posted by Unknownhacker View Post
    Well we didn't get any where by not doing that. So then i guess you can umm just how do i say it go fuck yourself kthnx. Were not here to hold your hand we will point you in the right direction. Which there are source bases you can start off if you would look around/
    First of all, swearing wont make things easier or prove anything. Second... I'm not asking you to hold hands with me.

    What good things did you do with C++? Make hacks?
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    Old 9th January 2010, 12:46 AM   #11
    JoshRose
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    Quote:
    Originally Posted by hawksking View Post
    Hahaha funny. Dont wanna waste my whole day/ even most of my life sitting infront of a computer trying to learn/code something and sometimes get a bunch of errors and try to fix them.

    Then your fucked for life. You won't get anywhere with an attitude like that, whether it's computer programming or a law degree.

    We don't need people like you here.
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    Old 9th January 2010, 12:48 AM   #12
    hawksking
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    Quote:
    Originally Posted by JoshRose View Post
    Then your fucked for life. You won't get anywhere with an attitude like that, whether it's computer programming or a law degree.

    We don't need people like you here.
    Actually, I was pretty chilled the time when I wrote that message.
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    Old 9th January 2010, 01:03 AM   #13
    learn_more
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    Quote:
    Originally Posted by hawksking View Post
    Actually, I was pretty chilled the time when I wrote that message.
    1: if you waste your whole day staring at errors you are doing it wrong
    2: there are people actually enjoying writing hacks.
    3: most programs you use everyday are written in c/c++, with the exception of the few written in vb, c#, delphi and the like, so you can actually do other stuff than gamehacking with it.
    4: with an attitude like that you are not welcome here, either change it or gtfo.
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    Old 9th January 2010, 01:15 AM   #14
    hawksking
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    Quote:
    Originally Posted by learn_more View Post
    1: if you waste your whole day staring at errors you are doing it wrong
    2: there are people actually enjoying writing hacks.
    3: most programs you use everyday are written in c/c++, with the exception of the few written in vb, c#, delphi and the like, so you can actually do other stuff than gamehacking with it.
    4: with an attitude like that you are not welcome here, either change it or gtfo.
    I and all of you people against me can continue this debate and it will keep on going. I would ilke to end this topic not because I give up but because its gonna become a ridiculous fight sooner or later.
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    Old 9th January 2010, 04:35 AM   #15
    anamaniac
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    Quote:
    Originally Posted by hawksking View Post
    I and all of you people against me can continue this debate and it will keep on going. I would ilke to end this topic not because I give up but because its gonna become a ridiculous fight sooner or later.
    you give up
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    Old 9th January 2010, 06:41 AM   #16
    Wieter20
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    Quote:
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    I and all of you people against me can continue this debate and it will keep on going. I would ilke to end this topic not because I give up but because its gonna become a ridiculous fight sooner or later.
    You were the one asking for help without looking Arround first, you are the one that keeps responding, you are the one stopping this debate becuz you know we are right...
    As learn more stated the whole pc were u are on is probally 90% coded in c++
    yes I only code Hacks init cuz I enjoy it.

    Mmh now let's get back on topic since I don't wanna hijack this thread (if hawk or w/e he's named hadn't done so)
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    Old 9th January 2010, 06:57 AM   #17
    silverfish
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    Quote:
    Originally Posted by kidebr View Post
    nice pink

    im starting for Esp Weapon Shader

    //unfinished


    //get weapons name from metod GHOSTER



    //other memory weapon found by me



    WeaponEspShader((float)TelaX,(float)TelaY,40,120,Branco,RegistreShader ( WeaponShader(Arma[Entrada->Arma]->Nomes), 3,7 ) );
    You guys don't have to register the shaders constantly in your draw function, just on time will do.

    You can either use the game's own cg_init:

    Code:
    void __cdecl hCG_Init(int a1, int a2, int a3, int a4) 
    {
    	__asm pushad
    
    	add_log("hCG_Init called");
    
    	if(!media.whiteShader)
    		media.whiteShader = trap_R_RegisterShader( "white", 7 );
    
    	if(!media.fullAuto)
    		media.fullAuto	= trap_R_RegisterShader( "rank_sgtmaj1", 7 );
    
    	if(!media.noRecoil)
    		media.noRecoil	= trap_R_RegisterShader( "rank_sgtmaj1", 7 );
    
    	if(!media.playSounds)
    		media.playSounds = trap_R_RegisterShader( "talkingicon", 7 );
    
    	if(!media.compasspingEnemy)
    		media.compasspingEnemy = trap_R_RegisterShader( "compassping_enemy", 7 );
    
    	if(!media.compasspingFriendly)
    		media.compasspingFriendly = trap_R_RegisterShader( "compassping_friendly_mp", 7 );
    
    	if(!media.compasspingPlayer)
    		media.compasspingPlayer = trap_R_RegisterShader( "compassping_player", 7 );
    
    	if(!media.minimapScanlines)
    		media.minimapScanlines = trap_R_RegisterShader( "minimap_scanlines", 7 );
    
    	if(!media.compassRadarline)
    		media.compassRadarline = trap_R_RegisterShader( "compass_radarline", 7 );
    
    	__asm popad
    
    	oCG_Init( a1, a2, a3, a4 );
    }
    Or in a control statement in your render loop:

    Code:
    bool bRunOnce = true;
    
    if(bRunOnce)
    {
    	/*if(!media.whiteShader)
    	media.whiteShader = trap_R_RegisterShader( "white", 7 );
    
    	if(!media.fullAuto)
    	media.fullAuto	= trap_R_RegisterShader( "rank_sgtmaj1", 7 );
    
    	if(!media.noRecoil)
    	media.noRecoil	= trap_R_RegisterShader( "rank_sgtmaj1", 7 );
    
    	if(!media.playSounds)
    	media.playSounds = trap_R_RegisterShader( "talkingicon", 7 );
    
    	if(!media.compasspingEnemy)
    	media.compasspingEnemy = trap_R_RegisterShader( "compassping_enemy", 7 );
    
    	if(!media.compasspingFriendly)
    	media.compasspingFriendly = trap_R_RegisterShader( "compassping_friendly_mp", 7 );
    
    	if(!media.compasspingPlayer)
    	media.compasspingPlayer = trap_R_RegisterShader( "compassping_player", 7 );
    
    	if(!media.minimapScanlines)
    	media.minimapScanlines = trap_R_RegisterShader( "minimap_scanlines", 7 );
    
    	if(!media.compassRadarline)
    	media.compassRadarline = trap_R_RegisterShader( "compass_radarline", 7 );*/
    
    	bRunOnce = false;
    }
    Give your CPU a small break.
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    Old 9th January 2010, 10:33 AM   #18
    smoochy
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    to kidebr: since you can't pm him
    is this offset
    Code:
    0x7BBAA8
    for 1.0.174 or 1.0.172? i cant find it in 1.0.174

    edit:
    nevermind, found the right offset 0x7BCAA0, but its not showing proper weapons, but its a start

    Last edited by smoochy; 9th January 2010 at 11:06 AM.
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    Old 9th January 2010, 02:20 PM   #19
    KIDEBR
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    Quote:
    Originally Posted by smoochy View Post
    to kidebr: since you can't pm him
    is this offset
    Code:
    0x7BBAA8
    for 1.0.174 or 1.0.172? i cant find it in 1.0.174

    edit:
    nevermind, found the right offset 0x7BCAA0, but its not showing proper weapons, but its a start



    im posted in 1.0.172


    you correct 1.0.174
    005803DD 8B14BD A0CA7B00 MOV EDX,DWORD PTR DS:[EDI*4+7BCAA0]
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    Old 9th January 2010, 02:34 PM   #20
    smoochy
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    thanks for the tip.

    it works great for minigun turrents/explosive esp.

    but i cannot make it show dropped weapons, when i shoot someone i see the name of the gun i shoot the person with, but when i go pickup their weapons, it will not work.

    all i want is dropped weapons to say "dropped_weapon_mp" but even that doesnt work
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