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Complete Stats and Challenges Class |
5th December 2009, 04:05 AM
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#1
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Level Neo-Nazi
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Complete Stats and Challenges Class
Code:
class Stats
{
public:
__int32 XP; //0x0000
char unknown4[4]; //0x0004
__int32 Prestige; //0x0008
char unknown12[4]; //0x000C
__int32 Score; //0x0010
__int32 Kills; //0x0014
__int32 KillStreak; //0x0018
__int32 Deaths; //0x001C
char unknown32[4]; //0x0020
__int32 Assists; //0x0024
__int32 Headshots; //0x0028
char unknown44[28]; //0x002C
__int32 Wins; //0x0048
__int32 Losses; //0x004C
__int32 Ties; //0x0050
__int32 WinStreak; //0x0054
char unknown88[1584]; //0x0058 //This may change in a future patch.. They may need to be split into 2 classes I don't know, we'll see.
__int8 Marksman_M16A4; //0x0688
__int8 Expert_M16A4; //0x0689
__int8 Shotgun_M16A4; //0x068A
__int8 HoloSight_M16A4; //0x068B
__int8 Heartbeat_M16A4; //0x068C
__int8 Thermal_M16A4; //0x068D
__int8 XMags_M16A4; //0x068E
__int8 nMastery_M16A4; //0x068F
__int8 Marksman_Famas; //0x0690
__int8 Expert_Famas; //0x0691
__int8 Shotgun_Famas; //0x0692
__int8 HoloSight_Famas; //0x0693
__int8 Heartbeat_Famas; //0x0694
__int8 Thermal_Famas; //0x0695
__int8 XMags_Famas; //0x0696
__int8 nMastery_Famas; //0x0697
__int8 Marksman_Tar21; //0x0698
__int8 Expert_Tar21; //0x0699
__int8 Shotgun_Tar21; //0x069A
__int8 HoloSight_Tar21; //0x069B
__int8 Heartbeat_Tar21; //0x069C
__int8 Thermal_Tar21; //0x069D
__int8 XMags_Tar21; //0x069E
__int8 nMastery_Tar21; //0x069F
__int8 Marksman_FAL; //0x06A0
__int8 Expert_FAL; //0x06A1
__int8 Shotgun_FAL; //0x06A2
__int8 HoloSight_FAL; //0x06A3
__int8 Heartbeat_FAL; //0x06A4
__int8 Thermal_FAL; //0x06A5
__int8 XMags_FAL; //0x06A6
__int8 nMastery_FAL; //0x06A7
__int8 Marksman_AK47; //0x06A8
__int8 Expert_AK47; //0x06A9
__int8 Shotgun_AK47; //0x06AA
__int8 HoloSight_AK47; //0x06AB
__int8 Heartbeat_AK47; //0x06AC
__int8 Thermal_AK47; //0x06AD
__int8 XMags_AK47; //0x06AE
__int8 nMastery_AK47; //0x06AF
__int8 Marksman_M240; //0x06B0
__int8 Expert_M240; //0x06B1
__int8 HoloSight_M240; //0x06B2
__int8 Heartbeat_M240; //0x06B3
__int8 Thermal_M240; //0x06B4
__int8 XMags_M240; //0x06B5
__int8 nMastery_M240; //0x06B6
__int8 Marksman_M4A1; //0x06B7
__int8 Expert_M4A1; //0x06B8
__int8 Shotgun_M4A1; //0x06B9
__int8 HoloSight_M4A1; //0x06BA
__int8 Heartbeat_M4A1; //0x06BB
__int8 Thermal_M4A1; //0x06BC
__int8 XMags_M4A1; //0x06BD
__int8 nMastery_M4A1; //0x06BE
__int8 Marksman_ACR; //0x06BF
__int8 Expert_ACR; //0x06C0
__int8 Shotgun_ACR; //0x06C1
__int8 HoloSight_ACR; //0x06C2
__int8 Heartbeat_ACR; //0x06C3
__int8 Thermal_ACR; //0x06C4
__int8 XMags_ACR; //0x06C5
__int8 nMastery_ACR; //0x06C6
__int8 Marksman_ScarH; //0x06C7
__int8 Expert_ScarH; //0x06C8
__int8 Shotgun_ScarH; //0x06C9
__int8 HoloSight_ScarH; //0x06CA
__int8 Heartbeat_ScarH; //0x06CB
__int8 Thermal_ScarH; //0x06CC
__int8 XMags_ScarH; //0x06CD
__int8 nMastery_ScarH; //0x06CE
__int8 Marksman_F2000; //0x06CF
__int8 Expert_F2000; //0x06D0
__int8 Shotgun_F2000; //0x06D1
__int8 HoloSight_F2000; //0x06D2
__int8 Heartbeat_F2000; //0x06D3
__int8 Thermal_F2000; //0x06D4
__int8 XMags_F2000; //0x06D5
__int8 nMastery_F2000; //0x06D6
__int8 Marksman_Intervention; //0x06D7
__int8 Expert_Intervention; //0x06D8
__int8 Heartbeat_Intervention; //0x06D9
__int8 Thermal_Intervention; //0x06DA
__int8 XMags_Intervention; //0x06DB
__int8 nMastery_Intervention; //0x06DC
__int8 Marksman_Barrett; //0x06DD
__int8 Expert_Barrett; //0x06DE
__int8 Heartbeat_Barrett; //0x06DF
__int8 Thermal_Barrett; //0x06E0
__int8 XMags_Barrett; //0x06E1
__int8 nMastery_Barrett; //0x06E2
__int8 Marksman_M21EBR; //0x06E3
__int8 Expert_M21EBR; //0x06E4
__int8 Heartbeat_M21EBR; //0x06E5
__int8 Thermal_M21EBR; //0x06E6
__int8 XMags_M21EBR; //0x06E7
__int8 nMastery_M21EBR; //0x06E8
__int8 Marksman_Vector; //0x06E9
__int8 Expert_Vector; //0x06EA
__int8 Akimbo_Vector; //0x06EB
__int8 HoloSight_Vector; //0x06EC
__int8 Thermal_Vector; //0x06ED
__int8 XMags_Vector; //0x06EE
__int8 nMastery_Vector; //0x06EF
__int8 Marksman_UMP45; //0x06F0
__int8 Expert_UMP45; //0x06F1
__int8 Akimbo_UMP45; //0x06F2
__int8 HoloSight_UMP45; //0x06F3
__int8 Thermal_UMP45; //0x06F4
__int8 XMags_UMP45; //0x06F5
__int8 nMastery_UMP45; //0x06F6
__int8 Marksman_MiniUzi; //0x06F7
__int8 Expert_MiniUzi; //0x06F8
__int8 Akimbo_MiniUzi; //0x06F9
__int8 HoloSight_MiniUzi; //0x06FA
__int8 Thermal_MiniUzi; //0x06FB
__int8 XMags_MiniUzi; //0x06FC
__int8 nMastery_MiniUzi; //0x06FD
__int8 Marksman_P90; //0x06FE
__int8 Expert_P90; //0x06FF
__int8 Akimbo_P90; //0x0700
__int8 HoloSight_P90; //0x0701
__int8 Thermal_P90; //0x0702
__int8 XMags_P90; //0x0703
__int8 nMastery_P90; //0x0704
__int8 Marksman_MP5K; //0x0705
__int8 Expert_MP5K; //0x0706
__int8 Akimbo_MP5K; //0x0707
__int8 HoloSight_MP5K; //0x0708
__int8 Thermal_MP5K; //0x0709
__int8 XMags_MP5K; //0x070A
__int8 nMastery_MP5K; //0x070B
__int8 Marksman_RPD; //0x070C
__int8 Expert_RPD; //0x070D
__int8 HoloSight_RPD; //0x070E
__int8 Heartbeat_RPD; //0x070F
__int8 Thermal_RPD; //0x0710
__int8 XMags_RPD; //0x0711
__int8 nMastery_RPD; //0x0712
__int8 Marksman_L86LSW; //0x0713
__int8 Expert_L86LSW; //0x0714
__int8 HoloSight_L86LSW; //0x0715
__int8 Heartbeat_L86LSW; //0x0716
__int8 Thermal_L86LSW; //0x0717
__int8 XMags_L86LSW; //0x0718
__int8 nMastery_L86LSW; //0x0719
__int8 Marksman_AUGHBAR; //0x071A
__int8 Expert_AUGHBAR; //0x071B
__int8 HoloSight_AUGHBAR; //0x071C
__int8 Heartbeat_AUGHBAR; //0x071D
__int8 Thermal_AUGHBAR; //0x071E
__int8 XMags_AUGHBAR; //0x071F
__int8 nMastery_AUGHBAR; //0x0720
__int8 Marksman_WA2000; //0x0721
__int8 Expert_WA2000; //0x0722
__int8 Heartbeat_WA2000; //0x0723
__int8 Thermal_WA2000; //0x0724
__int8 XMags_WA2000; //0x0725
__int8 nMastery_WA2000; //0x0726
__int8 Expert_MG4; //0x0727
__int8 Marksman_MG4; //0x0728
__int8 HoloSight_MG4; //0x0729
__int8 Heartbeat_MG4; //0x072A
__int8 Thermal_MG4; //0x072B
__int8 XMags_MG4; //0x072C
__int8 nMastery_MG4; //0x072D
__int8 Marksman_TMP; //0x072E
char unknown1839[1]; //0x072F
__int8 Marksman_PP2000; //0x0730
char unknown1841[1]; //0x0731
__int8 Marksman_G18; //0x0732
char unknown1843[1]; //0x0733
__int8 Marksman_M93Raffica; //0x0734
char unknown1845[1]; //0x0735
__int8 Marksman_Striker; //0x0736
char unknown1847[1]; //0x0737
__int8 Marksman_M1014; //0x0738
char unknown1849[1]; //0x0739
__int8 Marksman_SPAS12; //0x073A
char unknown1851[1]; //0x073B
__int8 Marksman_AA12; //0x073C
char unknown1853[1]; //0x073D
__int8 Marksman_Model1887; //0x073E
char unknown1855[1]; //0x073F
__int8 Marksman_Ranger; //0x0740
char unknown1857[1]; //0x0741
__int8 Marksman_M9; //0x0742
char unknown1859[1]; //0x0743
__int8 Marksman_USP45; //0x0744
char unknown1861[1]; //0x0745
__int8 Marksman_DesertEagle; //0x0746
char unknown1863[1]; //0x0747
__int8 Marksman_44Magnum; //0x0748
char unknown1865[6]; //0x0749
__int8 Perk_Marathon; //0x074F
__int8 Perk_SteadyAim; //0x0750
__int8 Perk_Ninja; //0x0751
__int8 Perk_Scrambler; //0x0752
__int8 Perk_SleightOfHand; //0x0753
__int8 Perk_Bling; //0x0754
__int8 Perk_StoppingPower; //0x0755
__int8 Perk_Hardline; //0x0756
__int8 Perk_OneManArmy; //0x0757
__int8 Perk_ColdBlooded; //0x0758
__int8 Perk_LastStand; //0x0759
__int8 Perk_Scavenger; //0x075A
__int8 Perk_Commando; //0x075B
__int8 Perk_SitRep; //0x075C
__int8 Perk_Lightweight; //0x075D
__int8 Perk_DangerClose; //0x075E
__int8 Kill_Exposed; //0x075F
__int8 Kill_AirMail; //0x0760
__int8 Kill_Interference; //0x0761
__int8 Kill_SentryVet; //0x0762
__int8 Kill_AirToGround; //0x0763
__int8 Kill_AirstrikeVet; //0x0764
__int8 Kill_VerticalTakeoff; //0x0765
__int8 Kill_AttackHeliVet; //0x0766
__int8 Kill_SpecialDelivery; //0x0767
__int8 Kill_21TonGiant; //0x0768
__int8 Kill_StealthBomberVet; //0x0769
__int8 Kill_ChopperGunnerVet; //0x076A
__int8 Kill_AC130Vet; //0x076B
__int8 Kill_Blackout; //0x076C
__int8 Kill_EndGame; //0x076D
__int8 Kill_RadarInbound; //0x076E
__int8 Kill_AirstrikeInbound; //0x076F
__int8 Kill_HeliInbound; //0x0770
__int8 Kill_AirDropInbound; //0x0771
__int8 Equip_GrenadeKill; //0x0772
__int8 Equip_ClaymoreShot; //0x0773
__int8 Equip_JackInTheBox; //0x0774
__int8 Equip_Carnie; //0x0775
__int8 Equip_SolidSteel; //0x0776
__int8 Equip_Plastered; //0x0777
__int8 Equip_C4Shot; //0x0778
__int8 Equip_DidYouSee; //0x0779
__int8 Equip_DarkBringer; //0x077A
__int8 Equip_TacticalDel; //0x077B
__int8 Equip_ItsPersonal; //0x077C
char unknown1917[10]; //0x077D
__int8 Finish_DroppinCrates; //0x0787
__int8 Finish_AbsenteeKiller; //0x0788
__int8 Finish_Dronekiller; //0x0789
__int8 Finish_Finishingtouch; //0x078A
__int8 Finish_TrueLiar; //0x078B
__int8 Finish_OG; //0x078C
__int8 Finish_Transformer; //0x078D
__int8 Finish_TechnoKiller; //0x078E
__int8 Finish_HiDef; //0x078F
__int8 Finish_DeathFromAbove; //0x0790
char unknown1937[1]; //0x0791
__int8 Finish_Unbelievable; //0x0792
__int8 Finish_Owned; //0x0793
__int8 Finish_Stickman; //0x0794
__int8 Finish_LastResort; //0x0795
__int8 Basic_GhillieInTheMist; //0x0796
__int8 Humil_HotPotato; //0x0797
__int8 Humil_CarBomb; //0x0798
__int8 Humil_BackStabber; //0x0799
__int8 Humil_SlowButSure; //0x079A
__int8 Humil_MiseryLovesCompany; //0x079B
__int8 Humil_Ouch; //0x079C
__int8 Humil_Rival; //0x079D
__int8 Humil_Cruelty; //0x079E
__int8 Humil_ThinkFast; //0x079F
__int8 Humil_ThinkFastStun; //0x07A0
__int8 Humil_ThinkFastFlash; //0x07A1
__int8 Humil_ReturnToSender; //0x07A2
__int8 Humil_BlindFire; //0x07A3
__int8 Humil_HardLanding; //0x07A4
__int8 Humil_ExtremeCruelty; //0x07A5
__int8 Humil_TangoDown; //0x07A6
__int8 Humil_CounterMVP; //0x07A7
__int8 Basic_Goodbye; //0x07A8
__int8 Basic_BaseJump; //0x07A9
__int8 Basic_Flyswatter; //0x07AA
__int8 Basic_Vandalism; //0x07AB
__int8 Basic_CrouchShot; //0x07AC
__int8 Basic_ProneShot; //0x07AD
__int8 Basic_PointGuard; //0x07AE
__int8 Basic_XrayVision; //0x07AF
__int8 Basic_Backdraft; //0x07B0
char unknown1969[6]; //0x07B1
__int8 Precision_TheSurgical; //0x07B7
__int8 Precision_Mach5; //0x07B8
__int8 Precision_Dictator; //0x07B9
__int8 Precision_Perfectionist; //0x07BA
__int8 Precision_AssaultExpert; //0x07BB
__int8 Precision_SMGExpert; //0x07BC
__int8 Precision_LMGExpert; //0x07BD
__int8 Precision_MultiRPG; //0x07BE
__int8 Precision_ClayMore; //0x07BF
__int8 Precision_MultiFrag; //0x07C0
__int8 Precision_C4; //0x07C1
__int8 Precision_CollateralDMG; //0x07C2
__int8 Precision_Flawless; //0x07C3
__int8 Precision_Fearless; //0x07C4
__int8 Precision_GroupHug; //0x07C5
__int8 Precision_NBK; //0x07C6
__int8 Precision_AllPro; //0x07C7
__int8 Precision_Airbourne; //0x07C8
__int8 Payback_MoneyShot; //0x07C9
__int8 Payback_RobinHood; //0x07CA
__int8 Payback_BangForYourBuck; //0x07CB
__int8 Payback_Overdraft; //0x07CC
__int8 Payback_IdentityTheft; //0x07CD
__int8 Payback_ATM; //0x07CE
__int8 Payback_TimeIsMoney; //0x07CF
__int8 Payback_ImRich; //0x07D0
__int8 Payback_BreakTheBank; //0x07D1
__int8 Payback_ColorOfMoney; //0x07D2
char unknown2003[1]; //0x07D3
__int8 Elite_TheBrink; //0x07D4
__int8 Elite_FastSwap; //0x07D5
__int8 Elite_StarPlayer; //0x07D6
__int8 Elite_HowThe; //0x07D7
__int8 Elite_Dominos; //0x07D8
__int8 Elite_MasterChef; //0x07D9
__int8 Elite_Invincible; //0x07DA
__int8 Elite_Survivalist; //0x07DB
__int8 Elite_CounterClaymore; //0x07DC
__int8 Elite_CounterC4; //0x07DD
__int8 Elite_EnemyOfTheState; //0x07DE
__int8 Elite_TheResourceful; //0x07DF
__int8 Elite_TheSurvivor; //0x07E0
__int8 Elite_BothBarrels; //0x07E1
__int8 Intim_Omnicide; //0x07E2
__int8 Intim_Wargasm; //0x07E3
__int8 Intim_TheBiggerTheyAre; //0x07E4
__int8 Intim_TheHarderTheyFall; //0x07E5
__int8 Intim_CrabMeat; //0x07E6
__int8 Intim_UltimateSacrifice; //0x07E7
__int8 Intim_TheDenier; //0x07E8
__int8 Intim_CarpetBomb; //0x07E9
__int8 Intim_RedCarpet; //0x07EA
__int8 Intim_GrimReaper; //0x07EB
__int8 Intim_NoSecrets; //0x07EC
__int8 Intim_SunBlock; //0x07ED
__int8 Intim_AfterBurner; //0x07EE
__int8 Intim_AirSuperiority; //0x07EF
__int8 Intim_MGMaster; //0x07F0
__int8 Intim_Slasher; //0x07F1
char unknown2034[13]; //0x07F2
__int8 Op_FFAVictor; //0x07FF
__int8 Op_TeamPlayer; //0x0800
__int8 Op_SADVictor; //0x0801
__int8 Op_MVPTeamDM; //0x0802
__int8 Op_HCTeamPlayer; //0x0803
__int8 Op_SabotageVictor; //0x0804
__int8 Op_MVPTeamHC; //0x0805
__int8 Op_BombDown; //0x0806
__int8 Op_BombDefender; //0x0807
__int8 Op_BombPrevention; //0x0808
__int8 Op_Defuser; //0x0809
__int8 Op_LastManStanding; //0x080A
__int8 Op_Saboteur; //0x080B
}; Stats * stats = ( Stats* )0x1AD099C;
//Size=0x080C(2060)
This took fucking forever to put together. So use it, love it.
Most should be set to 2 to show "DONE"
Some need to be set to 11. Like the multiple level challenges.
The weapons need to be 2 or 9. Can't remember.
__________________
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Last edited by Big Dave; 5th December 2009 at 04:39 AM.
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Big Dave is offline
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5th December 2009, 04:21 AM
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#2
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n00bie
Join Date: Apr 2009
Posts: 1
Reputation: 10
Rep Power: 365
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Weapon unlocks need 2, marksman need 9, expert need 9, pro perks need 5
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Ganzor is offline
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5th December 2009, 06:58 AM
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#3
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Join Date: Aug 2003
Location: In Your Worst Nigtmares
Posts: 39
Reputation: 125
Rep Power: 504
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wow lol you guys are tearing this game to shreds xD
good work BD! +rep!
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DjOsiris is offline
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7th December 2009, 02:43 PM
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#4
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n00bie
Join Date: Aug 2009
Posts: 1
Reputation: 10
Rep Power: 358
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where i can find hack what use this addies? some of them are for achievements unlock?
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falcon2340 is offline
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7th December 2009, 02:59 PM
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#5
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n00bie
Join Date: Dec 2009
Posts: 2
Reputation: 10
Rep Power: 350
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Where would you find the file / editor to change what you posted?
i got my playerstats file and a hexeditor.. just dont really know how to read it
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acidburnwf is offline
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7th December 2009, 03:27 PM
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#6
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Master Contributor
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Quote:
Originally Posted by acidburnwf
Where would you find the file / editor to change what you posted?
i got my playerstats file and a hexeditor.. just dont really know how to read it
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download cheatengine, open the game, attach cheatengine to your gameprocess, if you want to hook headshots, you do in calculator
base + size = 0x1AD099C + 0x28(hex) = some offset, go to that offset in cheatengine and you can edit it:bigglasses:
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Ælius is offline
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7th December 2009, 06:53 PM
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#7
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n00bie
Join Date: Dec 2009
Posts: 2
Reputation: 10
Rep Power: 350
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oh its useing cheat engine.. i didnt know that.. thanks
I dont quiet get the formula thing you put down there
Last edited by acidburnwf; 7th December 2009 at 07:02 PM.
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acidburnwf is offline
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7th December 2009, 07:46 PM
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#8
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Master Contributor
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Quote:
Originally Posted by acidburnwf
oh its useing cheat engine.. i didnt know that.. thanks
I dont quiet get the formula thing you put down there
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you can use alot of other stuff but anyway, since you probaly cant code use a memory editor
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Ælius is offline
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10th December 2009, 11:18 AM
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#10
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Master Contributor
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unlimited killstreak awards: 0x062E0314
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R4z8r is offline
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10th December 2009, 07:35 PM
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#11
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n00bie
Join Date: May 2008
Posts: 13
Reputation: -23
Rep Power: 0
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can u get banned for this?
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Dagger181 is offline
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14th December 2009, 06:53 PM
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#12
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Level ∞ Coder
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Ok, Well... I got bored so I thought i would do this...
Code:
void Stats_Hack()
{
Stats* StatS = stats;
//Level 70
StatS->XP = 2516000;
//Level 10 Prestige
StatS->Prestige = 10;
//MarksMan
StatS->Marksman_44Magnum = 9;
StatS->Marksman_DesertEagle = 9;
StatS->Marksman_USP45 = 9;
StatS->Marksman_M9 = 9;
StatS->Marksman_Ranger = 9;
StatS->Marksman_Model1887 = 9;
StatS->Marksman_AA12 = 9;
StatS->Marksman_SPAS12 = 9;
StatS->Marksman_M1014 = 9;
StatS->Marksman_Striker = 9;
StatS->Marksman_M93Raffica = 9;
StatS->Marksman_G18 = 9;
StatS->Marksman_PP2000 = 9;
StatS->Marksman_TMP = 9;
StatS->Marksman_MG4 = 9;
StatS->Marksman_WA2000 = 9;
StatS->Marksman_AUGHBAR = 9;
StatS->Marksman_L86LSW = 9;
StatS->Marksman_RPD = 9;
StatS->Marksman_MP5K = 9;
StatS->Marksman_P90 = 9;
StatS->Marksman_MiniUzi = 9;
StatS->Marksman_UMP45 = 9;
StatS->Marksman_Vector = 9;
StatS->Marksman_M21EBR = 9;
StatS->Marksman_Barrett = 9;
StatS->Marksman_Intervention = 9;
StatS->Marksman_F2000 = 9;
StatS->Marksman_ScarH = 9;
StatS->Marksman_ACR = 9;
StatS->Marksman_M4A1 = 9;
StatS->Marksman_M240 = 9;
StatS->Marksman_AK47 = 9;
StatS->Marksman_FAL = 9;
StatS->Marksman_Tar21 = 9;
StatS->Marksman_Famas = 9;
StatS->Marksman_M16A4 = 9;
//Expert
StatS->Expert_MG4 = 9;
StatS->Expert_WA2000 = 9;
StatS->Expert_AUGHBAR = 9;
StatS->Expert_L86LSW = 9;
StatS->Expert_RPD = 9;
StatS->Expert_MP5K = 9;
StatS->Expert_P90 = 9;
StatS->Expert_MiniUzi = 9;
StatS->Expert_UMP45 = 9;
StatS->Expert_Vector = 9;
StatS->Expert_M21EBR = 9;
StatS->Expert_Barrett = 9;
StatS->Expert_Intervention = 9;
StatS->Expert_F2000 = 9;
StatS->Expert_ScarH = 9;
StatS->Expert_ACR = 9;
StatS->Expert_M4A1 = 9;
StatS->Expert_M240 = 9;
StatS->Expert_AK47 = 9;
StatS->Expert_FAL = 9;
StatS->Expert_Tar21 = 9;
StatS->Expert_Famas = 9;
StatS->Expert_M16A4 = 9;
//Pro Perks
StatS->Perk_Marathon = 5;
StatS->Perk_SteadyAim = 5;
StatS->Perk_Ninja = 5;
StatS->Perk_Scrambler = 5;
StatS->Perk_SleightOfHand = 5;
StatS->Perk_Bling = 5;
StatS->Perk_StoppingPower = 5;
StatS->Perk_Hardline = 5;
StatS->Perk_OneManArmy = 5;
StatS->Perk_ColdBlooded = 5;
StatS->Perk_LastStand = 5;
StatS->Perk_Scavenger = 5;
StatS->Perk_Commando = 5;
StatS->Perk_SitRep = 5;
StatS->Perk_Lightweight = 5;
StatS->Perk_DangerClose = 5;
//Weapon Unlocks
StatS->HoloSight_MG4 = 2;
StatS->Heartbeat_MG4 = 2;
StatS->Thermal_MG4 = 2;
StatS->XMags_MG4 = 2;
StatS->Thermal_WA2000 = 2;
StatS->Heartbeat_WA2000 = 2;
StatS->XMags_WA2000 = 2;
StatS->Thermal_AUGHBAR = 2;
StatS->Heartbeat_AUGHBAR = 2;
StatS->HoloSight_AUGHBAR = 2;
StatS->XMags_AUGHBAR = 2;
StatS->Thermal_L86LSW = 2;
StatS->Heartbeat_L86LSW = 2;
StatS->HoloSight_L86LSW = 2;
StatS->XMags_L86LSW = 2;
StatS->Thermal_RPD = 2;
StatS->Heartbeat_RPD = 2;
StatS->HoloSight_RPD = 2;
StatS->XMags_RPD = 2;
StatS->Thermal_MP5K = 2;
StatS->HoloSight_MP5K = 2;
StatS->Akimbo_MP5K = 2;
StatS->XMags_MP5K = 2;
StatS->Thermal_P90 = 2;
StatS->HoloSight_P90 = 2;
StatS->Akimbo_P90 = 2;
StatS->XMags_P90 = 2;
StatS->XMags_MiniUzi = 2;
StatS->Thermal_MiniUzi = 2;
StatS->HoloSight_MiniUzi = 2;
StatS->Akimbo_MiniUzi = 2;
StatS->XMags_UMP45 = 2;
StatS->Thermal_UMP45 = 2;
StatS->HoloSight_UMP45 = 2;
StatS->Akimbo_UMP45 = 2;
StatS->XMags_Vector = 2;
StatS->Thermal_Vector = 2;
StatS->HoloSight_Vector = 2;
StatS->Akimbo_Vector = 2;
StatS->XMags_M21EBR = 2;
StatS->Thermal_M21EBR = 2;
StatS->Heartbeat_M21EBR = 2;
StatS->XMags_Barrett = 2;
StatS->Thermal_Barrett = 2;
StatS->Heartbeat_Barrett = 2;
StatS->XMags_Intervention = 2;
StatS->Thermal_Intervention = 2;
StatS->Heartbeat_Intervention = 2;
StatS->XMags_F2000 = 2;
StatS->Thermal_F2000 = 2;
StatS->Heartbeat_F2000 = 2;
StatS->HoloSight_F2000 = 2;
StatS->Shotgun_F2000 = 2;
StatS->XMags_ScarH = 2;
StatS->Thermal_ScarH = 2;
StatS->Heartbeat_ScarH = 2;
StatS->HoloSight_ScarH = 2;
StatS->Shotgun_ScarH = 2;
StatS->XMags_ACR = 2;
StatS->Thermal_ACR = 2;
StatS->Heartbeat_ACR = 2;
StatS->HoloSight_ACR = 2;
StatS->Shotgun_ACR = 2;
StatS->XMags_M4A1 = 2;
StatS->Thermal_M4A1 = 2;
StatS->Heartbeat_M4A1 = 2;
StatS->HoloSight_M4A1 = 2;
StatS->Shotgun_M4A1 = 2;
StatS->XMags_M240 = 2;
StatS->Thermal_M240 = 2;
StatS->Heartbeat_M240 = 2;
StatS->HoloSight_M240 = 2;
StatS->XMags_AK47 = 2;
StatS->Thermal_AK47 = 2;
StatS->Heartbeat_AK47 = 2;
StatS->HoloSight_AK47 = 2;
StatS->Shotgun_AK47 = 2;
StatS->XMags_FAL = 2;
StatS->Thermal_FAL = 2;
StatS->Heartbeat_FAL = 2;
StatS->HoloSight_FAL = 2;
StatS->Shotgun_FAL = 2;
StatS->XMags_Tar21 = 2;
StatS->Thermal_Tar21 = 2;
StatS->Heartbeat_Tar21 = 2;
StatS->HoloSight_Tar21 = 2;
StatS->Shotgun_Tar21 = 2;
StatS->XMags_Famas = 2;
StatS->Thermal_Famas = 2;
StatS->Heartbeat_Famas = 2;
StatS->HoloSight_Famas = 2;
StatS->Shotgun_Famas = 2;
StatS->XMags_M16A4 = 2;
StatS->Thermal_M16A4 = 2;
StatS->Heartbeat_M16A4 = 2;
StatS->HoloSight_M16A4 = 2;
StatS->Shotgun_M16A4 = 2;
}
I don't know if it works and i don't know if those are the pro perks?
But oh well...
NOTE:
I Have Not Tested This!
EDIT:
BTW R4z8r For What Patch was that offset?
EDIT2:
Update: Added Level 70 and Prestige Level 10
Last edited by CyberDwak; 14th December 2009 at 07:30 PM.
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CyberDwak is offline
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15th December 2009, 02:03 PM
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#13
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n00bie
Join Date: Dec 2009
Posts: 9
Reputation: 10
Rep Power: 350
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Awesome job Big Dave Thank you very much. I'm not really an aimbot/wall/esp user but this makes my life much easier.
CyberDwak: Scared to test? =P
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Elnono is offline
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15th December 2009, 02:11 PM
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#14
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Level ∞ Coder
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Quote:
Originally Posted by Elnono
Awesome job Big Dave Thank you very much. I'm not really an aimbot/wall/esp user but this makes my life much easier.
CyberDwak: Scared to test? =P
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No im not scared... I have disabled VAC2, I hide my Module from PID and I only use undetected methods.
I am not scared but I am already Level 70...
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CyberDwak is offline
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15th December 2009, 02:36 PM
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#15
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n00bie
Join Date: Dec 2009
Posts: 9
Reputation: 10
Rep Power: 350
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Hehe all right all right. I was just messing with you Cyber.
I'm almost 70 no prestige yet. I saw on an other thread that some people are getting banned because of the prestige lvl10. I dunno if it's true or not but w/e.
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Elnono is offline
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15th December 2009, 02:59 PM
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#16
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Level ∞ Coder
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Yes, They are getting banned but IW can't ban people now because its at a to late stage. To many legit players have got Level 70. So they can't tell the Legit apart from the non legit
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CyberDwak is offline
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19th December 2009, 02:24 AM
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#17
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Hacker Cracker
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BigDave,
How did you find this offset, I can't find it at all in IDA.
__________________
KozmoK
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Kozmo is offline
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19th December 2009, 02:38 AM
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#18
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A Forum Hero
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Quote:
Originally Posted by Kozmo
BigDave,
How did you find this offset, I can't find it at all in IDA.
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search in cheat engine for your current xp points, then the first offset.
for the newest 174 its 0x1AD1D9C.
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smoochy is offline
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19th December 2009, 07:23 PM
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#19
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Join Date: Dec 2009
Posts: 121
Reputation: 148
Rep Power: 351
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Quote:
Originally Posted by smoochy
search in cheat engine for your current xp points, then the first offset.
for the newest 174 its 0x1AD1D9C.
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Thats the offset for XP or the struct?
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anamaniac is offline
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19th December 2009, 08:09 PM
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#20
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Quote:
Originally Posted by anamaniac
Thats the offset for XP or the struct?
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XP is the first element in the struct so both.
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K@N@VEL is offline
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