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anyone else having this issue, iv checked if valid and have done it just like in any other game but mw2 esp seems to take a bit to disappear after a kill, was wondering how people were able to fix this.
anyone else having this issue, iv checked if valid and have done it just like in any other game but mw2 esp seems to take a bit to disappear after a kill, was wondering how people were able to fix this.
For this game, I had to refine how I checked if a player was alive or dead. In other words, you might need to go back and take a look to verify that that method you are using is valid across all players at all times.
You should use structs, its easier. I think your math placement is wrong
it should be (Clientbase + ClientSize * e ) + 0x1DC
Aight Kozmo, thanks for the feedback I'll go try that. However, I did the EXACT same thing in cod4 and my math was correct but idk.
//edit: Yeah I tried what you suggested it didn't work. My math is correct but I've come to realize I probably just have the wrong address. Any idea of the correct one?
[Auto Merged - 23:57:35 UTC]
Ok after looking over the code again and re-reading s0b's post I found my mistake! (oh and my math was correct)
Anyways, this is how I'm doing IsAlive. Feel free to use it, the least I can do!
Quote:
int IsAlive = *(int*)( (e * 0x204) + (0x8F0CF0 + 0x1DC) );
int IsAlive = *(int*)( (e * 0x204) + (0x8F0CF0 + 0x1DC) );
if( !(IsAlive &1) )
continue;
cool way of doing it i'm glad ya fixed it!
has anyone been able to fix shaky esp for d3d stuff? no matter what i do when i press w/a/s/d or shift keys my esp shakes when i stand still its fine, tried sobeit's fix but still no go
has anyone been able to fix shaky esp for d3d stuff? no matter what i do when i press w/a/s/d or shift keys my esp shakes when i stand still its fine, tried sobeit's fix but still no go
Yeah I get that terrible problem too. However, it reduces when I play at a lower resolution in fullscreen though. I don't know if it's just because we're drawing with d3d or drawing in endscene.
//edit: If it didn't shake, it would look nice all the time.
This may be a stupid suggestion, but I believe in the console there is a command for camera "bob". Possibly player_camerBob (close to that). You should try setting that to 0(no bobbing) and try your esp again.
Yeah I get that terrible problem too. However, it reduces when I play at a lower resolution in fullscreen though. I don't know if it's just because we're drawing with d3d or drawing in endscene.
//edit: If it didn't shake, it would look nice all the time.
nice esp, heres mine:
that ss is a few days old, got explosive pickup esp to work now too, but now ALL my esp shakes like crazy, you can sit and watch people play in specator mode and nothing shakes, when i press w/a/s/d or shift again it shakes in that direction. but still better than nothing
that ss is a few days old, got explosive pickup esp to work now too, but now ALL my esp shakes like crazy, you can sit and watch people play in specator mode and nothing shakes, when i press w/a/s/d or shift again it shakes in that direction. but still better than nothing
How is your crosshair so small! Pretty snazy esp although it looks crouded tbh.
How is your crosshair so small! Pretty snazy esp although it looks crouded tbh.
yeh its crowded cause the map just starts so all the players are near each other so the esp over laps. the crosshair can be done like that in cweapon class.
yeh its crowded cause the map just starts so all the players are near each other so the esp over laps. the crosshair can be done like that in cweapon class.
will probably make the font smaller too
So did you ever see if the shaking was reduced through that "bob" idea?