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Call of Duty 5: World at War hacks cheats tutorials downloads source code
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typedef enum {
TEAM_FREE,
TEAM_AXIS,
TEAM_ALLIES,
TEAM_SPECTATOR
} team_t;
typedef enum {
ET_GENERAL,//0
ET_PLAYER,//1
ET_PLAYER_CORPSE,//2
ET_ITEM,//3
ET_MISSILE,//4
ET_INVISIBLE,//5
ET_SCRIPTMOVER,//6
ET_SOUND_BLEND,//7
ET_FX,//8
ET_LOOP_FX,//9
ET_PRIMARY_LIGHT,//10
ET_MG42,//11
ET_HELICOPTER,//12
ET_PLANE,//13
ET_VEHICLE,//14
ET_VEHICLE_COLLMAP,//15
ET_VEHICLE_CORPSE,//16
ET_ACTOR,//17
ET_ACTOR_SPAWNER,//18
ET_ACTOR_CORPSE,//19
ET_TEAM,//20
ET_EVENTS
} entityType_t;
/*SUB EAX,DWORD PTR DS:[9E2AA0]*/
static int *cg_time = (int *) 0x9E2AA0;
typedef struct {
int zcrap[0x128];
float glyphScale;
char name[50];
} fontInfo_t;
typedef enum {
qfalse, qtrue
} qboolean;
typedef unsigned char byte;
typedef struct{
qhandle_t white;
qhandle_t boutom;
/*...*/
}Media_t;//size:0x2C( 44 )
extern Media_t * Media;
typedef struct{
void* smallDefFont;
void* bigDefFont;
/*...*/
}Font_t;//size:0x4F( 79 )
extern Font_t * Fonts;
typedef enum {
CA_UNINITIALIZED,
CA_DISCONNECTED,
CA_AUTHORIZING,
CA_CONNECTING,
CA_CHALLENGING,
CA_CONNECTED,
CA_LOADING,
CA_PRIMED,
CA_ACTIVE,
CA_CINEMATIC
} connstate_t;
typedef struct {
connstate_t state;
qboolean InServer;
char servername[256];
qboolean rendererStarted;
qboolean soundStarted;
qboolean soundRegistered;
qboolean uiStarted;
qboolean cgameStarted;
/*...*/
} clientStatic_t;//size:0x304978(3164536)
extern clientStatic_t * cls;
typedef struct {
int x, y, Width, Height;
float fov_x, fov_y;
float Total_fov;
vec3_t vieworg;
char z_crap[4];
vec3_t viewaxis[3];
char z_crap_2[17044];
vec3_t refdefViewAngles;
} refdef_t;//size:0x50(80)
extern refdef_t * ref;
typedef struct{
char z_crap[32];
}dog_t;//Size:0x100*8(256*8)
extern dog_t * dog;
typedef struct {
char z_crap[16];
float fraction;
char z_crap_2[110];
int surfaceFlags;
} r_trace_t;
typedef struct {
char* Name;
} weaponInfo_t;
extern weaponInfo_t * wp_info;
typedef struct{
char z_crap[8];
int ping;
int NewTime;
int OldTime;
int DeadNum;
int RunTime;
int State;
int UsingState;
int MenuNum;
int JumpTime;
float MapState_X;
float MapState_Y;
float MapState_Z;
char z_crap_2[176];
int AnimationTime;
int AnimationTime_2;
int ClientNum;
}PlayerSnap_t;
extern PlayerSnap_t * PlayerSnap;
typedef struct{
int InfoValid;
char z_crap[4];
int ClientNum;
char name[32];
int team;
char z_crap2[1324];
}clientinfo_t; //size: 0x55C(1372)
extern clientinfo_t * clientInfo;
typedef struct entityState_s {
char z_crap[152];
int otherEntityNum; //a1+152
int otherEntityNum2;//a1+156
int groundEntityNum;//a1+160
char z_crap_2[24];
int event;//a1+188
int eventParm;//a1+192
} entityState_t;
typedef struct{
char z_crap[204];
entityState_t current;
}centity_t;
typedef struct{
int clientNum;
qboolean demoPlayback;
/*...*/
}cg_t;//Size:0xFDDC0(1039808)
extern cg_t * cg;
typedef struct
{
char zcrap1[8];
int vidWidth;
int vidHeight;
int unknow;
int serverCommandSequence;
int processedSnapshotNum;
qboolean localServer;
char zcrap2[3];
char GameMode[4];
char zcrap3[28];
char ServerName[16];
char zcrap4[236];
int maxclients;
char mapname[64];
int timeStartRound;
char unknown392[38];
int TimeLimit;
int VoteTime;
int YesVote;
int NoVote;
char voteString[256];
int levelStartTime;
/*...*/
}cgs_t;//Size:0x45C0(17856)
extern cgs_t * cgs;
typedef struct
{
short UNKNOW;
short active;
short j_spine4;
short j_helmet;
short j_head;
short UNKNOW_2;
short allies;
short axis;
short bad_path;
short begin_firing;
short cancel_location;
short confirm_location;
short crouch;
short current;
short damage;
short dead;
short death;
short detonate;
short direct;
short dlight;
short done;
short empty;
short end_firing;
short entity;
short explode;
short failed;
short fraction;
short free;
short goal;
short goal_changed;
short goal_yaw;
short grenade;
short grenade_danger;
short grenade_fire;
short grenade_pullback;
short info_notnull;
short invisible;
short key1;
short key2;
short killanimscript;
short left;
short light;
short movedone;
short noclass;
short none;
short normal;
char z_crap[4];
short projectile_impact;
short prone;
short right;
short reload;
short reload_start;
short rocket;
short rotatedone;
short script_brushmodel;
short script_model;
short script_origin;
short snd_enveffectsprio_level;
short snd_enveffectsprio_shellshock;
short snd_channelvolprio_holdbreath;
short snd_channelvolprio_pain;
short snd_channelvolprio_shellshock;
short stand;
short suppression;
short suppression_end;
short surfacetype;
short tag_aim;
short tag_aim_animated;
short tag_brass;
short tag_butt;
short tag_clip;
short tag_flash;
short tag_flash_11;
short tag_flash_2;
short tag_flash_22;
short tag_flash_3;
short tag_fx;
short tag_inhand;
short tag_knife_attach;
short tag_knife_fx;
short tag_laser;
short tag_origin;
short tag_weapon;
short tag_player;
short tag_camera;
short tag_weapon_right;
short tag_gasmask;
short tag_gasmask2;
short tag_sync;
short target_script_trigger;
short tempEntity;
short UNKNOW_3;
short touch;
short trigger;
short trigger_use;
short trigger_use_touch;
short trigger_damage;
short trigger_lookat;
short truck_cam;
short weapon_change;
short weapon_fired;
short worldspawn;
short flashbang;
short flash;
short smoke;
short night_vision_on;
short night_vision_off;
short MOD_UNKNOWN;
short MOD_PISTOL_BULLET;
short MOD_RIFLE_BULLET;
short MOD_GRENADE;
short MOD_GRENADE_SPLASH;
short MOD_PROJECTILE;
short MOD_PROJECTILE_SPLASH;
short MOD_MELEE;
short MOD_HEAD_SHOT;
short MOD_CRUSH;
short MOD_TELEFRAG;
short MOD_FALLING;
short MOD_SUICIDE;
short MOD_TRIGGER_HURT;
short MOD_EXPLOSIVE;
short MOD_IMPACT;
short script_vehicle;
short script_vehicle_collision;
short script_vehicle_collmap;
short script_vehicle_corpse;
short turret_fire;
short turret_on_target;
short turret_not_on_target;
short turret_on_vistarget;
short turret_no_vis;
short turret_rotate_stopped;
short turret_deactivate;
short turretstatechange;
short turretownerchange;
short reached_end_node;
short reached_wait_node;
short reached_wait_speed;
short near_goal;
short veh_collision;
short veh_predictedcollision;
short auto_change;
short back_low;
short back_mid;
short back_up;
short begin;
short call_vote;
short freelook;
short head;
short intermission;
short j_head2;
short manual_change;
short menuresponse;
short neck;
short pelvis;
short pistol;
short plane_waypoint;
short playing;
short spectator;
short vote;
short sprint_begin;
short sprint_end;
short tag_driver;
short tag_passenger;
short tag_gunner;
short tag_wheel_front_left;
short tag_wheel_front_right;
short tag_wheel_back_left;
short tag_wheel_back_right;
short tag_wheel_middle_left;
short tag_wheel_middle_righ;
short tag_detach;
short tag_popout;
short tag_body;
short tag_turret;
short tag_turret_base;
short tag_barrel;
short tag_engine_left;
short tag_engine_right;
short front_left;
short front_right;
short back_left;
short back_right;
short tag_gunner_pov;
}RE_Tags_t;//0x221A910 size:174(DEZ.372)
extern RE_Tags_t * RegisterTag;
//Dvars Structs
typedef struct
{
const char* value;
} thirdperson_t;
extern thirdperson_t * Thirdperson;
typedef struct {
const char* value;
} fx_t;
extern fx_t * fx_fr;
typedef struct {
const char* value;
} fullbright_t;
extern fullbright_t * fullbright;
typedef struct {
const char* value;
} colormap_t;
extern colormap_t * colormap;
typedef struct {
const char* value;
} fog_t;
extern fog_t * fog;