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Battlefield 2 hacks cheats tutorials source code
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Hi guys, you could call me new here, although i had an account "p00pin" here, but that got banned and i lost the password for it. But thats not the point. The point is that ive learned some c++ over a couple of weeks and ive sucessfully made a memory hack for bf2 1.5 that features nametags, metres to the player (distance tags) and minimap hack. I found the offsets using the opsearcher and used ollydbg to find the corresponding addresses. I then patched them in c++. Now the question is that how would i go on about making the nametags distance hack (so that i can see the nametags over the whole map, since the current tags only show when im near the player (to 150m). I also want to add no fog, viewdistance, menu and more neat stuff to the hack. The problem being that i cant code anything than simple memory hacks. It'd be awesome if anyone could help me add an aimbot / d3d stuff to the hack also. Oh btw, the hack is 100% detected by punkbuster and my goal here is NOT to make it undetected, since i only need it for offline servers for now.
You could do an hack with classes, that means you are drawing the distance from the local player to the enemy player, you also can do name,box,health esp with that, but u also need some drawing classes
The tutorial for tagdistance hack, ive seen it and done everything it says to. It works in olly, but when i replace the addresses with the hacked ones in c++, it doesnt work. The main reason what i think it is is basically the adresses for tagdistance are dynamic? Every time i restart bf2 the addresses have changed. Thanks in advance.
7. No fog
8. View distance
9. Healthbars
10. Tv guided static removal
But these adresses are different from the ones i did before. (i think i have to do a code-cave). Now healthbars have normal adresses where you would change the jump type, ive done that but i see no difference in game.
Is the HealthArmor1, HealthArmor2 and HealthArmor3 supposed to show on vehicles or players? Ive changed the jump types on the 3 addresses, did some damage to a friendly, nothing. Did some damage to an enemy, nothing and finally i even tested doing some damage to a vehicle and still the healthbars arent showing. Help me please.
well the address for the view distance for nametag is in renddx9.dll and the base of that changes. So when you find the address in Olly, then find the offset from RendDx9 and in your code, compute the address by getting base of RendDx9
(if this is DLL it's simply as dwBase = (DWORD)GetModuleHandle("RendDx9dll"))
Yeah i figured that one out myself presidant. I got nametags, nametags distance, distance tags, distance tags distace, minimap, 3d map, kits and enemy mines down. I now need to add healthbars (HealthArmor1, 2 , 3 ), view distance, no fog and tv static removal.
I have the offsets for no fog, i nop it in olly and i get some sweet no fog down. Now when i overwrite the address in c++, every texture in-game turns literally black. Also, the viewdistance , when changed in olly i can see all over the map , good. Now theres a problem though my gun flickers, my hands randomly disappear and reappear, same with the scope.
Thanks in advance